No title available

Love Begins
Misplaced Lens Cap

JBB: An Artblog!
"I'm Dorothy Gale from Kansas"
d e v o n

tannertan36
Cosimo Galluzzi

titsay

祝日 / Permanent Vacation
Monterey Bay Aquarium

ellievsbear

roma★
occasionally subtle
he wasn't even looking at me and he found me
🪼
tumblr dot com
we're not kids anymore.
Claire Keane
ojovivo
seen from Indonesia
seen from Colombia

seen from Germany
seen from Mexico
seen from United States
seen from Poland
seen from Malaysia

seen from Malaysia
seen from United States
seen from Germany
seen from Türkiye

seen from Czechia
seen from South Africa
seen from United Kingdom

seen from Malaysia
seen from Germany
seen from United States
seen from Malaysia

seen from Malaysia
seen from Bolivia
@midnight-loki
Call me easily impressed, but after thirty-odd years of gaming, boss fight music that starts out with traditional acoustic instrumentation, then when the really good bit kicks in it adds a single electric guitar still gets me pumped every single time.
Bitches can't even like a show and admit it has copaganda anymore it's always gotta be something like "my show's different" "he likes guns because he has gun autism he's not like other cops" it's genuinely less embarrassing to be self aware and say "I like x character/element/etc while I also recognize that some particular qualities of it are meant to positively influence the viewer's opinion on cops via fiction." It's literally that simple
Before you are two magic buttons. Button A: you will never have to clean your kitchen again (dishes are automatically done; floor swept and mopped; etc). Button B: you will never have to clean your bathroom again (toilet & sink & tub/shower cleaned and sanitized; etc) Which button do you push?
A
B
So many comments, many of them wise and all of them heartfelt, and yet nobody has thought to add ...
the fridge-freezer is in the kitchen. Not only are there dishes every day, not only are there food preparation surfaces of various kinds every day, not only are there crumbs and odds and ends that fall on the floor every day ... but the fridge-freezer is in the kitchen. The oven is in the kitchen, the food cupboards are in the kitchen, and above all THE KITCHEN BIN IS IN THE KITCHEN.
I mean, it's not like the bathroom is all sweetness and light, but seriously! Who in their right mind is choosing the bathroom?!?!?!?
Ils sont fous, ces Romains tumblrains.
Having a magically-self-cleaning bathroom would be cool, but it wouldn't dramatically change my lifestyle.
If I could cook or bake whatever the hell I wanted, knowing that all my pots and mixing bowls and baking sheets would just zap themselves clean when I finished? If I knew that I could spill batter or grease inside the oven or burn things onto baking racks and it would just go away? I would be making delicious shit constantly.
Echo getting written out of TBB is SO FUCKING FUNNY because the way it's written feels like when an actor wants to leave a long-running broadcast show and do other projects but they're convinced to keep coming back to do cameos every so often because the fans love the character and it's still good money.
Except it's all the same actor this time. It's still Dee Bradley Baker who is doing like 20 other characters on the same show. He hasn't gone anywhere or reduced his workload at all by having Echo be "written out" of the narrative.
So the only reason Echo gets reduced to "reoccurring guest star" instead of main ensemble character is because the writers just didn't want to write for him anymore.
hi! You're response to my reblog with Ao3 coding resources doc and general promoting of cool html things makes me want to highlight some of the other cool things that the folks that use workskins do on ao3.
Interactive games: I have a whole post here about the various games on ao3, but pokemon, dating sims, minesweeper, cardgame mimics, character creators and an animated point and click adventure game are some real highlights!
The (currently non-canon) HTML Tryhard tag. Filled with many many cool fics that utilize workskins to tell stories or fics that have tutorials with them. (If you'd prefer to search with filters, a good chunk of fics are in the 2025 or 2026 HTML Tryhards Event collections)
Generators -- When I was starting out, workskins were intimidating, but some folks have made generators that allow you to input your text and get the HTML and CSS to just copy and paste. Including Twitter posts, Simple Texting, Minecraft Chats, iOS texting (instr.), Tool Tips & Footnotes (instr.) and Choose Your Own Adventure (instr.)
Anyway, I hope my ramblings can show off some of the REALLY cool things Ao3 allows us fans to do and maybe inspire more to try making things with workskins.
I am in awe! Truly! And I actually poke around and look for these things sometimes!
Thank you so much for sharing this wealth of resources! It's much appreciated 💗
Every time I see that last pic, I have to note that the funniest line is the one immediately after the highlight
The secret to always having things go according to plan is to have multiple mutually exclusive plans which between them encompass the entire space of possible outcomes. That way, no matter what happens, it will be according to a plan.
this is such a fantastic and reassuring response
I’m a big fan of reenactment archaeology. I think there’s a lot to be said for recreating a scenario to better understand decisions made in generations past. Usually there’s an inherent logic to them.
Which is to say, that now that I have a baby of my own, I understand so much better the common cultural practice in which unmarried women wear their hair loose and uncovered, while married women have their hair covered and/or bound back.
I doubt it was just for modesty, oh no. No, my friends, I see now that the reason for this common practice of mothers binding back their hair is because there is nothing, I mean nothing, a baby love more than YANKING EVERY STRAND OF HAIR THAT COMES WITHIN GRABBING DISTANCE OF THEIR STICKY, SWEATY, AND IMPOSSIBLY STRONG LITTLE HANDS.
#Babies have one goal#And that goal is rip something off your face#Glasses#Hair#Earrings#A necklace if they can't find anything better#Your ears#Nose#Lips#They want it for their own - @fuck-handed-fish
Is there Anything Better in cat wrangling than meeting The Cat Who Will Not Be Pet, putting in copious work for several hours to Achieve Pets, meeting the cat again several MONTHS later for only the second time, and immediately being allowed to pet again?
No.
No, there is not.
We do not do elf of the shelf but our house does have borrowers. Penny knows that if she leaves a mess out at night the borrowers will take that as a sign that they can have it and take it into the walls to build their homes
This teaches her to out her stuff away at the end of the night or I chuck it out and also sometimes she wakes up and yells "HEY ELEVES I LEFT YOU SOME STUFF!" And it is hilarious
Penny: THE ELVES HAVE ONIONTIZED
My mom on FaceTime: ???
Me: I had to explain to Penny how the borrowers are part of the elf union and so they go to North Pole the last 3 weeks of the year so no one ever has to work too much over time and that's why they haven't taken mommy's wrapping paper or scissors or anything else I've left out... shes trying to explain the elf union to you.
Penny: THEY GET PAID EXTRA CAUSE OF THE ONION
I'm in tears 🤣🤣🤣
was anyone going to tell me about shotput bod
i looked up women’s shotput because i was curious and. oh my god
"teens are prone to tantrums and are emotionally unstable" - okay, yeah, puberty is real, and emotional regulation is a difficult skill to learn. but also. any adult person would be pissed if their opinions were disregarded, they had no say in what happens to them, their emotions and feelings were downplayed and their privacy were intruded on.
also adults have tantrums all the damn time but it'll get called something more adult sounding like "lost their temper for a moment" but the wall/wife still got punched
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"It’s hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, they’d end up playing nine different games.
"Mornard told us about an early D&D tournament game – possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. You’d expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened – wasn’t he supposed to be DMing right now?
“It’s over!” replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldn’t believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygax’s game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Gary’s group to survive thirty seconds in his dungeon."
cliff marleau and ilya rozanov are best friends not because they’re teammates or marleau was assigned to look after roz when he first got to the raiders, but because, even though it takes so much alcohol to get him drunk, when ilya gets drunk he can only be described as white girl wasted and marly is the EXACT same way. they are in the mens bathroom in front of the mirror like “is my shirt unbuttoned enough for people to look at my tits?” “yeah man your boobs look GREAT! can you tell me if these jeans look good on my ass i think i saw a girl eying me” “marly your ass looks phenomenal and you can trust me on this as i am a well known ass man” “aw man rozzy you’re making me blush”
they share clothes all of the time, not even really on purpose, they just spend so much time hungover together that things get muddled. this isn't a problem until marley sees shane hollander, wearing his shirt??? obviously he immediately accuses ilya of cheating on him (partying without inviting him to join). shane is visibly devastated, ilya is frantically explaining, and thats how marley is the first person in the nhl to learn about hollanov