Everblue 🐠 (Arika / Capcom - PS2 - 2001)
Keni
Claire Keane
Show & Tell
Game of Thrones Daily
EXPECTATIONS
I'd rather be in outer space 🛸
noise dept.

#extradirty

blake kathryn
icyghini twinkie
2025 on Tumblr: Trends That Defined the Year
todays bird

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cherry valley forever

tannertan36

Product Placement
The Stonewall Inn

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@theartofmadeline

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seen from United States

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seen from Canada
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seen from United Kingdom
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@mergist
Everblue 🐠 (Arika / Capcom - PS2 - 2001)
Leonardo Drew (American, b. 1961)
Number 276 - 2020
more on abstrakshun
👻 Ghost Sculptures in Concrete, Resin, Glass & Stone
The Remembered Shape – A faint human silhouette emerging from poured concrete, its upper body dissolving into clear resin a spirit suspended between worlds.
Sculpture Echo Vessel– A hollow glass form encased within stone, glowing faintly through red-tinted resin as if memory itself were imprisoned in light.
Sculpture Ghost of the Threshold – A tall concrete doorway where a translucent resin figure is caught mid-step, half inside, half outside eternity paused.
Sculpture The Last Reflection – Layers of smoky glass embedded in a block of pale stone, forming the ghostly outline of a face which only appears when light shifts.
Sculpture Whisper Chamber – A column of translucent resin and grey concrete infused with air bubbles to resemble faces whispering through time.
Sculpture Specter Root – A twisting shape rising from rough stone, cast in frosted glass and resin part apparition, part fossilized breath.
Sculpture Cathedral of Absence – Tall arches of carved stone and concrete, with resin “windows” capturing shadows architecture built for the unseen.
Sculpture Pale Return – A reclining ghostly figure in smooth concrete, its head and hands made of clear resin efracts light like water a soul reawakening.
Sculpture The Unheard Choir – Multiple faint torsos embedded within a single resin slab framed by stone their glass hearts pulsing dimly beneath the surface.
Sculpture Erosion of Memory – Stone fragments joined by translucent resin veins, within which ghostly outlines drift like smoke the materiality of forgetting.
Some revenge on @molmolten's very pretty doll girlie Albedo Rosa
Gastropod west for the @color-palettes challenge this month!
Recieiving employee training on "don't commit grant fraud" and the big thing they stick on the end of every example/case study is that "This is Wrong because this person gave foreigners an advantage!" That's weird thing to make a point of hitting. Especially weird since the narration mentioned this was about research that is ostensibly going to be published anyways.
Reblog to effectively end marriage as a legal contract 🥳🥳🥳🎊🎊🎊🎉🎉🎉
Alien tidepool © Peter Solarz
Mixed media on wood panel
margaux smith march <2020>
The last pour
Worldbuilding: “What is it based on?”
One of the first questions I get asked about my conlanging and worldbuilding is “What language/culture is it based on?”, under the assumption that I consciously base each language/culture on a parallel from the real world. This not something I have ever done (consciously at least)–in fact I’ve often consciously not followed the archetypes of certain human Earth cultures, not because I think they aren’t worth emulating or aren’t interesting (the opposite it true), but if I copied so many aspects directly from particular cultures, I really feel my worldbuilding and language creation would lose its own unique flavor. Language creation and culture creation are pretty similar in this respect–I do take small elements of grammar (e.g. active-stative verb systems) and elements of culture (e.g. deities of war, absolute monarchies, ruling councils, desert-dwelling culture that revere water) but the elements of particular extant cultures are mixed and varied when they appear in Aeniithian cultures/languages. So I can’t say, “oh yes, this is my ~Norse~ based culture, this is their very Norse-like language,” or “this culture is based on East Asia during X century” or something, because worldbuilding isn’t like that for me. It’s more organic, less copy-paste, and I never started this hobby with any desire or intention to replicate human cultures. Nonetheless, I have always wanted both my languages and cultures to be feasible or understandable, as well as internally logical and consistent. My expertise in linguistics allows me to do this with the languages, and my growing understanding of anthropology, history, etc. lets me do so with regard to culture and other constructed human systems.
Giant Inflatable Sculptures by Steve Messam Reimagine Everyday Environments
marble pngs ! credit not necessary for pngs! like or reblog to use, don't repost as your own please.
Black Pearl