Hello, do you know of any ttrpgs where the players fight titans (or any other really BIG things), ideally in a fantasy setting? I've come across two kickstarters that looked really promising but both seem to have dropped off, Reach of Titan and Relic :(
I'm looking more for a Shadow of Colossus-style game than Monster Hunter, if possible.
Theme: Shadow of the Colossus
Hello friend, I have three games that I think you might like, and one game that’s inspired by Shadow of the Colossus, but has a different goal.
Titanomachy: Legacy 2nd Edition Quickstart, by UFO Press.
Welcome to Hekaton - a jungle-covered planet where stranded colonists hide from titanic monsters.In Titanomachy, the players are survivors living among the ruins of a colony devastated when colossal titans surged out of the planet's jungle and tore apart their space elevator and advanced infrastructure. Generations down the line, the titan Gigas has just fallen after a monumental battle that devastated your families. Now you know the titans can be stopped, but your families are weaker than ever. How will you build a world where you're safe?
This document gives you a jumping-on point for Legacy: Life Among the Ruins Second Edition, letting you try out the core game rules and pre-generated player options before breaking open the full suite of options available in the main book.
As a standalone game, you don’t need to have Behemoths in Legacy, but if you want a world in which they exist, all you need to do is ensure one person is playing The Order of the Titan.
In Titanomachy, you’ll get a taste of what kind of game that might be, and the online version of it is free! Legacy is a game primarily about surviving the end of the world and the way humanity rebuilds over time, so adding in the Titans is a way of providing a major obstacle to the goals of all of the factions involved. If you want a game that places the Titans as simply a piece in a larger story, this might be the game for you.
Facing The Titan, by Nicolas “Gulix” Ronvel.
“We are the Company. Hunters, warriors, mages, scholars, nobles, barbarians, we have been brought together for one purpose: to put an end to the reign of the Titan. Let us get to know each other and rediscover each other after all these years. Tonight, let us share our experiences so that tomorrow those who survive can tell the stories of those who fall.”
Facing the Titan is a GM-less, zero-prep roleplaying game, for one-shots games of about 3 hours. It has been designed and playtested for groups of 3 to 5 people. A solo mode is also available. You will play the Company, a group of heroes whose fate is to face the colossal Titan. And to destroy it!
This game divides game play into five distinct phases, starting with the Companions phase, which introduces your characters, and ends in the Clash phase, which is your Companions’ battle with the Titan. The game has a number of various Titans available for you to fight, with six basic Titans and ten extra Titans that were written after this game was Kickstarted. All of the basic titans look to be from a fantasy setting, but some of the extra Titans may allow you to change the setting of the game!
Trail of the Behemoth, by Dan Felder & Seamus Allen.
The world is filled with monsters that tower over the hills; beings that some call gods… And they want to eat you for breakfast.
As a Hunter, you stand between the monsters and humanity. Each hunt you’ll gather clues about your foe’s weaknesses, then engage in a climactic battle against the colossal beast, a monster so big that its body becomes the terrain on which the Hunters climb.
This is a game that is designed to run quickly, with simple rules and easy monster creation. The game comes with five adventures that can be combined for a short campaign, or can be used as standalone one-shots. The combat is designed with a push-you-luck mindset, allowing you take more actions as long as you’re able to accept the risk. Once you kill the monster, your characters can upgrade their gear using pieces of the titan’s corpse to strengthen your weapons or armor.
Autumn of Giants, by Melody Saturn.
Autumn of Giants is a collaborative storytelling game of a group of humans guiding and protecting a Colossus on the way to rest and shelter for the Winter. It tells of a desolate and gentle journey through lonely and beautiful places. And of a small group of people who will do everything they can to protect a friend.
Move from location to location, describing the broad strokes of each environment from the colossus's perspective as a group and then zooming in on individual scenes from the humans' points of view.
Describe how your characters change over the course of the journey, using the shift, carry, and shed options. Face daunting Perils or find respite in Interludes with group scenes between locations.
This game has a much calmer vibe to it, being about shepherding a Colossus rather than fighting it. The locations given are very evocative, which I think would be very helpful when it comes to helping the players describe each place they visit. The game is about change; your characters at the start will not be the same by the time they reach The Sleeping Grounds. This game is also GM-less, which might make it a good fit for a table in which everyone wants the same role.
The Wildsea, by Felix Isaacs, which has large creatures to fight but is more about adventuring on the Verdant Ocean.
Hellwhalers, by BrewistTabletopGames, a game of nautical horror inspired by Moby Dick.