Pbhlysvglslgnsäsbgldöää
Virallinen puhelu ihan just. Ja alla 1 tunti unta 🫠👍🏻
Vähemmän pelottava ku pelkäsin, selvisin. Kyseenalainen jee.

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Pbhlysvglslgnsäsbgldöää
Virallinen puhelu ihan just. Ja alla 1 tunti unta 🫠👍🏻
Vähemmän pelottava ku pelkäsin, selvisin. Kyseenalainen jee.
What are you keeping in this?
Pbhlysvglslgnsäsbgldöää
Virallinen puhelu ihan just. Ja alla 1 tunti unta 🫠👍🏻
the videogame industry will see their own foot and be like is anybody else gonna shoot this and not wait for an answer
I really can and will blame the 9-5 for everything. "We're in a loneliness epidemic" well, we have to spend a third of our day interacting with people in a professional way that makes forming real friendships difficult and then we're peopled out by the time we're done. "People are eating more and more unhealthily" people have to spend more than a third of their day doing work related tasks and they don't want to spend their tiny amount of free time making food. "People aren't involved in their local communities" after spending more than a third of their day doing work related things people are tired and also all those community events take place during normal working hours. "People need to get more hobbies" after spending more than a third of their day working, people are TIRED and don't want to do anything that takes yet more energy. "Literacy is dying" to maintain your critical thinking skills you need to read/watch things that make you think and after spending more than a third of your day doing work related stuff you are TIRED and don't want to expend even more brainnpower. "People need to get outside more" People. Are. TIRED. Because they have to spend all of their time working or preparing for work or recovering from work or doing all the chores they couldn't stay on top of because of work. I can blame fucking anything on having to work, it is truly the root of all fucking evil.
You know, I don't think I'll ever get over how that one post I made about women as knights in history, made it all the way to Reddit only for a bunch of redditors to argue that women couldn't actually be knights because:
- "the term is gendered" (it's not, and feminine equivalents were sometimes created specifically for the purpose)
- "they didn't actually do things as knights" (who didn't? The Hatchet women fought the Moors. A few other Orders had women as masters of arms. Both martial and formal examples)
...and a few other reasons that come down to "I don't like imagining my manly men in steel had women in their ranks, girls have cooties".
And the reason I say this is because recently, Wikipedia updated their page on "Knight", specifically adding a section about women with the title of knighthood, and what function they performed. And I know: "Wikipedia is not an academic source"--but every academic institution will accept the sources and articles used to back up wikipages, which confirm what has been said.
Knights were sometimes women. 🤷
I saw this and needed to answer.
The gendered versions of 'knight' come from Romance languages, and literally just change the word to fit the gender of the subject (within a binary). So it isn't like English, where a female knight has always been a 'Dame', but, using Spain as an example, the word for Knight in Spanish is 'Cabellero'. This is the default masculine.
The feminine word for Knight? 'Cabellera'.
Similarly in French: "Chevalier" becomes "Chevaliére".
In Italian, "Cavaliere" becomes "Cavaliera".
Outside of Romance languages, "knight" is just a title for a social rank, so even the English Dame is by default a knight by rank, but may not have the title (although not impossible).
So it's not a silly infantilisation, than using a word for the knightly class and gendering it in a binary, which means we can actually tell that, yes, women as knights existed, enough that the feminine form of the word pops up now and then, so we know it existed.
ooh, where one could read that original post??
Just a note about translations and ... well, patriarchal bullshit.
When you say "Hatchet women fought the Moors" I was like "hey, that seems to be part of my local history, how have I never heard about it?", and when I googled it ... I actually have heard about it, it's the Orden del Hacha from Catalonia (Orde de l'Atxa in the original Catalan). But ... there's something odd going on. Why the fuck in English they have translated like "Order or the hatchet"? You know, in Spanish and Catalan there's no really a difference between "Axe" and "Hatchet": There's a single word for them, "Hacha/Atxa". But in English, there's a difference. A Hatchet is a hand axe, pretty much the smallest one you can think of:
So It's pretty remarkable that whoever translated the name of the order to english first decided to use "Hatchet" and not "Axe". I'm pretty sure if this was a order of men warriors the name would have been pretty different. Specially when THIS was their coat of arms:
So dear academic-who-translated-this-first: Does that look like a hatchet to you, motherfucker?!?!?
Important inclusion I was not aware of, thank you very much friend. :)
I’m going to be chuckling over ‘Does this look like a hatchet to you, motherfucker?!?!?” for the rest of the day.
1,600 Xbox employees were hit directly by the recent Microsoft layoffs, with an additional 1,600 from Xbox still planned for a total of 3,200 employees. This has included/will include those under the ZeniMax umbrella, including Bethesda, ZOS, id, and Arkane.
Jeff Gardiner claims that 35 were let go from Bethesda, and 95 from id.
According to ZOS Senior Content Designer Katherine Souze, this included "half" of the team in the Elder Scrolls Online content team, although she has since deleted the original post. We know this has included some very public facing people, including Lead Dungeon Director Mike Finnigan and Community Manager Gina Bruno.
Over this entire era of layoffs in the games industry, there has been a regularity to it that has become predictable. Across the industry, teams have been devastated if their project failed with the studio often shutting down. But successes can see the same thing happen.
Perhaps the only positive thing that can be said is that no studios seemed to have been closed for once. Studios were released and returned to independence or sold instead of just being shut down.
As gamers, we haven't really felt like this practice and atmosphere in the games industry has been producing more and better games from the AAA space.
If the new CEO of Xbox is right and the involved restructuring of their management leads to more good games that come out quicker, that will be fantastic. But the past waves of layoffs haven't managed to do that at all, there's no reason to think they'll suddenly work this time. The safe bet is that these layoffs are just not going to stop.
A list of people we know who have been laid off at ZOS and Bethesda:
ZOS
Community Manager Gina Bruno
Lead Dungeon Director Mike Finnigan
Writer Designer Andrew Siañez-De La O
Writer Designer Julianna Comstock
Senior Writer Designer Jeff Grubb
Project Art Director Marc Hudgins
Senior Concept Artist Christina Cornett
Senior Animator Ami DeLullo
Animator Evan Van Biert
Senior Tools Engineer Robert Bailey
QA Tester Page Branson
Producer Ethan Koltz
Environmental Artist Brandon Rush
Associate Sound Designer Andrew Jordan
Senior Sound Designer Daniel Costello
Associate Sound Designer Sebastian Theodoro
QA Tester Trevor Bream
DevOps Engineer William Novak
Realtime FX Artist Jacob Wynn
Senior VFX Artist Anelise Mize
Lead Designer Ed Stark
Senior Encounter Designer Morgan Goin
Encounter Designer Erinn Fecteau
Senior Encounter Designer James Audet
Tools Product Owner Sydney Thibeault
Senior Software Engineer Dustin Thurston
Live Game Lead Gregory Roth
Content Manager Milo Webb
QA Manager Erik Marby
Narrative Director Bill Slavicsek
Lead Narrative Designer Richard Baker
Writer Designer Alexandria Baker
Writer Designer Ameya Vinayaraj
Bethesda
Community Manager Jessica Clark
Game Designer Simon Préfontaine
GRC Engineer Wayne Saunders
Associate Quest Designer Griffin DeClaire
Quest Designer Stephanie Zachariadis
Systems Designer Jean Paul Salman
Gameplay Engineer Anne Barrett
Monetization Designer Kevin Benavides
Lead Systems Designer Jacob Naasz
Senior Build and Release Programmer Anthony Ford
Lead Quest Designer Joshua Moretto
Senior QA Tester Steven Hoyle
fuck it, i'm curious. reblog and tag with the first fictional death to ever rewrite your brain chemistry and/or make you cry like a baby. mine was ares from the underland chronicles (who, for context, was a giant bat.) to this day i will weep if i think too hard about it. okay, go.
Charlie Kirk is scheduled to speak at UVU. I have the opportunity to do the funniest thing of all time
IT WASN'T ME I PROMISE
“Studios in the Bethesda organization like id Software (Doom) and ZeniMax Online Studios (Elder Scrolls Online) are not shutting down but are cutting a significant number of staff this morning, per sources.”
Studios in the Bethesda organization like id Software (Doom) and ZeniMax Online Studios (Elder Scrolls Online) are not shutting down but are
Microsoft also cutting thousands of jobs in Sales and XBOX divisions
per a comment on Reddit:
"I just saw a post on Bluesky from an ESO dev claiming half the team was laid off and now the team is so small they're questioning what they could possibly do moving forward."
And for those wondering about the actual core Bethesda dev team and Elder Scrolls/Fallout, the new head of XBOX said they want to speed up the turn around on those series.
So no cuts to Bethesda (the devs) yet but if TES VI or Fallout 5 are bad/flop, then maybe in the future they will be forced to downsize. I know Bethesda expanded massively over the last decade into multiple studios. Thats actually been cited by former devs as part of the reason development has ironically slowed down since its a massive headache to coordinate multiple full studios whereas before it was just one
To clarify, the last number i saw for the count of people being laid off (in total across Microsoft) was ~4,800. AFAIK this is likely the largest mass layoff in gaming history
I dont know for sure how many of those ~4,800 layoffs were specifically in game development,but I do know Sales/promotion of alot of game releases have been cut back alot.
I'd imagine many of the "Sales" positions being eliminated could be related to their gaming division but thats just my speculation
stop letting miserable people on the internet convince you that you must have a concrete, well-constructed opinion on everything that has ever existed.
everybody say thank you Marcus Aurelius
Your Khajiit companion wondering what the FUCK he's gotten himself into