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More phone backgrounds, ft. Teyo and Saheeli
siren silverhawk said pretty wizard rights
Gruulfriends phone backgrounds for pride. Nissa ft. lesbian flag, Chandra, ft. bi flag.
Some phone backgrounds I made for Pride, ft. art from War of the Spark.
sometimes being a halfling barbarian means taking the big hits, but it usually means giving them
our party: a hot shitshow. our fave npcs: hotter
daily mtg edit ➵ 45. queerfire
↳ MTG? Could be gayer. To be honest, the Magic rainbow is not a great mechanic for showing off queerness in MTG, but I’m having a nice gay evening and this is a nice gay spell. I think it’s surprisingly well balanced? It’s really strong in a multicolor deck with more than two colors, but inconsistent and hard to cast sometimes. Probably a commander type of card. Which is chill. Commander is chill.
wait oops this nice queer content goes on this blog!!
daily mtg edit ➵ 44. tutor recruiter
↳ Here's a card I was somewhat surprised not to see in Guilds of Ravnica, if only for the name. It's sort of the best name. I might use it again. I think Mentor has been consistently underrated by the Magic community at large, so expect to see it on future designs! (And in Standard.)
daily mtg edit ➵ 43. tyr, sovereign general
↳ This particular card is inspired by an important NPC in a Dungeons and Dragons campaign! Tyr is an agressive Tabaxi general who leads the soldiers of the Raze Empire in the Kingdom of Abjur. Known as the Fyrewatch, their speciality is burning- whether it be enemies, monsters, unruly magical forests, or deserters. As a new designer, I struggled with balancing this card- should he make tokens upon ETB? Or have haste? I think having a decent body to go along with a recruitment effect makes our pal Tyr an efficient protector of his men and a force in his own right!
daily mtg edit ➵ 42. eelstrider paladin
↳ A unique Azorius build-around that's probably a little too wordy is this evening's card. It was important to me that this be able to be activated off of itself, and the flavor and art are just so wacky? I originally tried to make this mono-white but couldn't justify making Fish tokens then, which would have been too bad as...eels!?! Should the "dies" trigger change to "leaves the battlefield?" That would enable blink effects, etc. And should the second ability be split into two abilities?
daily mtg edit ➵ 41. iridescent brood
↳ WHAT COLORS IS THIS CARD? I have almost no idea. Pretty sure it has to be blue, and that it isn't white. Otherwise idk. This is a pushed, pushed card that highly encourages multicolor decks. Is it too strong? Making this a flyer might be a mistake but I liked the art too much.
daily mtg edit ➵ 40. disciple of true proportion
↳ For my fortieth card I went with something wild and crazy and potentially busted! I spent a long time balancing this card (lol) because I've always been a fan of Zedruu, but don't really like giving stuff away in two player. Is this a way to make a card that can be given away to your opponent but is worth trying to keep on your side? This card is intended to represent a monk obsessed with balance–he will only keep fighting for you if he feels that the battle is truly fair!
daily mtg edit ➵ 39. goldenthorn specter
↳ Wacky non-Zombie Eternalize? I really am not sure what colors this ability is in but it felt pretty good in BW. I'm a big fan of this art and a big fan of the abilities and it doesn't really feel like something with an equivalent elsewhere. Tap abilities are yummy. I will use them more often. Probably.
School of Innovation: D&D Homebrew
This is a homebrew wizard subclass for D&D 5th Edition. Enjoy!
SCHOOL OF INNOVATION
Innovative Spellcreation
Starting at 2nd level, you can attempt to combine spells you already know to create magics unstudied by the academic world. At the end of a long rest, when preparing spells from your spellbook, you may attempt to prepare an Innovation of a spell level that you can cast, using spells from your spellbook. An Innovation consists of two other spells whose combined spell levels are equal to the level of Innovation you wish to prepare. For example, you could attempt to prepare an third-level Innovation consisting of Flaming Sphere (2) and Sleep (1). Cantrips count as level zero for these purposes. You cannot create a spell higher than 9th level this way. Your DM rolls on the Innovation Table and uses their best judgement to determine the outcome of your attempt. Irrespective of the outcome, you must count this attempt as one prepared spell. Innovations leave your spellbook at the end of each long rest.
Elementary Inspiration
When you grow to 6th level, choose three cantrips from any class list, only one of which can deal damage. Add a first-level spell to your spellbook which has the text and properties of all three cantrips. All three of the cantrips will come into effect each time you cast this spell.
Boundary Breaker
Starting at 10th level, when you attempt to prepare an Innovation, you may select spells to combine from the spell list of any class, not just from your spellbook.
Advanced Spellcreation
Starting at 14th level, you may attempt to prepare two Innovations at the end of each long rest. Your DM rolls on the Innovation Table separately for both attempts, and you learn the results of the first attempt before attempting the second. You may use spells in both attempts if you choose. Innovation Table:
1–The prepared spell is secretly a combination of two randomly selected damage spells of the selected levels, which always target the caster.
2–The prepared spell functions as normal (figure it out), but secretly, the casters' cantrips are each accompanied by a loud squawking noise until the end of their next long rest.
3–The prepared spell functions as normal, but secretly can't deal more than 2d10 damage.
4–The prepared spell secretly only functions as the higher level of the two spells, cast at the intended level of the Innovation. If both spells are the same level, choose one at random.
5–The prepared spell secretly functions as an Innovation of Fireball and Prestidigitation (to create bubbles), wherein a Fireball is cast but is made of bubbles. It deals bludgeoning damage instead of fire damage, but only to fey creatures, creatures made of metal or fire, or creatures with severe allergies.
6–The prepared spell functions as an Innovation of the two chosen spells plus any first level spell of the caster's choice that could be selected for an Innovation.
7–No spell is prepared, but the attempting wizard may immediately summon a familiar as if by the Find Familiar spell. Flavor may make this familiar reflect the two chosen spells, but it should have little to no in-game effect.
8–The prepared spell functions as normal, but can be cast at a range of 50 ft, even if one or both spells have smaller range.
9–The prepared spell functions as normal.
10–The prepared spell functions as a conjuration spell, summoning a medium Elemental creature that can't attack under the control of the caster with properties of both spells who must be maintained using concentration for up to 1 minute. Use the Earth Elemental stats as a baseline guide. The Elemental may cast either spell if the caster uses their action to direct it to do so. However, the Elemental cannot cast a spell of 4th level or higher more than once this way.
11–The prepared spell functions as normal if the caster is hidden from each target of the spell, or if the spell targets the caster. Otherwise, the spell has no effect.
12–No spell is prepared, but secretly, a magic item with properties of both spells is created in a random location within 20 miles of the attempting wizard. Any use of the spell Find Object within a 40 mile radius of the item during the next 24 hours will locate the magic item instead of its intended target, and any compass used within that radius will point to the magic item. The DM should design this magic item with caution.
13–The prepared spell functions as normal, but secretly, every time it is cast, the caster must make a Wisdom saving throw with a DC of 10 + the spell's level. If they fail, they are overcome with guilt and cannot cast the prepared spell again for 8 hours.
14–The prepared spell functions as normal, but has the additional required somatic component of having kissed each target of the spell within the past minute.
15–The attempting wizard takes Xd8 psychic damage, where X is the level of the spell they attempted to prepare this way. No spell is prepared. Some boundaries of magic should not be crossed this day!
16–Secretly, the next spell cast by any spellcaster within 100ft of the attempting wizard functions as the intended spell. No spell is prepared.
17–The prepared spell functions as an abjuration spell that can be cast as a Reaction that grants immunity to any damage types relevant to both spells for one round.
18–The prepared spell functions as normal, but secretly can't affect spellcasters.
19–The prepared spell functions as normal, but secretly both spells are cast at the level of the Innovation rather than at their base levels.
20–The prepared spell secretly functions as Mordenkainen's Magnificent Mansion, except all of the servants inside are squirrels, and anyone who enters is polymorphed into a squirrel. The Mansion has properties of both spells. The floorplan is decided by the DM.
Of course, an experienced DM would likely forego this table for one of their own creation! Would you play as a wizard with this school?
daily mtg edit ➵ 38. nladoran doomspeaker
↳ Chaos!!! Muahhhhhh. But not really. Perhaps this set would have a tap mechanic (like Convoke or Conspire or somethin) in Jund colors to make this card even more usable. I am a big fan of chaos cards when they aren't truly 100% chaotic, as complete randomness doesn't feel like Magic to me. Very biased, I know. But this version of Jund chaos is compelling? Maybe?
daily mtg edit ➵ 37. fickle impersonator
↳ Clone variants! This card design was really hard to find art for, so I don't think this art matches the flavor exactly well, but it's...close. What's wierd about this design is when it tries to put a counter on itself, it just dies. Maybe that means it doesn't need the sacrifice line at all? Since it has to have something to copy? Not sure on that rules specification. Any experts out there?
daily mtg edit ➵ 36. depose
↳ Today I was thinking about Putrefy (one of the few nonland cards to be reprinted in Return to Ravnica from the original Ravnica) and how much I like it. Clean, simple, and powerful removal. But how could I make it cheaper and more Orzhov instead of Golgari? Modern and Standard-playable but not ubiquitous? Excellent. Furthers non-blue control decks? Excellent. Gets flavor text I'm proud of? Sorta.