Hi hi! :D Can I ask why you would recommend the Voltage USA titles to someone, and conversely why you might not recommend them for whatever reason? Thanks! ^_^
sorry this took so long for me to answer!! iâm a terrible procrastinator. also i was typing out my answer and everything got deleted. thanks tumblr
So quick list of games that I would recommend: My Killer Romance, To Love and Protect (especially the sequels and more recent stuff), Intimate Business, White Lies and Sweet Nothings, and Speakeasy Tonight. A few of those are based off of the Voltage Inc games, but theyâve branched off from those storylines and are now doing their own thing. They have a few earlier games that are just the westernized versions of Voltage Inc games that most people donât seem to like (I really enjoyed them because they introduced me to otome games and Voltage in general, but I digress), so Iâd say avoid those unless you were extremely curious. on to the actual answer now
One of my favorite things about Voltage USA games is how relatable they are. I could never really connect with the Voltage Inc games, and I think that was due to Japanese and American cultural differences. So playing otome games written by Americans and set in America really changed things for me. In particular I find that I can relate to the MC much more. Iâve seen a lot of people complain about how they want MCs that are more âindependentâ or whatever and the Voltage USA MCs could be what theyâre looking for. Theyâre sassy, smart, independent, strong-willed, etc. I find that I have at least one thing in common with them. Iâve said before that I count an otome game as being amazing if I end up falling in love with both the love interest and the MC, and Voltage USA has really hit that nail on the head recently.Â
And a lot of the Voltage USA games are straight-up hilarious. One game in particular, White Lies and Sweet Nothings, is probably literally the funniest otome game Iâve ever played. It is literally a romantic comedy with an emphasis on the comedy. I canât tell you how many times I had to pause the game because I was laughing so hard I started to cry. This game is truly a thing of beauty. Someone who reviewed it said that is was hard to relate to because a lot of the situations were really over-the-top, but I think that was kind of the point. The game is super ridiculous and cheesy and silly but at the same time you canât help but fall in love with the characters and their shenanigans.Â
But the games arenât always lighthearted. Most of their recent games have three endings: the âBest Endingâ, the âGood/Normal Endingâ and the âABSOLUTELY TERRIBLE SAD ENDING THAT WILL KILL YOUâ (or, in White Lies and Sweet Nothingsâ case, the âWTF??? endingâ). And when I say âABSOLUTELY TERRIBLE SAD ENDING THAT WILL KILL YOUâ, I am not kidding. Iâm talking about major character death. Iâm talking about crying for days. They will destroy you. And thatâs the kind of thing that sticks with me. Any game that can leave a lasting emotional impression on me I will count as a success. (and hey, the bad endings give you an incentive to go back and try to get the good endings, and they make you appreciate them that much more.)
Another great thing about Voltage USA games is the great female side characters. The MC usually has one or two female friends who make appearances from time to time (and theyâre usually HILARIOUS), and thereâs not a whole lot of villainizing female characters because they find the love interest attractive and try to âstealâ him.Â
Speaking of female characters, thereâs going to be a female love interest in the next Voltage USA game, which brings me to another thing I love about Voltage USA. They try to include minorities and underrepresented people in their games. Thereâs a few gay characters, a bisexual love interest, a black love interest set in a time where interracial relationships are not condoned, and now thereâs going to be a bisexual MC with a female love interest. Thatâs a big step in the right direction, I think, especially with the big movement towards more diversity in games. And itâs personally important to me as well for many reasons.
I have a lot more good things to say about Voltage USA games, but Iâll stop here or weâll be here all day. On to the bad stuff.
A lot of the more recent games are extremely sexually explicit in the love scenes. I know some people are uncomfortable with that, so if you donât want to read that kind of thing you should definitely avoid Speakeasy Tonight and a few of the other games. (But for some reason the games are still listed as 12+??? which is definitely not the case.)
Theyâve also changed a few things about obtaining the âBestâ ending. If you donât get it by making the right choices in the game, you either have to replay it until you get it or pay $0.99 for it. I know a lot of people save up to spend $3.99 for the routes and donât want to pay an extra dollar for content. Some of the routes have walkthroughs but a few (Vinceâs main route in ST) are very difficult to play through and get the best ending. And the âGoodâ endings are not the canonical endings that lead into the epilogues and sequels. So that can be frustrating.Â
And honestly, the bad endings can be emotionally draining. I wasnât exaggerating when I said I cried for days after I got one. I had a conversation with a friend and she said it was difficult to actually go back to the game afterwards. So if youâre not a fan of literally feeling so sad that you cannot play the game again I would not not play some of these games (in particular, the My Killer Romance 3rd sequels).Â
Thatâs pretty much all of the bad stuff I can think of. My followers are more than welcome to reblog this and add to both the positives and the negatives. Once again, sorry this took so long! Thanks for reaching out to me about this.Â