In case the esim process confuses you or you aren't able to buy them yourself for any other reason, crips for esims for Gaza is collecting donations, they've almost met their goal of $150,000 raised. Donating allows them to buy esims in bulk which allows them to obtain more than individuals would be able to. I just donated and it was super easy as you can use paypal.
Crips for eSims for Gaza is a collaboration between Jane Shi, Leah Lakshmi Piepzna-Samarasinha, and Alice Wong.
They've raised their goal to $500,000 so there's still plenty of room to donate! Please, if you've tried to donate esims and had trouble with the other processes, check this donation drive out, it really is so much simpler and the same donation!
Namaygoosisagagun First Nation/Collins has burned to the ground. The entire community is nothing but ashes after being quickly consumed by wildfires. They did not have any support from emergency services, and no one offered aid. The community saved themselves by escaping into boats because no one came.
Mishkeegogamang and Cat Lake have lost power. Families are ending up in shelters with nothing. Armstrong, Lac La Croix, Whitesand, Gull Bay, Lac des Mille Lacs are currently in the fires path and all members are being evacuated.
All this loss, all this devastation, and it was entirely preventable.
After steadily underfunding wildland firefighting and purposefully excluding Indigenous wildland firefighters and Indigenous wildfire organizations from wildfire operations, firefighter training, decisionmaking, and resource exchanges, in 2025, Doug Ford slashed the forest firefighting budget.
It's hard to ignore his decision to cut funding and leave us out of adequate fire training (even though we've lived with forest fires for thousands of years—far longer than settlers have been in Canada—and made sure fires like the ones we're all seeing today were prevented through kinisitotēn) when, despite making up less than 5% of the population, we account for 42% percent of all wildfire evacuations in Canada.
And when we are successfully evacuated, we face discrimination and racism—like Kashechewan—because it's always been easier to blame us than it is to blame the true culprit: denialism, corportate greed, and colonization.
The people of Collins and every other impacted community deserve better.
Right now, the AFN is currently accepting donations to help Collins First Nation. If you're able to, please consider donating.
ONWA (Ontario Native Women's Association) is another great place to donate to. They have outreach vans going to motels and inns and offering food, water, resources, and cultural support to those impacted by the wildfires.
Other places to consider donating to are Mikinakoos Emergency Fund, Red Cross, True North Aid, Indigenous Climate Action. You can also send donations directly to Whitesand First Nation via e-transfer ([email protected]) and they request that you add your full name in the e-transfer comment section to receive a tax receipt.
*Before sending money, verify that the appeal appears on an official First Nation, Tribal Council or registered charity channel.
If you can't offer financial support, please consider donating items of need. Moontime Connections is currently accepting drop-off donations. If you live in the Thunder Bay area, Namaygoosisagagun Health Office is also taking in donations! They can also bemailed to Superior Inn Hotel & Conference Centre at 555 West Arthur Street, Thunder Bay, ON, P7E 5P8.
usd commissions are open! no hard close date, likely early september. no slot limits!
if there's something you want done that isn't listed here, feel free to ask me about it!
& if you can't commission me, please consider reblogging this post! thank you!
prices, guidelines, & more info under the cut vvv
prices are listed in a range- simpler designs are on the cheaper end, more complexity raises the price. i currently only take payment via paypal invoive, to be sent after you approve a sketch. please make sure you're happy with the sketch! i cannot make major changes after that point! i cannot provide refunds unless it's been 2+ months with no communication.
i prefer animal-adjacent characters, but i'm flexible! however, i will not work with: full mecha, full heavy armor, vehicles, and firearms. there's also a few things i will take on a case-by-case basis and will likely ask extra for: characters with multiple very light colors (vision issues), great apes (phobia), & babies/small children.
in the same vein, i'm open to most poses/activites & things like props, pets, and background elements! i do not currently offer full backgrounds for digital pieces, but props or individual elements are fine. some may incur an extra price, depending on size/complexity!
DIGITAL
character design: 10-30, depending on intended complexity! a new character, made just for you. can be a totally original design or fandom based.
d&d roll-with-it design: 25 flat! a randomized d&d character design with filled character sheet at level one or five. you can choose either a specific class, species, or theme but the rest is up to the dice!
ref sheets: 30-50 for existing characters or a base +15 add-on for a character design comm! by default, a ref sheet comes with a decorative name, any text info you want, & one additional small illustration, like to showcase a feature or display a specific expression (in my examples, domino's bust hiding his spidery features, or showcasing hickory's toony expressions). additional expressions/forms/etc will be extra.
icons/busts: 10-20! shoulders/neck up or just the head
chibi: 15-25! very simplified fullbody
halfbody: 25-45! waist-up, or approximately the front half of a quad character
fullbody: 30-75! a character in their entirity!
extra characters: each additional 75% of the base price- so a piece of 2 relatively simple fullbodies that would be priced at 40 individually would be 40 + 30! max of 3 characters per piece. small pets aren't counted at extra characters, more like props.
(ps- want me to mimic a style, like the paper mario & sonic styles in my examples? slide me an extra 5 & i'll give it a shot! i may not be able to mimic some styles & some may change what category your piece will be- paper mario style = chibi, but sonic = base fullbody- so please ask me about it first!)
nsfw: 18+ only obv! priced on a case-by-case basis, but generally pretty close to the above pricing. i'm open to a variety of stuff here but i have a few definite no's & some kinks & themes i will do but reserve the right to charge extra. also have a few things i'd discount because i enjoy them lol! please dm me to discuss nsfw work!
TRADITIONAL
all traditional work is priced on a case-by-case basis, please dm me to ask for more examples and to discuss your ideas!
traditional work can be shipped to you! buyer pays for shipping fees & mailing outside the us may not be possible. all mailed art also comes with a random mini print :3
my primary media are:
woodburning - glass & metal engraving - block printing - painted fabric patches & clothing - watercolor & ink illustration
all done by hand, i don't have money or space for a laser engraver lol
thanks for taking a look! if you can't commission me, please consider reblogging this post!
For your villain and lore making needs, some headcanons about dark path magicians for each Flight (part 1 here)
Ice- Soul Poachers- soul calling is a unique skill developed during the days when the Shade terrorized all. It is a way to call back spirits to their bodies after they had been cleansed from the Shade. When the need for such abilities began to fade, some of these callers turned to becoming soul poachers. With crystalline bells they call souls away and preserve their bodies for amusement or profit. The bells seal the souls within them, their crystalline form a prison to hold them for all of eternity.
Wind- Echo Sirens- siren blood is not uncommon amongst Wind dragons; it is the ability to charm and enchant an audience into unyielding devotion. Yet Windsinger gifted this blessing with a restriction upon it- those who abuse it shall lose the ability to create. So, they become Echo Sirens, destined to only repeat what others have sung or said. Yet this ability can still lure others to their side and drive them mad. Their music becomes the screams of battle, the whispered devotions of a lover, the howls of beasts, and the giggle of a hatchling. Impossible to withstand, but impossible to yield, a promise and a betrayal. Few survive such an encounter with their minds intact.
Lightning- Storm Pirates- highly intelligent and egocentric these dragons seek to overthrow the status quo of the Shifting Expanse for the sake of greed and glory. From Lightning Farms they steal the equipment to generate power for their air ships and the ability to move storms. Riding the winds and leylines they push storms off track into cities and towns. After the destruction they swoop in during the disarray to loot both data and treasure. Many pirates dream of one day conquering The Source and ruling over all of Lightning.
Arcane- Null Flux- this power was originally found in dragons who had experienced a great trauma involving their magic. A Null would inadvertently shield both inwards and outwards, causing magic to essentially unravel at their touch. In this dissolution of magic, power is generated which essentially explodes and damages both DNA and magicules. A Null Flux is a mage who has figured to channel this dissolution power at the cost of any other power and learning. They can no longer feel the embrace of magic and seek to destroy what they cannot have.
Light- Sun Glutton- an inhabitant of the Hewn City, this parasitic entity eats the light, the color, and the very truth of any object or being. Objects become grey and shattered, losing purpose and meaning. Dragons lose the ability to be seen or understood as a dragon, a ghost amongst the living. These dragons eventually begin to hunger for what they have lost and become Sun Gluttons to try and feel the light once again.
I desperately have the desire to draw but the heat makes it hard to have motivation. This is a 30 minute sketch to wind down the night after getting frustrated with a different composition I scrapped (completely unrelated to this drawing). If there's something I can count on it's Pidge being the source of a stress free drawing.
It's not really a secret that the deities are a tangible, physical presence in Sornieth. The devs have publicly commented that Dragon Athiesim isn't a matter of not believing; more like a belief that the deities don't deserve worship. This post isn't about that.
Each Flight has a different relationship with their deity, the diversity of which fascinates me from a worldbuilding perspective. There's an in-build inequality in worship simply due to some deities being physically present in their territory and others simply... not. Some Flights having events that remove their deity from the equation entirely, not to mention that they used to actively speak in their Flight's forums with... debatable canon status. Flamecaller still holds a grudge against Shadow for Undel's typo in my heart.
Lets dive in!
Disclaimer: I have a life and therefore have not gone through FR lore with a fine-toothed comb simply for lack of combined time+energy. Any lore inconsistencies are my bad, and I am liable to miss small details. My PoV is that of someone who has never left Fire Flight and never will, so I will have certain biases. I promise I do like all the other Flights in different ways.
I'll start with establishing which deities have had a physical presence in the world in the Fourth Age at all, then bite in to the potential implications of each, which will also include my personal headcanons because some of you seem to like them.
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Earthshaker: Not currently present, but has undeniably tangibly interacted with current-day drakes. The world map is vague, implying that the Earthshaker might actually reside at the Pillar of the World under normal circumstances, but he has vanished with a few parting words to the Obelisk dragons; the first of which he brought to life to speak directly to on his mission to find some strange threat.
Earth Flight has themes of stability; an unchanging foundation upon which greatness can be built. Additionally, they venerate the past to a potentially unhealthy degree. Their deity disappearing for any reason would likely shake up any pious resident, especially if they were those that lived in the Pillar's shadow. How do Earth Flight drakes reconcile the belief that the old ways are good when the old guard literally turned tail and vanished?
I imagine that at the current point in lore, Earth dragons who had been staunch advocates for tradition are facing pushback from their adversaries in ways they have a hard time fighting. Earthshaker is no longer present, so you have to grow too, right? You're stuck in a rut like an old Snapper; too set in your ways to see that the right way forward is out, aren't you? It's probably not a good time to be an Earth traditionalist, socially.
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Flamecaller: Potentially physically tangible, no solid evidence of physical interaction with dragons in the current day. Flamecaller's contribution to the "Voices" thread was "My children threaten to tear themselves apart even as I struggle to keep the heart of Sornieth from overflowing." And I think that's as clear as you can get short of her saying "I'm underground lol."
It's probably never been something of worry to Fire residents (Except Banescales, we'll get to them soon), most importantly because the Coatl, Flamecaller's youngest children, were made with a greater sensitivity to vibrations and a belly that hugs the ground to feel them. Tectonic activity is likely greatest in the Ashfall Wastes, which means that Flamecaller's true voice is felt by every resident.
But, she did disappear to one species in particular. When Banescale re-emerged, though, they had to defy their own instincts to be comforted. They were from a time where Flamecaller sought to spread her influence over the whole of Sornieth, and was likely active upon the surface until their near-complete and utter destruction at the hands of the Gaolers. The story gives us evidence that song may have been integral to Banescale society, and I like to stretch that further to say that they shared that with Mother. While Banescale take great comfort in Coatl song, the first generation must have been terrified to be functionally deafened to how they were meant to hear their god.
I cannot talk about Fire without mentioning my brainworm, the two great volcanoes that shine through the smog. The Great Furnace is the most likely candidate for the point directly above Flamecaller, since it is very active and has shown no signs of slowing down since the newest addition to Fire's domain. It is likely the oldest, and the holiest site in the Ashfall Wastes for these reasons.
The Magmablood Rebuke, on the other hand, is young and strong and as violent as the conflict that divides our Flight. Its a very clear indication that whatever Flamecaller is doing, it's not enough, but only on a meta-level. She's not here to say it to them, do her people really see the Rebuke as anything other than an indication of her greatness? Fire spreads, and Flamecaller has been staying still for a very long time, in defiance of her very nature for the sake of the greater good. The Rebuke is a slip-up on her end, one that has allowed Fire's layperson to take refuge from worsening conditions on the mainland, all presumably unaware of her struggles far below.
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Tidelord: Formerly present, famously off to get milk. World map indicates that the Tidelord was in the Spiral Keep burbling prophecies to the surface, though one can infer that most were caught by seers before they even reach the sunlight zone. Tidelord is now missing, with a brief message heard about some Shade-based threat that he's focusing on.
It might be my Fire bias leaving me with few thoughts about Water, and it might be that Water is so front-and-center in discussions about the presence of the Eleven that there's not much I could add to the conversation. Water is rife with grief. Other Flights with non-present gods have had their entire existence to adapt to a land with an unresponsive caretaker, and Earth Flight was left with at least a message, but Tidelord simply vanished. The depths have probably never felt this abyssal to them.
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Windsinger: No map location infers that he lives there, the closest approximation of him being that giant kite-train that looks like him. Fitting, because Wind Flight has always portrayed themselves as ever-moving.
He's the first deity that I like to think is all around. Not literally every breeze is his carefree slithering, but Windsinger is most certainly well-travelled. Wind Flight likely has their own myths and stories of varying accuracy of being visited by the Windsinger in some way, usually by eccentric drakes that come and go without a care in the world.
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Icewarden: Again, no map location. No story location, either. His contribution to the Voices thread tells us nothing, and besides the festival + old registration week posts, Icewarden's only all-flight forum post was telling people that his tiny ears are Not Cute.
Ice Flight doesn't seem to mind that their deity isn't tangible, but it means there's much left to the imagination. He's not up there helping his children keep these magical horrors contained, so what is he doing? Is he hibernating? You mouse over his icon and he says "The Cold Reclaims," is he planning an attack on Fire and/or Arcane? Perhaps the most realistic theory, is that he's holding something even greater prisoner; a piece of the Shade that even the Eleven could not conquer or drive off together.
Whatever it is, Ice Flight seems content to keep up their work for it.
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Stormcatcher: Bossman is in the Spire. Specifically, the Conductor. Lightning is famous for having their deity reside alongside them, moreso than any other Flight.
Lightning structured their society around Stormcatcher's desire to harvest the power of the storm, something that appears to have a grand purpose according to this post in Lightning's forums from Thrage in 2013. Finding it on an old tumblr post inspired me to make this one, even though it's very old lore and might not be canon anymore.
Image Description: A text-only post by Thrage, the former Admin with the Hainu (Dog-like) icon. The following text will have the glitched apostrophes removed for clarity.
"re: Arcane Vs Lightning
Those of you who have stated that Lightning and Arcane dragons would not get along are absolutely spot on to the intent behind the attitudes of the Flight. If Arcane dragons are Cold War America, the Lightning Flight is Cold War USSR, If that makes any sense. Both have the ability to seriously damage the world, only one has actually done so. Both seek to do the same things - become a superpower, become the most technologically advanced society on the planet, etc - but have very, very different thoughts about the best way to do that. Magic is a faith of sorts. Not a religion per se, but it's thought that belief in magic can make it stronger, and increase its effects on you for good or bad. Arcane are the most magically potent dragons around, and Lightning are arguably the least. Arcane believes in power through magic, Lightning believes in power through science.
If you'll remember, the first thing that happened when the gods were tossed from the pillar after the Arcanist inadvertently called down the Shade was the Stormcatcher dusting himself off, basically saying "Well, I knew that wouldn't work," and flying off to pursue more effective methods of keeping the Shade at bay, not through magic, but through engineering and innovation.
You're also right in the intent behind Lightning and Fire. Both are heavily industrious, and would get along swimmingly."
(End Description)
There's a lot in this post, but the important part is that Stormcatcher's tangible involvement with his Flight is directly tied to how he believes the Shade will best be kept at bay. His presence on the Spire is no accident; if he were to disappear into a Stormcloud he would be essentially sloughing off his duties.
If Lightning's denizens are aware of Stormcatcher's intent, then they would almost certainly continue maintaining his machinations in such a theoretical absence, whether it had come at the dawn of the Fourth Age or unexpectedly in the middle. Progress must be attained at any cost; the world depends on it!
...And my favourite part, if he ever left for any meaningful amount of time, Stormcatcher might return to a Unionized workforce.
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Lightweaver: Lightweaver sits upon the Beacon of the Radiant Eye, according to the map. I can't find anything that would suggest she has changed location, nor has she at present acknowledged Luminax. Her old forum posts are plentiful and casual and make no mention to her current state of being. I miss when the deities talked to us...
Anyway. Her presence is likely an active one, though not active enough to stop Luminax. Imperial's encyclopedia page describes them as being "conspicuously absent" from the immediate area of the Beacon despite having been created there, and Lightweaver has been very clear that Imps were a "mistake." I recall some of the devs hinting at what Lightweaver was doing to rectify this mistake, though FR and tumblr both have search engines that leave something to be desired, so I can't provide proof for this one.
If I could find info on the old lair loc descriptions, I'd say that she is stated to welcome the travellers that she watches for upon her post, but the wiki is fruitless (unsurprising for the host site). So, either I'm misremembering, or she's always only watched and waited.
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Shadowbinder: No map location, no story location. What good would it be if you could find the goddess of shadows and trickery in one reliable spot?
I enjoy the thought of Shadowbinder having similar folklore around her to Windsinger; that she's visited you and you have never noticed. Her acolytes are tricksters, the most devoted of them so good at their games that they themselves are probably the source of several individual visits, never to take credit for the endeavours.
If the Shadowbinder was to ever disappear, I have strong doubts that anyone would notice for ages unless sunlight returned to the Tangled Wood in her absence.
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Arcanist: World Map states that he's in the Observatory, and we get two lore blurbs that confirm this instead of just one. There are no story beats in lore that insinuate he's even reacted to his favourite little paper-eaters coming back home.
However, the Observatory is a pretty important place. Arcane Flight loves the stars in a manner unlike any other Flight, so of course they would be in regular contact with him. Arcanist isn't stated to be doing anything else, though, so its possible that he's the only one who actually gets to use the telescope. And honestly, if it's large enough for him to use, I don't think anyone else is gonna be capable of it. I've always wondered what Arcane does with the information he gathers, whether he's writing it down for his librarians to catalogue, or murmurming statistics and coordinates that his scribes ceaselessly record in hopes of deciphering them into a breakthrough one day.
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Gladekeeper: Given that the Behemoth is canonically theorised to either Gladekeeper's living quarters or be "her mighty flank," I think it's safe to say that not knowing exactly where she might be is important to Nature Flight's lore.
Her presence is probably thought of in the abstract, as though each garden was the very essence of Nature taking root. It's clear that in the lore, the health of living things is of the utmost importance to Nature dragons (though they do focus on plants) so trying to make sure Gladekeeper has plenty of life abound to honour her seems like a combination of worship and dominance for the Nature element.
To give her tangible presence would be to undermine the strength of life itself. There have always been plants on sornieth; the very world the First Eight created sustained it just fine. Gladekeeper came into being when there was an excess of magical energy AND an absence of conscious elemental gods to stop the Arcanist, likely mimicking the primal conditions that the other elements manifested their deities in. Life was so mundane that it needed Arcanist's help to do that, and Arcanist was so good at ending the world that he did so twice. Which brings me to...
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Plagebringer: She's in the soup baybee!!! World map might not be literal about ANY of these locations but it says she stirs the Wyrmwound, making more and more infectious diseases to blight Sornieth. I think that's as clear a sign as any that you can see her laughing maniacally in the middle on a good day.
Plague is ROT and there's never been a Flight so enthused about their element like they are! Everything you hear from them is seemingly about the cycle of death (also known as the cycle of life to those posies in Nature), so while Plaguebringer is right where one can go see her, they probably venerate her in much the same way as Nature venerates Gladekeeper, just uglier to the common drake. I love you, Plaguelings. Never stop.
I don't think her having a physical presence undermines life's strength like Gladekeeper's would. This bias might be from the fact that I live in one of the most well-forested urban areas on Earth, but life as you and I know it is overpowering! Plants and animals dominated over fungus eons ago; they have been pushed into much less visible roles. Decomposers are small and hard to notice when they're not actively doing their job, or are simply looked at as "failed hunters" like how vertebrate scavengers are looked down upon.
The embodiment of rot and decay having a physical presence in this world makes perfect sense, else life would only be seen in full bloom. Plague embraces digestion to remind the world that life's beauty is grown on their hard work, because if no one is here to remind us of that fact, something will have grown over it in days.