Hear me out: Wyll and Tav/DUrge in Slay the Princess AU
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Hear me out: Wyll and Tav/DUrge in Slay the Princess AU
waterdeep's festivities & celebrations
(credit: midnightfriday)
in contrast to baldur's gate, which has few festivals and gatherings, waterdeep in contrast has a great variety of them, prompting volo to write the following about waterdeep in his chapbook about the city:
"At many times of year, hardly a tenday can pass in Waterdeep without the staging of some rite, race, or rousing ceremony of civic pride." (from: Volo's Waterdeep Enchiridion)
in this post, i want to give an overview of these holidays and festivals. some of them are mentioned in the game, like fleetswake in a banter between gale, lae'zel and wyll, but most of them are not. they give an interesting insight in the city, its history and its people.
the most used calendar in faerûn is the calendar of harptos. it's pictured above to give you an overview of how the months and seasons work in faerûn.
The days making up a tenday did not have formal names. If precision was required, the number of the day and the number of the tenday were used, as in, "the fourth day of the first tenday of Flamerule". Days of the month were typically written as the numerical date followed by the month name, for example, "15 Hammer" or "15th Hammer". Informally or poetically this could be spoken or written as "the 15th of Deepwinter". [x]
the names of the months in faerûn are:
hammer (deepwinter)
alturiak (the claw of winter, the claw of cold)
ches (the claw of sunsets)
tarsakh (the claw of storms)
mirtul (the melting)
kythorn (the time of flowers)
flamerule (summertide)
eleasis (highsun)
eleint (the fading)
marpenoth (leaffall)
uktar (the rotting)
nightal (the drawing down)
hammer 1: wintershield
Marking the start of the new year, this observance is a widely recognized day off work, when folk sip warmed ciders and broths (often laced with herbs for health and to bring on visions) and stay inside. They tell tales of what interested them or was important in the year just done, and discuss what they intend to do or should deal with — or things that everyone “should keep a hawk’s clear eye on” — in the year ahead. Such talk inevitably leads to discussions of politics, wars, and the intentions of rulers. Maps are usually consulted, and it’s widely considered lucky to possess and examine a map on Wintershield. Map sales are brisk in the tenday preceding this holiday.
alturiak 14: the grand revel
Led by the clergy of Sune, Sharess, and Lliira, the Grand Revel is a day of dancing, music, and the consumption of sweet treats of all kinds, from chocolate to red firemint candies. Although some of the dancing is wanton and performed for show, large-scale ring dances in the street for all ages are also popular. All the dancing ends at dusk, after which bards and minstrels perform at “love feasts” for families. Couples — or those desiring to become couples — slip away together to kiss, exchange promises, and trade small tokens of affection (often rings blessed by clergy with prayers of faithfulness). Even if you have no paramour, indulge a little in the dance and food of this fine tradition. The night might be cold, but your heart will be warmed.
we learn in the game about sharess, we hear a bit about sune, the goddess of beauty and her temple of beauty in waterdeep in a banter between gale and shadowheart, but lliira is mentioned only in passing: llira is a minor goddess in the faerûnian pantheon. she's called the joybringer and is the embodiment of freedom and happiness, inspiring many poets and musicians. gale does mention her in game - or at least the llirian suites that his piano is enchanted to play.
ches 1: rhyestertide
This holiday is named in honor of Lathander’s first prophet, Rhyester, a young blind boy who was cured of that blindness by the dawn’s light on this day more than seven centuries ago. That holy event occurred in the vicinity of Silverymoon, but Lathander has long had a much larger temple in Waterdeep, and a following to match. Each of the faithful dons bright garb of sunrise hues and keeps one eye covered until the next dawn in honor of Rhyester. If you want to feel like a local, catch the eye of any celebrant you see and wink. Fine friendships have grown from far less.
ches 19: fey day
The veil between this world and the faerie realm of the Feywild is thought to be weak on this day. Though this phenomenon provokes caution in rural areas (with folk avoiding woodlands, putting offerings of food on doorsteps, and the like), it is an occasion of much drinking, singing, and dancing in Waterdeep. The wealthy host elaborate masked balls, while poorer folk don costumes of their own make and travel door to door, gaining brief entry into the celebrations in exchange for performing a song or a short play. All adopt the guises of fey beings and the supposed rulers of the Feywild, such as Queen Titania, Oberon, and Hyrsam, the Prince of Fools. Those inclined to remain sullen in the face of such frivolity had best stay home, for celebrants do their utmost to evoke a smile from those they meet.
chest 21 - 30: fleetswake
This festival celebrates the sea, maritime trade, and the gods of the sea, navigation, and weather. It spans the last tenday of Ches, and includes a series of boat races, the Shipwrights’ Ball at the Shipwrights’ House, and guild-sponsored galas at the Copper Cup festhall. According to custom, the winners of the various competitions don’t keep their trophies and earnings, but deliver them to the priests of Umberlee at the Queenspire, her temple on the beach by the east entrance to the Great Harbor, at the conclusion of the festival. The last two days of Fleetswake are the occasion of the Fair Seas Festival. During this time, there is much feasting on seafood, the harbor is strewn with flower petals, and City Guards go from tavern to tavern collecting offerings for Umberlee. Collection boxes also appear at large festival gatherings. Upon sunset of the final day, the collected coin is placed in chests and dumped into the deepest part of the harbor. This festival has existed in a number of forms since the first trade-meets occurred here more than two millennia ago, and an uncountable amount of wealth remains sunken in what has long been known as Umberlee’s Cache. The area is closely watched by merfolk guardians, whose standing orders are to kill anyone attempting to disturb it. Rumors abound that the chests have magical protections; one story tells of thieves who stole some of the collection years ago and tried to leave the city under false pretenses, only to see a squall spring up as soon as their ship left the harbor. A huge wave shaped like a hand swept the thieves overboard, but spared the ship and its crew.
this festival is one of the few mentioned in baldur's gate. as stated previously gale, wyll and lae'zel mention it in one of the banters between them in act 1:
Lae'zel notes that Gale knows a lot about mind flayers. He responds with information about his training. If there, Wyll chimes in as well. Lae'zel: You strike me cleverer than most istiki, Gale. Multiple tutors, I should guess.devnote Gale: Many a wise man and woman indeed. Waterdeep is the home of myriad scholars. Wyll: Ah, the City of Splendours. Spent a whole Fleetswake there with my father. What a delight.
the splendours of waterdeep
Gale: I hail from Waterdeep, the City of Splendours.
we've all heard gale introduce himself and there's a certain pride that colours his voice. but what exactly are waterdeep's splendours?
1. general noteworthy things about waterdeep
i) waterdeep is one of the cleanest cities in the realms
this is not only achieved by having many of waterdeep's buildings and facilities connected to a sewer system, but also through waterdeep's dungsweeper's guild. the members of the guild make their rounds through the city, sweeping streets, collecting trash, litter and refuse.
this service is paid for by taxes.
ii) waterdeep's water system
waterdeep boasts an extensive water system that enables the city to have free access to clean water. this free access comes in many forms: fountains, wells and bath houses. some establishment even have their own access to fresh water in form of tap water "with the turn of a knob", as volo puts it in his chapbook about the city.
iii) waterdeep, city of light
waterdeep possesses many signs and street lamps that are lit with continual flame spells:
hundreds of driftglobes also illuminate the city each night:
A driftglobe was a small glass orb that magically floated in the air and emitted light.
in addition to these magical means, so called lamplighters keep the streets lit - with the exception of the field ward and more dangerous areas of the dock ward.
iv) waterdeep and literacy
waterdeep is one of the most literate cities in the realms.
the font of knowledge is a temple to oghma, god of the domain of knowledge, in waterdeep. priests of oghma "valued, preserved, shared, sought, created, or uncovered knowledge and learning. [x]" the priests there offer free instructions and lessons in reading to everyone. the temple has a library, known as "the great library".
the city has many publishing houses and printing presses. books and chapbooks (short books containing various topics from memoirs to romances, politics, etc.) are popular, as are small and large paper advertisements that dot the streets and alleys. broadsheets are popular too in the city:
A broadsheet, also known as a short scroll, was a short, printed document which usually contained tabloid-style news or political rants. They were common in Waterdeep, where they were sold by broadcriers on the main streets.
some of these broadsheets popular in waterdeep are [x]:
The Vigilant Citizen, which was one of the most reputable broadsheets in the city.
The Blue Unicorn, which reported paranormal events such as haunted mansions or undead hiding among the nobility.
The Daily Luck, a sheet aimed at gamblers.
Horkle's Gossip Cauldron, whose style of writing was said to be profane and blunt to the point of rudeness.
The Mocking Minstrel, one of the most read broadsheets in the city, known for its caustic and sarcastic tone.
The North Wind, which focused on nobility gossip and fashion.
The Merchant's Friend
Halivar's Broadsheet
restaurants and other establishments in waterdeep often have printed menus that are placed outside, as well as handed out to those who choose to eat there.
2. the griffon cavalry
"Waterdeep doesn’t have the fabled flying ships of Halruaa, but it does deploy an aerial defense force. Brave warriors of the City Guard light out from the Peaktop Aerie atop Mount Waterdeep, riding fearsome griffons that have been bred and trained for that purpose. Each of the riders is equipped with a ring of feather falling — not merely to prevent death from mishap, but to allow them to perform stunning feats of aerial acrobatics. In both martial displays and in real battles against flying threats such as manticores, harpies, and outlaw wizards, the griffon riders actually leap off their mounts into the open air! For a breath-stealing moment, they fall like stones, closing in on their targets at incredible speed. Their opponents rarely see the griffon riders. When they are past the danger, the free-falling riders then suddenly halt in the air, drifting like feathers until their griffon companions swoop in and they regain their saddles. Working in concert with one another in this fashion, members of the Griffon Cavalry can rapidly eliminate any threat to the city — and even catch the body of the offender before it hits the rooftops below. Riders of the Griffon Cavalry are trained to stay above the rooftops, not because they fear crashing into towers and weather vanes, but because the smell of so much horseflesh in the streets below can sometimes drive their griffons into a frenzy."
[from: volo's waterdeep enchiridion]
3. the walking statues
"Over a century ago, just one of these eight behemoth statues stood visible at the northern foot of Mount Waterdeep, on a bluff called Gull Leap. Ninety feet tall, it resembled a bald human staring out to sea. Later events (discussed below) caused it to be transformed into the statue known today as the Sahuagin Humbled. When the Spellplague gripped Waterdeep in 1385 DR, six more walking statues suddenly appeared in the city, wandering to wreak havoc even as the Sahuagin Humbled remained motionless. The authorities and citizens of Waterdeep succeeded in stopping three of these new statues, breaking the Swordmaiden and the Hawk Man, and sinking the God Catcher into the street up to its waist. Then all the statues mysteriously stopped their rampage just as quickly as they had begun it. Tsarra Chaadren, the Blackstaff at the time, couldn’t command them to return to their former hiding places on the Ethereal Plane. Consequently, the city repaired itself and built up around them. Much later, in 1479 DR, the eighth statue — the Griffon — merged from the Ethereal Plane to defend Ahghairon’s Tower against intrusion. It roosted there for a time before flying to its current position near Peaktop Aerie on Mount Waterdeep. Once more, this activity seemed to be outside the Blackstaff’s control. Thankfully, all the walking statues have been dormant for well over a decade now, serving only as beautiful, cyclopean reminders of Waterdeep’s might."
[from: volo's waterdeep enchiridion]
the walking statues are:
the god catcher
the griffon
the sahuagin humbled
the great drunkard
the lady dreaming
the honorable knight
the hawk man
the sword maiden
below you'll find more lore and backstory about these walking statues of waterdeep:
[from: volo's waterdeep enchiridion]
edited to improve format and added text descriptions of the statues for easier reading:
If you like adding drama, creating stories with your sims and Conan Gray, then you’ve found the right legacy challenge for you! This is a twelve generation legacy that is loosely based on the album Superache by Conan Gray. This is not sponsored or approved by Conan Gray or his label, simply created by an adoring fan.
I have created this legacy to be base game, don’t let that stop you from playing with packs or mods if you have any, though! Now that the base game is free, I wanted this to be playable by anyone and everyone!
I don’t want any control over your gameplay and/or story. I want you to make this all your own, so if you want to use cheats or anything like that go right ahead. If you want to start with 0 simoleons to make it even more challenging, do what your heart desires. Any traits, aspirations, careers, etc you think could be something else, use that instead. I truly just want everyone to have fun with this! Make this challenge your own, that’s what it’s here for!
If you decide to do this challenge tag me on instagram @strawberrysimyt or use #superachelegacy
Whew! This set took a lot of tweaking, but I really love how they came out! 🤩 This is another 10 generation challenge, this time it's the Solar System Legacy Challenge by @ginovasims
Graphics by me! 🖤 I had to paraphrase a few of them for the sake of space, but hopefully it's still clear. What challenge should I make graphics for next??
Ima biology major so hear me out, this is my RE8 crack theory
We love lady Dimitrescu
Because it's our inner ANT talking to us from the depths of out brain
It sees:
Big woman
Big house
Lots of food
Many daughters
And so, naturally, our ant brain goes
QUEEN
Lost Fic
Transformers fandom pls help me Im desperate!!!! Back in 2017 I read a fic on Quotev, it was maybe scenarios maybe something else, the thing is, I can’t find it anywhere!!! I only remember bits of the story, but I remember Starscream story somewhat better. We (the reader) found him in the woods, wounded, then we lost our mail in the woods, then some shenanigans. I remember that there was something with the hospital cos the reader got splashed with acid or smth, then Starscream came to the reader in his holoform and also then he got killed but not really by Bulkhead??? Then there was a lot of stuff going on but in the end we had a happy marriage, we were both humans, we had a kid (a daughter, I think), Starscream was like an energon businessman... It was super cheesy but I got this urge to read it and couldn’t find it anywhere!!!
I'm sure someone told this joke before me, but maybe the real homophobic super-hell was the friends we made along the way UwU
Everyone: Castiel went to double hell because he admitted his love to Dean!!! Impossible!!! Awful writing!!! Homophobic!!! How could they!!!
Me, who predicted that this would happen back when The Thing From Double Hell said that Cas will go to double hell when he is happy or some heck:
Fantasy Guide to Employment: Within and Without the Castle Walls
No I am not repeating myself. Let us move beyond the keep of the castle and to the outer region of the castle.
Blacksmith
The blacksmith was the heart of the castle or the town. Blacksmiths were the most important of the trades which is why there are so many people with the surname Smith. The blacksmith worked at the forge and would have had a team of people working for him. The blacksmith would be paid a high sum by the castle's lord especially if he was skilled at making weapons or armour. A specialist armourer would have been extremely expensive to employ. The blacksmith could be employed within the castle walls or outside them. He would likely be provided with a house near the forge or sleep in a chamber off from it with his apprentices.
Porter
The porters were the gatekeepers of a Castle. You would not be able to go through the gates and the main entrances to a castle. The porter was responsible for making sure nobody came or went from the castle without proof of leave. The porter would be fed and housed with the castle barracks.
Groom
The groom or the stableboy/hand is employed at the stables to care for the horses. They would muck out the stalls, care for the horses, feed the horses, brush the horses, keep the tack clean and ready the horses when needed. The grooms would have to have some knowledge of the horses and likely a strong sense of smell. Grooms often slept in the stables or would have lived in the town as a tenant.
Bailiff
The bailiff was hired by the lord to act as his representative. The bailiff would act as an overseer, making sure the lands were in order. He would also be collect fines and rents from the tenants. The bailiff was nearly always somebody brought from another town or place from the kingdom so he could be impartial and fair. The bailiff would have been provided a small cottage near the castle if he had a family or a small chamber within the castle walls.
Watchmen
The watchman or guard was responsible for security in the castle. They were tasked to patrol the battlements and corridors of the castle, including guarding the most important places of the castle such as the treasury room. The watchman would be kitted out on the Lord's coin, trained as part of the garrison and wear the livery of the lord. Watchmen would have slept in the barracks, been fed by the castle kitchens and would have had to report to their captain or the Constable for orders.
Gamekeeper
The gamekeeper was hired to keep an eye on the populations of the animals on the Lord's lands and ensure that the wildlife was protected and keep safe from poachers (so the lord and his hunstmen could kill them themselves). They would likely have a cabin in the parkland and have certain privileges such as being able to take game for himself. He would have to have knowledge of animals.
Hii!! I just want to ask if you have any tips or resources in writing character relationships?? Like I want to build a relationship between two characters in a relatively short time but i dont want it to feel rushed,,,,thank you so much!! Your blog has helped me alot!!
I have quite a few resources and advice on the topic of building romantic relationships in a story, so I’ve linked some relevant resources below that you might find useful:
How To Fit Character Development Into Your Story
Creating A Love Interest For An Introvert
Writing Opposites Who Attract
Resources For Plot Development
Guide To Plot Development
Describing Heartbreak
Developing Complicated Plots Around Characters
Writing Great Fanfiction
How To Write The Perfect Kiss
On Romantic Subplots
Resources For Romance Writers
Tips On Writing Skinny Love
Guide To Writing Friends To Lovers
Guide To Writing Enemies To Lovers
Guide To Writing Faded Love
Resources For Writing YA Fiction/Romance
Guide To Writing Will-They-Won’t-They
Rivalry vs. Abuse
Guide To Writing Forbidden Love
20 Mistakes To Avoid in YA/Romance
Balancing Fluff and Conflict
Best Friends To Lovers Resources
How to develop an Emeies-To-Lovers story
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Fantasy Guide to Architecture
This post has been waiting on the back burner for weeks and during this time of quarantine, I have decided to tackle it. This is probably the longest post I have ever done. I is very tired and hope that I have covered everything from Ancient times to the 19th Century, that will help you guys with your worldbuilding.
Materials
What you build with can be determined by the project you intend, the terrain you build on and the availability of the material. It is one characteristic that we writers can take some some liberties with.
Granite: Granite is an stone formed of Igneous activity near a fissure of the earth or a volcano. Granites come in a wide range of colour, most commonly white, pink, or grey depending on the minerals present. Granite is hard and a durable material to build with. It can be built with without being smoothed but it looks bitchin' and shiny all polished up.
Marble: Probably everyone's go to materials for building grand palaces and temples. Marble is formed when great pressure is placed on limestone. Marble can be easily damaged over time by rain as the calcium in the rock dissolves with the chemicals found in rain. Marble comes in blue, white, green, black, white, red, gray and yellow. Marble is an expensive material to build with, highly sought after for the most important buildings. Marble is easy to carve and shape and polishes to a high gleam. Marble is found at converging plate boundaries.
Obsidian: Obsidian is probably one of the most popular stones mentioned in fantasy works. Obsidian is an igneous rock formed of lava cooling quickly on the earth's surfaces. Obsidian is a very brittle and shiny stone, easy to polish but not quite a good building material but a decorative one.
Limestone: Limestone is made of fragments of marine fossils. Limestone is one of the oldest building materials. Limestone is an easy material to shape but it is easily eroded by rain which leads most limestone monuments looking weathered.
Concrete: Concrete has been around since the Romans. Concrete is formed when aggregate (crushed limstone, gravel or granite mixed with fine dust and sand) is mixed with water. Concrete can be poured into the desired shape making it a cheap and easy building material.
Brick: Brick was one of history's most expensive materials because they took so long to make. Bricks were formed of clay, soil, sand, and lime or concrete and joined together with mortar. The facade of Hampton Court Palace is all of red brick, a statement of wealth in the times.
Glass: Glass is formed of sand heated until it hardens. Glass is an expensive material and for many years, glass could not be found in most buildings as having glass made was very expensive.
Plaster: Plaster is made from gypsum and lime mixed with water. It was used for decoration purposes and to seal walls. A little known fact, children. Castle walls were likely painted with plaster or white render on the interior.
Wattle and Daub: Wattle and daub is a building material formed of woven sticks cemented with a mixture of mud, one of the most common and popular materials throughout time.
Building terms
Arcade: An arcade is a row of arches, supported by columns.
Arch: An arch is a curved feature built to support weight often used for a window or doorway.
Mosaic: Mosaics are a design element that involves using pieces of coloured glass and fitted them together upon the floor or wall to form images.
Frescos: A design element of painting images upon wet plaster.
Buttress: A structure built to reinforce and support a wall.
Column: A column is a pillar of stone or wood built to support a ceiling. We will see more of columns later on.
Eave: Eaves are the edges of overhanging roofs built to allow eater to run off.
Vaulted Ceiling: The vaulted ceilings is a self-supporting arched ceiling, than spans over a chamber or a corridor.
Colonnade: A colonnade is a row of columns joined the entablature.
Entablature: a succession of bands laying atop the tops of columns.
Bay Window: The Bay Window is a window projecting outward from a building.
Courtyard/ Atrium/ Court: The courtyard is an open area surrounded by buildings on all sides
Dome: The dome resembles a hollow half of a sphere set atop walls as a ceiling.
Façade: the exterior side of a building
Gable: The gable is a triangular part of a roof when two intersecting roof slabs meet in the middle.
Hyphen: The hyphen is a smaller building connecting between two larger structures.
Now, let's look at some historical building styles and their characteristics of each Architectural movement.
Classical Style
The classical style of Architecture cannot be grouped into just one period. We have five: Doric (Greek), Ionic (Greek), Corinthian (Greek), Tuscan (Roman) and Composite (Mixed).
Doric: Doric is the oldest of the orders and some argue it is the simplest. The columns of this style are set close together, without bases and carved with concave curves called flutes. The capitals (the top of the column) are plain often built with a curve at the base called an echinus and are topped by a square at the apex called an abacus. The entablature is marked by frieze of vertical channels/triglyphs. In between the channels would be detail of carved marble. The Parthenon in Athens is your best example of Doric architecture.
Ionic: The Ionic style was used for smaller buildings and the interiors. The columns had twin volutes, scroll-like designs on its capital. Between these scrolls, there was a carved curve known as an egg and in this style the entablature is much narrower and the frieze is thick with carvings. The example of Ionic Architecture is the Temple to Athena Nike at the Athens Acropolis.
Corinthian: The Corinthian style has some similarities with the Ionic order, the bases, entablature and columns almost the same but the capital is more ornate its base, column, and entablature, but its capital is far more ornate, commonly carved with depictions of acanthus leaves. The style was more slender than the others on this list, used less for bearing weight but more for decoration. Corinthian style can be found along the top levels of the Colosseum in Rome.
Tuscan: The Tuscan order shares much with the Doric order, but the columns are un-fluted and smooth. The entablature is far simpler, formed without triglyphs or guttae. The columns are capped with round capitals.
Composite: This style is mixed. It features the volutes of the Ionic order and the capitals of the Corinthian order. The volutes are larger in these columns and often more ornate. The column's capital is rather plain. for the capital, with no consistent differences to that above or below the capital.
Islamic Architecture
Islamic architecture is the blanket term for the architectural styles of the buildings most associated with the eponymous faith. The style covers early Islamic times to the present day. Islamic Architecture has some influences from Mesopotamian, Roman, Byzantine, China and the Mongols.
Paradise garden: As gardens are an important symbol in Islam, they are very popular in most Islamic-style buildings. The paradise gardens are commonly symmetrical and often enclosed within walls. The most common style of garden is split into four rectangular with a pond or water feature at the very heart. Paradise gardens commonly have canals, fountains, ponds, pools and fruit trees as the presence of water and scent is essential to a paradise garden.
Sehan: The Sehan is a traditional courtyard. When built at a residence or any place not considered to be a religious site, the sehan is a private courtyard. The sehan will be full of flowering plants, water features snd likely surrounded by walls. The space offers shade, water and protection from summer heat. It was also an area where women might cast off their hijabs as the sehan was considered a private area and the hijab was not required. A sehan is also the term for a courtyard of a mosque. These courtyards would be surrounded by buildings on all sides, yet have no ceiling, leaving it open to the air. Sehans will feature a cleansing pool at the centre, set under a howz, a pavilion to protect the water. The courtyard is used for rituals but also a place of rest and gathering.
Hypostyle Hall: The Hypostyle is a hall, open to the sky and supported by columns leading to a reception hall off the main hall to the right.
Muqarnas : Muqarnas is a type of ornamentation within a dome or a half domed, sometimes called a "honeycomb", or "stalactite" vaulted ceiling. This would be cast from stone, wood, brick or stucco, used to ornament the inside of a dome or cupola. Muqarnas are used to create transitions between spaces, offering a buffer between the spaces.
African Architecture
African Architecture is a very mixed bag and more structurally different and impressive than Hollywood would have you believe. Far beyond the common depictions of primitive buildings, the African nations were among the giants of their time in architecture, no style quite the same as the last but just as breathtaking.
Somali architecture: The Somali were probably had one of Africa's most diverse and impressive architectural styles. Somali Architecture relies heavy on masonry, carving stone to shape the numerous forts, temples, mosques, royal residences, aqueducts and towers. Islamic architecture was the main inspiration for some of the details of the buildings. The Somali used sun-dried bricks, limestone and many other materials to form their impressive buildings, for example the burial monuments called taalo
Ashanti Architecture: The Ashanti style can be found in present day Ghana. The style incorporates walls of plaster formed of mud and designed with bright paint and buildings with a courtyard at the heart, not unlike another examples on this post. The Ashanti also formed their buildings of the favourite method of wattle and daub.
Afrikaner Architecture: This is probably one of the oddest architectural styles to see. Inspired by Dutch settlers (squatters), the buildings of the colony (planters/squatters) of South Africa took on a distinctive Dutch look but with an Afrikaner twist to it making it seem both familiar and strange at the same time.
Rwandan Architecture: The Rwandans commonly built of hardened clay with thatched roofs of dried grass or reeds. Mats of woven reeds carpeted the floors of royal abodes. These residences folded about a large public area known as a karubanda and were often so large that they became almost like a maze, connecting different chambers/huts of all kinds of uses be they residential or for other purposes.
Aksumite Architecture: The Aksumite was an Empire in modern day Ethiopia. The Aksumites created buildings from stone, hewn into place. One only has to look at the example of Bete Medhane Alem to see how imposing it was.
Yoruba Architecture: Yoruba Architecture was made by earth cured until it hardened enough to form into walls, or they used wattle and daub, roofed by timbers slats coated in woven grass or leaves. Each unit divided up parts of the buildings from facilities to residences, all with multiple entrances, connected together.
Igbo Architecture: The Igbo style follows some patterns of the Yoruba architecture, excepting that there are no connected walls and the spacing is not so equal. The closer a unit was to the centre, the more important inhabitants were.
Hausa architecture: Hausa Architecture was formed of monolithic walls coated in plaster. The ceilings and roof of the buildings were in the shape of small domes and early vaulted ceilings of stripped timber and laterite. Hausa Architecture features a single entrance into the building and circular walls.
Nubian Architecture: Nubia, in modern day Ethiopia, was home to the Nubians who were one of the world's most impressive architects at the beginning of the architecture world and probably would be more talked about if it weren't for the Egyptians building monuments only up the road. The Nubians were famous for building the speos, tall tower-like spires carved of stone. The Nubians used a variety of materials and skills to build, for example wattle and daub and mudbrick. The Kingdom of Kush, the people who took over the Nubian Empire was a fan of Egyptian works even if they didn't like them very much. The Kushites began building pyramid-like structures such at the sight of Gebel Barkal
Egyptian Architecture: The Egyptians were the winners of most impressive buildings for s good while. Due to the fact that Egypt was short on wood, Ancient Egyptians returned to building with limestone, granite, mudbrick, sandstone which were commonly painted with bright murals of the gods along with some helpful directions to Anubis's crib. The Egyptians are of course famous for their pyramids but lets not just sit on that bandwagon. Egyptian Architecture sported all kinds of features such as columns, piers, obelisks and carving buildings out of cliff faces as we see at Karnak. The Egyptians are cool because they mapped out their buildings in such a way to adhere to astrological movements meaning on special days if the calendar the temple or monuments were in the right place always. The Egyptians also only build residences on the east bank of the Nile River, for the opposite bank was meant for the dead. The columns of Egyptian where thicker, more bulbous and often had capitals shaped like bundles of papyrus reeds.
Chinese Architecture
Chinese Architecture is probably one of the most recognisable styles in the world. The grandness of Chinese Architecture is imposing and beautiful, as classical today as it was hundreds of years ago.
The Presence of Wood: As China is in an area where earthquakes are common, most of the buildings are were build of wood as it was easy to come across and important as the Ancient Chinese wanted a connection to nature in their homes.
Overhanging Roofs: The most famous feature of the Chinese Architectural style are the tiled roofs, set with wide eaves and upturned corners. The roofs were always tiled with ceramic to protect wood from rotting. The eaves often overhung from the building providing shade.
Symmetrical Layouts: Chinese Architecture is symmetrical. Almost every feature is in perfect balance with its other half.
Fengshui: Fengshui are philosophical principles of how to layout buildings and towns according to harmony lain out in Taoism. This ensured that the occupants in the home where kept in health, happiness, wealth and luck.
One-story: As China is troubled by earthquakes and wood is not a great material for building multi-storied buildings, most Chinese buildings only rise a single floor. Richer families might afford a second floor but the single stories compounds were the norm.
Orientation: The Ancient Chinese believed that the North Star marked out Heaven. So when building their homes and palaces, the northern section was the most important part of the house and housed the heads of the household.
Courtyards: The courtyard was the most important area for the family within the home. The courtyard or siheyuan are often built open to the sky, surrounded by verandas on each side.
Japanese Architecture
Japanese Architecture is famous for its delicacy, smooth beauty and simplistic opulence. Japanese Architecture has been one of the world's most recognisable styles, spanning thousands of years.
Wood as a Common Material: As with the Chinese, the most popular material used by the Japanese is wood. Stone and other materials were not often used because of the presence of earthquakes. Unlike Chinese Architecture, the Japanese did not paint the wood, instead leaving it bare so show the grain.
Screens and sliding doors: The shoji and fusuma are the screens and sliding doors are used in Japanese buildings to divide chambers within the house. The screens were made of light wood and thin parchment, allowing light through the house. The screens and sliding doors were heavier when they where used to shutter off outside features.
Tatami: Tatami mats are used within Japanese households to blanket the floors. They were made of rice straw and rush straw, laid down to cushion the floor.
Verandas: It is a common feature in older Japanese buildings to see a veranda along the outside of the house. Sometimes called an engawa, it acted as an outdoor corridor, often used for resting in.
Genkan: The Genkan was a sunken space between the front door and the rest of the house. This area is meant to separate the home from the outside and is where shoes are discarded before entering.
Nature: As both the Shinto and Buddhist beliefs are great influences upon architecture, there is a strong presence of nature with the architecture. Wood is used for this reason and natural light is prevalent with in the home. The orientation is meant to reflect the best view of the world.
Indian Architecture
India is an architectural goldmine. There are dozens of styles of architecture in the country, some spanning back thousands of years, influenced by other cultures making a heady stew of different styles all as beautiful and striking as the last.
Mughal Architecture: The Mughal architecture blends influences from Islamic, Persian along with native Indian. It was popular between the 16th century -18th century when India was ruled by Mughal Emperors. The Taj Mahal is the best example of this.
Indo-Saracenic Revival Architecture: Indo Saracenic Revival mixes classical Indian architecture, Indo-Islamic architecture, neo-classical and Gothic revival of the 1800s.
Cave Architecture: The cave architecture is probably one of the oldest and most impressive styles of Indian architecture. In third century BC, monks carved temples and buildings into the rock of caves.
Rock-Cut Architecture: The Rock-cut is similar to the cave style, only that the rock cut is carved from a single hunk of natural rock, shaped into buildings and sprawling temples, all carved and set with statues.
Vesara Architecture: Vesara style prevalent in medieval period in India. It is a mixture of the Dravida and the Nagara styles. The tiers of the Vesara style are shorter than the other styles.
Dravidian Architecture: The Dravidian is the southern temple architectural style. The Kovils are an example of prime Dravidian architecture. These monuments are of carved stone, set up in a step like towers like with statues of deities and other important figures adorning them.
Kalinga Architecture: The Kalinga style is the dominant style in the eastern Indian provinces. The Kalinga style is famous for architectural stipulations, iconography and connotations and heavy depictions of legends and myths.
Sikh Architecture: Sikh architecture is probably the most intricate and popular of the styles here. Sikh architecture is famous for its soft lines and details.
Romanesque (6th -11th century/12th)
Romanesque Architecture is a span between the end of Roman Empire to the Gothic style. Taking inspiration from the Roman and Byzantine Empires, the Romanesque period incorporates many of the styles.
Rounded arches: It is here that we see the last of the rounded arches famous in the classical Roman style until the Renaissance. The rounded arches are very popular in this period especially in churches and cathedrals. The rounded arches were often set alongside each other in continuous rows with columns in between.
Details: The most common details are carved floral and foliage symbols with the stonework of the Romanesque buildings. Cable mouldings or twisted rope-like carvings would have framed doorways.
Pillars: The Romanesque columns is commonly plainer than the classical columns, with ornate captials and plain bases. Most columns from this time are rather thick and plain.
Barrel Vaults: A barrel vaulted ceiling is formed when a curved ceiling or a pair of curves (in a pointed ceiling). The ceiling looks rather like half a tunnel, completely smooth and free of ribs, stone channels to strengthen the weight of the ceiling.
Arcading: An arcade is a row of arches in a continual row, supported by columns in a colonnade. Exterior arcades acted as a sheltered passage whilst inside arcades or blind arcades, are set against the wall the arches bricked, the columns and arches protruding from the wall.
Gothic Architecture (12th Century - 16th Century)
The Gothic Architectural style is probably one of the beautiful of the styles on this list and one of most recognisable. The Gothic style is a dramatic, opposing sight and one of the easiest to describe.
Pointed arch: The Gothic style incorporates pointed arches, in the windows and doorways. The arches were likely inspired by pre-Islamic architecture in the east.
Ribbed vault: The ribbed vault of the Gothic age was constructed of pointed arches. The trick with the ribbed vaulted ceiling, is that the pointed arches and channels to bear the weight of the ceiling.
Buttresses: The flying buttress is designed to support the walls. They are similar to arches and are connected to counter-supports fixed outside the walls.
Stained-Glass Window: This is probably one of the most recognisable and beautiful of the Gothic features. They can be set in round rose windows or in the pointed arches.
Renaissance Architecture (15th Century- 17th Century)
Renaissance architecture was inspired by Ancient Roman and Greek Architecture. Renaissance Architecture is Classical on steroids but has its own flare. The Renaissance was a time for colour and grandeur.
Columns and pilasters: Roman and Greek columns were probably the greatest remix of the Renaissance period. The architecture of this period incorporated the five orders of columns are used: Tuscan, Doric, Ionic, Corinthian and Composite. The columns were used to hold up a structure, support ceilings and adorn facades. Pilasters were columns within a chamber, lining the walls for pure decoration purposes.
Arches: Arches are rounded in this period, having a more natural semi-circular shape at its apex. Arches were a favourite feature of the style, used in windows, arcades or atop columns.
Cupola: Is a small dome-like tower atop a bigger dome or a rooftop meant to allow light and air into the chamber beneath.
Vaulted Ceiling/Barrel Vault: Renaissance vaulted ceilings do not have ribs. Instead they are semi-circular in shape, resting upon a square plain rather than the Gothic preference of rectangular. The barrel vault held by its own weight and would likely be coated in plaster and painted.
Domes: The dome is the architectural feature of the Renaissance. The ceiling curves inwards as it rises, forming a bowl like shape over the chamber below. The dome's revival can be attributed to Brunelleschi and the Herculean feat of placing a dome on the Basilica di Santa Maria del Fiore. The idea was later copied by Bramante who built St. Peter's Basilica.
Frescos: To decorate the insides of Renaissance buildings, frescos (the art of applying wet paint to plaster as it dries) were used to coat the walls and ceilings of the buildings. The finest frescos belong to Michelangelo in the Sistine Chapel.
Baroque (1625–1750)
Baroque incorporates some key features of Renaissance architecture, such as those nice columns and domes we saw earlier on. But Baroque takes that to the next level. Everything is higher, bigger, shinier, brighter and more opulent. Some key features of Baroque palaces and buildings would be:
Domes: These domes were a common feature, left over from the Renaissance period. Why throw out a perfectly good bubble roof, I ask you? But Baroque domes were of course, grander. Their interiors were were nearly always painted or gilded, so it drew the eye upwards which is basically the entire trick with Baroque buildings. Domes were not always round in this building style and Eastern European buildings in Poland and Ukraine for example sport pear-shaped domes.
Solomonic columns: Though the idea of columns have been about for years but the solomonic columns but their own twist on it. These columns spiral from beginning to end, often in a s-curved pattern.
Quadratura: Quadratura was the practice of painting the ceilings and walls of a Baroque building with trompe-l'oeil. Most real life versions of this depict angels and gods in the nude. Again this is to draw the eye up.
Mirrors: Mirrors came into popularity during this period as they were a cool way to create depth and light in a chamber. When windows faced the mirrors on the wall, it creates natural light and generally looks bitchin'. Your famous example is the Hall of Mirrors at the Palace of Versailles.
Grand stairways: The grand sweeping staircases became popular in this era, often acting as the centre piece in a hall. The Baroque staircase would be large and opulent, meant for ceremonies and to smoother guests in grandeur.
Cartouche: The cartouche is a design that is created to add some 3D effect to the wall, usually oval in shape with a convex surface and edged with scrollwork. It is used commonly to outline mirrors on the wall or crest doorways just to give a little extra opulence.
Neoclassical (1750s-19th century)
The Neoclassical Period involved grand buildings inspired by the Greek orders, the most popular being the Doric. The main features of Neoclassical architecture involve the simple geometric lines, columns, smooth walls, detailing and flat planed surfaces. The bas-reliefs of the Neoclassical style are smoother and set within tablets, panels and friezes. St. Petersburg is famous for the Neoclassical styles brought in under the reign of Catherine the Great.
Greek Revival (late 18th and early 19th century)
As travel to other nations became easier in this time period, they became to get really into the Ancient Greek aesthetic. During this architectural movement they brought back the gabled roof, the columns and the entablature. The Greek Revival was more prevalent in the US after the Civil War and in Northern Europe.
Hope this helps somewhat @marril96
Fantasy Guide to Royal Households and How they Work
When I say Households, I mean the entourage that follows around the royal family. The household went everywhere with them to care for their needs from the people who would empty their chamber pots to their noble companions. Most royal households are basically the same as noble ones, only on grander scale. Every royal had a household and an entourage as well as every noble at court.
Palace Personnel ~ The Commons
The commons were an intregal part of every household. They made up perhaps 80% of the work force. Royal courts were often on the road and never spent more than a few months at every palace. The court was constantly moving. Some positions were not permanent, meaning certain servants did not travel with the court because they were employed at the palace only. They would be paid by the Monarch's paymaster.
Scullion: The scullion was a relatively easy position to fill so they were often changed as the court went from palace to palace. They would be responsible for scrubbing and cleaning the servants quarters and the kitchens. They would scrub floors with lye, scour pots with sand, sweep put the fireplace and clean up after the other servants. They were the first to rise in a castle and tasked to light all the fires in the kitchens. Scullions would just be employed to the palace and serve a multitude of chambers
Laundress: The laundress was responsible for the cleaning of anything made of fabric in the household. Since they are handling unmentionables, they knew what happened behind closed bedchamber doors. They knew when the King visited the Queen or hadn't, they knew when marriages were consummated or not and they knew when the Queen and royal women were not pregnant. They often sold secrets to pad their pockets. Laundresses might be permanent staff but sometimes not.
Minstrels: The minstrel was a commoner hired to play an instrument or sing for the entertainment of the royal. A royal might staff a few at a time but they would always have one on hand. The minstrel would likely come with their masters as they travelled. The minstrel might serve the main royal household but a royal might retain their own.
Cook: The cook was one of the most important servants in the household. They would have the task of overseeing the running of the kitchens and keeping supplies in order. They would likely be on call at all times. Henry VIII's cook was often woken in the night because his royal master wanted a midnight snack. The cook was a valued member of the household and would have been highly sought after if they were a very skilled cook. They would have travelled with the joint. Cooks were apart of the greater royal household but often royals retained private cooks for their own use.
Maidservant: The maidservant cleans the castle. She would sweep the floors, scrub them, empty the chamberpots, get rid of the ashes from the fire and ready the fire for later. She would make up the bed or strip it for the laundresses. She would wash anything that needed washing including furniture and ornaments. She was likely not a travelling servant and would be strictly employed at a single palace.
Jester: The jester was the hired entertainer. Working under the master of revels, the jester had the daunting task of making the monarch and their family laugh. They would tell jokes, tell stories, cause havoc in the court for laughs and lighten the mood. The most successful jester of all time was Will Somers, jester to Henry VIII. Will broke bad news to the infamously bad tempered monarch and got away with things that would have sent others to the block. Will survived most of Henry's reign, his head intact. Jesters would be apart of the main household though each royal might have one of their own.
Positions within the Royal Household ~ Noble
Nobility were always welcomed at court. They eat at court, slept at court and were cared for by the monarch. Some nobles had to sing for their supper and most were hired as royal servants. They weren't exactly scrubbing floors and would be paid handsomely with land that would generate wealth for them
The Steward/Seneschal: This person was the head of the royal's staff. They would have the task of running the lands and servants their master or mistress. The steward served as a backup and assistant in all the tasks even representing their master or mistress when they were unavailable. Would be a high ranking noble. Each royal household would have them.
Treasurer of the Household: The treasurer was the accountant and pay master. They would be in charge of ensuring debts were settled, wages were paid and the household was running within the budget. This was a coveted position because it gave the treasurer insight into the financial situations of the royals. Such info was wroth its weight in gold. Each royal would have one.
Usher: The Gentleman Usher would be in charge of escorting guests into the royal chambers and into the royal presence. They would act as a go between their royal master/mistress and the guest often going back and forth with messages. It was just as coveted as the position of chamberlain but with less responsibilities.
Master of Horse: The Master of Horse was in charge of seeing to the horses of their master. They would oversee the grooms or the stableboy/hands who were employed at the stables to actually care for the horses. The master of horse would ensure that the stables were in order and the horses were up to parr in order to bear royalty across the kingdom. Each royal would have one but there would a main one who acted as overseer.
Master of the Wardrobe/Mistress of the Robes: These are the nobility who are employed to look after the clothes of the royal they serve. This would mainly involve a managerial position, overseeing the inventory of the royal wardrobe (a warehouse like building that housed the clothing) and placing orders for new clothes. It was a tidy job that rarely involved getting the hands dirty. Each royal would have one.
Chamberlain/Valet: The chamberlain is employed to look after the Lord's bedchamber. This was the most sought out position as they effectively were the gateway into the royal presence. Their main task was making sure their boss was comfortable and happy. Could be a well born commoner or a noble. Each royal would have one.
The Page: All royal households had pages. They would be a young noble boy about seven years old sent to their royal master. He would be in charge of tidying up after the lord, carrying messages to other servants and occupants of the castle and serving him at meals. Unlike others on the list, the page would not be paid. His experience was his payment as he would learn the running of a court and how to be courtier. Each royal would have one.
Squires: Squires were like pages though they only served the men. They would accompany their royal master to battle, look after his armour and mail, ensure that his lord's horse was saddled, caring for their master's weapons. The squire would always be a young nobleman on the cusp of becoming a knight.
Governess: The governess is a noblewoman woman employed to oversee the Monarch's children's household. She would be the first teacher a royal child would have and would oversee the nursemaids who would have care of the physical person of the child. She would be appointed when the child was four or five. Notable governesses include Katherine Swynford (wife of John of Gaunt and mother to the Beaufort line), Margaret Pole (wife of Tudor Loyal Sir Richard Pole, sister of the last York heir Edward of Warwick, daughter of George Duke of Clarence and niece to King Edward VI and Richard III), Kat Ashley, Margaret Bryan, Madame de Maintenon and Baroness Lehzen. Most unmarried Princesses retained their governesses while Princes generally outgrew their governesses after they were breeched.
Gentlemen of the Privy Chamber: They were the male companions of a King or Prince, sort of like ladies in waiting but manly. They would accompany the King or Prince everywhere they would go and shared duties with Groom of the Stool (royal toilet paper dispenser) and the Chief Gentleman of the Chamber (overseeing the staff and maintaining the chamber). They would help their master get ready, serve him at the table and organize hunting and games to keep him entertained. Gentlemen and companions where often chosen for their connections as well as their master's own opinion. Henry VIII's gentlemen included: Sir William Compton (ward of Henry VII and heir to rich lands), Sir Henry Norris (the grandson of William Norris who fought with Henry's father at Stroke and a relation to the Yorkists Lovells), Sir Anthony Denny (son of Sir Edmund Denny Baron of the Exchequer) Sir Michael Stanhope (brother in law to Edward Seymour, Duke of Somerset), Charles Brandon (ward of Henry VII and son of Tudor Loyalists)
Ladies in Waiting and Maids in Waiting or Maids of Honour: These are the female attendants to the Queen or Princess. Ladies in Waiting were married while the Maids were unmarried. They would have to attend their mistress wherever she went, help her get ready, keep her chambers in order, write letters for the Queen and maintaining her honour. They were chosen for their connections. Using Katherine of Aragon as an example, her Ladies in Waiting included: Maria de Salinas (daughter of Juan Sancriz de Salinas secretary to Isabella, Princess of Portugal and a Spanish courtier in the service to Katherine's parents, wife of Baron Willoughby de Ersby), Elizabeth Howard (the daughter of Thomas Howard, 2nd Duke of Norfolk, sister to Thomas Howard, 3rd Duke of Norfolk and wife to Thomas Boleyn, ambassador to France), Anne Hastings (daughter of William Hastings, 1st Baron Hastings, wife to George Talbot, Earl of Shrewsbury and Lord Steward.), Agnes Tilney (wife to Thomas Howard, Earl of and 2nd Duke of Norfolk.), Elizabeth Scrope (wife of John de Vere, Earl of Oxford, a loyal Tudor lord), Margaret Scrope (wife of Sir Edmund de la Pole, Earl of Suffolk cousin to the King), Anne Stafford (sister of the Duke of Buckingham, married Sir George Hastings, Earl of Huntington and daughter of Henry Stafford, 2nd Duke of Buckingham (cousin to the King) and Lady Katherine Woodville (sister of King Henry VIII's grandmother and his great aunt by her marriage), Elizabeth Stafford (sister to Anne Stafford wife Robert Radcliffe, Lord Fitzwalter and Earl of Sussex around). Their connections are what got them their places and you can see why they were chosen.
Accommodation
Accommodation can be a difficult thing to sort both as a writer and a steward. You might have a palace of 200+ bedchambers in which you must house a staff of 500-/+, a varying amount of nobles, the royal family (of a varying amount) and their own households. When assigning rooms it is best to think of a Russian nesting doll. Start from the inside and work your way to the outside.
The best rooms go to the monarch, their consort and their children/siblings/parent(s). These chambers would include the bedroom, a drawing room/ common area, a privy, a closet (a small chamber that can be used for prayer or work). They would be furnished with the best cloth, the best candles and whatever furniture brought by the resident since most royal courts travelled from palace to palace. They will also have chambers for their personal servants such as ladies in waiting and grooms.
The second best set of rooms would go to the highest ranking nobles/people in the court. These rooms would be less fancy and a little smaller. These would be given to from titled nobility descending from those of Ducal rank (Dukes/Duchesses) or even members of the council such as Thomas Cromwell in Tudor times.
The next set would be considerably smaller, perhaps minus a closet or a drawing room. Given to lower nobility.
The next level of chambers would be smaller perhaps only the bedroom and a common area given to minor nobles.
The last set of rooms would be small and only hold enough room for a bedroom. Servants would have to sleep on the ground on pallets beside their masters.
Any other guests at court would have to stay at off-site locations around the palace in the city. Some nobles at houses around major palaces just in case they arrived late or were kicked out of court.
Very very helpful and useful
The Garden: A Legacy Challenge
By: @cowplant-pizza
Hi guys, and welcome to my first ever Legacy Challenge! I spent an hour or so writing this up quickly because I was feeling creative! I hope this challenge might seem fun to some of you, fun enough to pick it up and play it! Please tag me if you’re starting it, and use the tag #garden legacy if you post pics! So, without further delay, here we go!
The Garden Legacy Challenge is a challenge carried out across 10 generations of your Sims family of choice. This introduction to the challenge can only be used as a guideline if you wish, as I’d love for you to express your creativity by using this as a template. Please, sit back, relax and enjoy playing the game! :)
Rules:
Money Cheats are NOT allowed
Aesthetic CC and poses are FINE
Needs must be on decay AT ALL TIMES
Feel free to pause ageing ONLY FOR STORY PURPOSES
Your Sims must live on the SAME LOT for the whole 10 generations. A larger lot is recommended
Any world is fine
You may edit what your Sims look like in CAS if they fugly
Information:
Your entire 10 generations will be named after various plants you could find or have in your garden. This is inspired by the fact that your Sims will have a love for nature throughout all 10 generations, living their life on the family farm. Each generation also has a berry colour in case berry simmers would like to enjoy the challenge too!
Generation 1: ROSE
Traits: Ambitious, Loves the Outdoors, Vegetarian
Aspiration: Freelance Botanist
Berry Colour: Red
Information: This is the founder of your legacy! From living their entire childhood in the smelly and loud city, they have decided to begin a new lifestyle in the countryside. They dream of running a farm to support the generations to come.
Rules:
Compete the Aspiration
Have at least 2 children
Have 1 dog and 1 cat
Collect every base game plant
Have no job: earn your money through gardening
Care for at least 2 cowplants throughout your life
Reach level 10 of the gardening skill
Reach at least level 5 in: cooking, parenting and handiness
Generation 2: DAISY
Traits: Outgoing, Good, Self Assured
Aspiration: Friend of the World
Berry Colour: White with Yellow accents
Information: You grew up in a loving household, making you a friendly and nurturing Sim who wants nothing else than to help others.
Rules:
Complete the Aspiration
Reach at least level 7 in the politics career. Either Branch. Cause: Speak for the Trees
Marry your first friend
Have 4 children
Reach level 10 charisma
Reach level 10 gardening
Generation 3: BLUEBELL
Traits: Family Oriented, Romantic, Neat
Aspiration: Big Happy Family
Berry Colour: Blue
Information: You grew up surrounded by siblings. It was the best childhood you could have imagined. You want to bless your children with that same childhood!
Rules:
Complete the Aspiration
Reach level 10 parenting
Maintain perfect friendship levels with your siblings
Fill your household with children (you can have at least 1 pet)
Reach level 5 in 2 different jobs
Take the kids out on a day trip every Saturday
Generation 4: SUNFLOWER
Traits: Self Assured, Goofball, Childish
Aspiration: Joke Star
Berry Colour: Yellow
Information: You were always the class clown, getting in trouble all the time. You pulled endless amounts of pranks on your siblings and parents. You never want to grow up.
Rules:
Complete the Aspiration
Reach level 10 in the Entertainment Career: Comedian Branch
Reach level 10 comdey
Reach at least level 7: charisma and mischief
Run a club called the Pranksters
Use a Voodoo Doll on your spouse at least 10 times
Marry a musician
Generation 5: Magnolia
Traits: Music Lover, Loner, Clumsy
Aspiration: Musical Genius
Berry Colour: White with Baby Pink accents
Information: Your parents were born entertainers, they lived to be on the stage. you share their talents but you are very shy and reserved. However, you still dream of being a well known and respected musician.
Rules:
Complete the Aspiration
Reach level 10 in the Entertainment Career: Musician Branch
Reach level 10: piano and singing
Reach level 7: guitar and violin
Have only 1 friend outside of your family
Marry that friend
Have 2 children: Twins (you can use cheats for this)
Generation 6: PINE
Traits: Jealous, Non Committal, Gloomy
Aspiration: Renaissance Sim
Berry Colour: Green
Information: You always felt like your were second best to your twin (whether this is true or not is up to you). You often spent time burring your head in books, learning lots of different things, but never mastering them.
Rules:
Complete the Aspiration
Write a Book
Paint 1 Masterpiece
Write a Song
Change jobs once you get to level 4
Have at least 3 jobs
You never retire
You never marry
You have 3 different children from one night stands
A relationship is allowed after the children are born
Generation 7: TULIP
Traits: Lazy, Squeamish, Slob
Aspiration: Computer Whiz
Berry Colour: Grape Purple
Information: You grew up confused and conflicted about your parent’s relationship. This made you a troubled child who had to visit many therapists and doctors. You found comfort in video games and rely on the throughout your life.
Rules:
Complete the Aspiration
Reach level 10 in the Gaming Profession
Marry someone you meet at Gamescon
Naturally progress into the overweight section
Reach skill level 10: video games and programming
Have 2 children
Generation 8: PICCOLONI
Traits: Genius, Neat, Snob
Aspiration: Successful Lineage
Berry Colour: Hot Pink OR Orange
Information: After watching your parent struggle with health problems due to being overweight, you vowed to keep yourself and your own children healthy.
Rules:
Complete the Aspiration
Reach level 10 in the Doctors career
Reach level 10 in: fitness and cooking
Marry a fellow Dr
Have 3 children
Do not feed the children unhealthy food or snacks
Generation 9: SNAPDRAGON
Traits: Foodie, Athletic, Insider
Aspiration: Bodybuilder
Berry Colour: Light Pink OR Peach
Information: You grew up being pushed to your limits and you loved every second of it. You love exercise and cooking and want to make your two hobbies work well together. You enjoy using fresh food found on your families farm.
Rules:
Complete the Aspiration
Reach level 10 in the Athletic Career
Reach level 5 in the Cooking Career
Reach level 10: fitness, cooking and baking
Reach level 5: gourmet cooking
Marry another Foodie
Have triplets (once again, cheats are allowed for this)
Generation 10: HYDRANGER
Traits: Materialistic, Hot Headed, Perfectionist
Aspiration: Fabulously Wealthy
Berry Colour: Light Blue
Information: You finally decide that your family is worth more than living on a farm forever. It’s time for your legacy to move on. You want to move out into a penthouse in the city and create an exciting future for generations to come.
Rules:
Complete the Aspiration
Marry someone wealthy and living in the City
Reach level 10 in the Business Career
Reach level 10 in 3 skills of your choice
Throw a party every weekend
The generation (and challenge!) finished once you have completed the rules to generation 10! It’s up to you if you continue by moving your Sim to San Myshuno or stop there! I hope you have enjoyed playing my challenge and share this with your friends :)
I'm late, but...
Me, an intellectual and also a proud citizen of Russian Federation, watching S3 of Stranger Things: Those damned russians, I would have punched them in the face if I were to meet one! They are so evil, I can't even...
Also me: Wait a sec.
Me again: OH
Fight so dirty (but your love so sweet) - Part V
The Mandalorian x Reader
Words: 4543
Series Summary: You are sent to hunt down a Mandalorian, the odds aren’t exactly in your favor
Chapter: 5/7
Author’s notes: Once again THANK YOU THANK YOU THANK YOU THANK YOU I LOVE YOU ALL!!! I hope you guys know I read each and every one of your messages/replies and you all kill me with kindness thank you. This chapter fought me tooth and nail which is why I got it up so late so I hope it’s alright because AHHHHHH but it’s setting up for an INSANE next chapter. Once again lemme know if you wanna be tagged! Hope you guys enjoy!!!!!
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A gentle touch sweeping up and down your arm pulled you from sleep.
“If it’s before lunch I really don’t want to be awake.” You mumbled into the soft pillow your head laid on.
The pillow beneath you began to chuckle and your eyes shot open, freezing as you recognized the familiar body you were lying against.
“Oh. Oh, that wasn’t a dream?” You whispered softly.
“No, not a dream.”
You reached out, your fingers spreading out as you slid your hand across his stomach, feeling the softness of his body instead of the armor you were used to. You watched as his own hand reached out and smiled as his fingers threaded through yours.
You pushed yourself back a little so you could meet his eyes, which were still heavy with sleep. You released his hand and reached out tracing your fingers over his face, much like the night before. His features were clearer in the light of day. And you wanted to memorize every inch of him.
His mouth curled up into a smile and your breath caught as you saw his deep brown eyes sparkle from the sun streaming into the room. Your hand brushed over his dark hair, smirking at the unruly pieces sticking out all over the place.
“You’re okay with this?” You said in wonder as your hand dropped scratching over his stubble, smiling at the feel of it under your fingers.
The man nodded, his eyes steadily holding your gaze.
“The Mandalorians rescued me and brought me into their family. All we had was our armor and each other. They were all I knew for years. But you showed me that family can also be two forlorn bounty hunters and a fifty-year-old child. I want to be that with you.” He cleared his throat.
You smiled widely as he looked away, his cheeks slightly reddening.
“As long as you’re comfortable, so am I. Though I’m not sure how he’s gonna feel.” You motioned behind him.
The Mandalorian turned over in the bed, watching as the small child waddled through the doorway into the bedroom. When the child’s gaze raised to the two of you and he met the Mandalorian’s eyes, he let out a little screech and quickly scurried out of the room.
“Well, that was heartbreaking.” You giggled burrowing your head in the man’s shoulder.
The man sighed.
You pressed a kiss to his cheek, “Don’t worry, I still like your face.”
“I guess that’s well and good.” He muttered.
You snuggled back down into the bed, “Now can I go back to sleep? I was up late last night.”
The man nodded, leaning in a pressing a gentle kiss to your lips, watching as you drifted off to sleep not a moment later. He carefully detangled himself from you, before sliding out of the bed. Reaching down, he pulled the blanket over you. Gently he ran a hand over your face, watching as a smile pulled at the corner of your mouth in your sleep.
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U make one not-even-funny post abt DA and ppl suddenly love it and ur like Wat