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OverTheMoon/Jahahnian's Carrd
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hello vonnie
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@moonlit-fox63
✦ pinned carrd so i don't look like a bot! ✦
OverTheMoon/Jahahnian's Carrd
you spend one (1) second thinking too hard about Kaito's life and you realize how insanely fucked up it is and how his entire personality is a trauma response and how he's actually incredibly lonely, with barely anyone who understands him, and
and you look at Kaito himself
and he's having a GRAND old time
little shit rubbing his hands together giggling like a cartoon villain reading news about himself on the newspaper to boost his ego
*punts him into the sun*
Ugly Duckling sequel where the swan is like hey it's nobody's fault and I don't think anyone did anything wrong per se but nonetheless I did feel really alienated and depressed for most of my youth and those years do continue to affect me in the present day and their mom is like, so what you're saying is that you think I'm a failure and a bad duck.
ever considered a gorse with wings? like a pegasus except. goose?
pegoosus?
you bet i have
(dont mind her gaunt lumpiness she's built for radio)
Romeo and Juliet retelling but it's a married couple who are planning to carve time out of their busy schedules to go out together, but she decides to take a little nap to try to get more energy to stay up later, and when he finds her asleep he assumes she's gone to bed for real so he goes all the way to sleep (I'm talking sleep mask + vaporub + white noise + melatonin, or whatever routine people do for a REALLY good sleep) and when she wakes up from her nap and finds him out cold she just goes to bed too. Tragic 😔
I need to build a collection of these low-stakes Modern Shakespeare retellings
this is how new yorkers @ mamdani
Swarovski can continue to fuck off.
In 2021, Swarovski (the company that makes the very sparkly crystals you see in certain jewelry, on figure-skaters' twinkliest outfits, on red carpet dresses), decided they didn't want the grubby fingers of small-time jewelers, clothing designers and costumers and crafters on their shiny beads and rhinestones anymore. They decided to limit their sales to "luxury" and couture creators, not girls who sell stuff on Etsy. The tenor of their press release on the subject was snide and insulting. Resellers (like your favorite bead shop) would no longer be allowed to carry their product; the average Jane on the street would not be able to purchase them. You could only get them if you had an authorized business agreement that bound you to very strict brand behavior. And those of us who still had good stock of the crystals would no longer be "permitted" to use the brand's name in our listings for sale.
Every bead shop and craft supply place and many, many small clothing makers--wedding shops, prom and dancing dress suppliers, the sort of salt of the Earth mom and pop time machines of shops that are the backbone of the field--scrambled to find something that could replace them. The last of the stock dwindled quickly, all of us grabbing what we could get while there was any chance of it, and then it was gone and we no longer had any access.
I was Big Pissed about it at the time. It was just so goddamn stuck-up, when wholesalers and indie jewelers had made them so much money, when some people I knew--when *I!*--had been brand-loyal for decades. But with no recourse, everyone pivoted fairly quickly, most of us to Preciosa Crystals. Those are Czech, quite sparkly, and considerably less expensive than Swarovski. The faceting method they use is different, but not worse; any differences are hardly noticeable when you're seeing them as a hundred pinpoints of light.
Well, out of nowhere, Swarovski just dropped this: https://www.harmanbeads.com/swarovski-brand-policy-update
"Effective June 1, 2026, Swarovski updated the distribution and brand usage policies introduced in 2021. Businesses may now purchase Swarovski Crystals without signing a Brand Control Agreement, and Authorized Distribution Partners may once again sell Swarovski Crystals to resellers, including bead stores and online retailers. Businesses may also use the Swarovski brand name when following Swarovski’s Proper Use Guidelines. Designers, manufacturers, artists, brands, retailers, and resellers are now eligible to purchase Swarovski Crystals through authorized distribution channels."
They want us back. A lot of the companies who could have kept a brand relationship with them also have swapped to Preciosa, over the last half-decade, in solidarity with indie creators and out of a sour awareness that it could be them, next. And it doesn't hurt that Preciosa was able to expand their line quite a bit now that everyone who wanted sparkle had no choice but to go to them.
And I'm not seeing nearly anyone who intends to return. The feeling is, "Y'all told us to fuck off! Off we fucked! And now, that's what you can do, too!" I'm seeing a lot of "How many of us did you stab in the back?" comments from the people whose money they're hoping to attract.
And personally I'm sitting over here all rubby hands, mean snickering, because they really thought they were going to be able to outclimb the people who actually provided all their profits, and now here they are, hat in hand.
It’s dangerous to go alone; take this:
Predictions for Dungeons & Dragons under Hasbro's management in the coming years:
Uma Musume style horsegirls introduced to the Forgotten Realms; setting's lore revised so that they've always been there.
Advancement rules now stipulate per-session XP bonus based on lifetime D&D Beyond purchase history.
Compendium of exclusive feat trees for specific gender and sexual identities. Bisexuality receives no feats of its own, being mechanically implemented as "half gay"; the resulting synergies are disgusting.
Editorial error in revised Dungeon Master's Guide accidentally refers to Dungeon Masters as Hasbro's employees.
"Noble savage" coding of barbarian class walked back, refocused on European folkloric touchstones such as the Ulster Cycle; all barbarian characters become Irish stereotypes.
AI-based DM service trained exclusively on work of Ed Greenwood launched; withdrawn a week later citing "guiderail issues".
Expanded discussion of navigating player expectations frames "not showing up at all" as a valid playstyle.
Dragon-blooded sorcerer subclass revised to state that one of the character's ancestors was "very good friends" with a dragon.
Didn't that last one actually get implemented into canon?
Hasbro has indeed spent the last several years pushing back against dragonfucking jokes so hard that they've gone as far as to revise some of the setting lore to imply that dragons don't even fuck each other, but they haven't yet had the guts to pull the trigger on taking the option of literal dragon ancestry off the table for sorcerers.
(The 5.5E writeup for dragon-blooded sorcerers does list "making a bargain" with a dragon above the actual-ancestry option, though, which is funny as hell. Yeah, I'll bet it was a mutually beneficial exchange!)
Another day being an Elder Red Dragon. Adventurers keep asking if they can fuck me. Buddy, they won't even let me fuck a dragon.
So I thought y'all would like this too This great white comes to the jersey shore every year and this year they named her and have been tracking her hella so this is Mary Lee and she decided to show herself under this rainbow for pride month A true gay icon
#This is the representation I’ve been looking for
rainby dash
Inadvisable tabletop RPG jam premise #137: Game jam where each entry consists solely of paratextual discussion of the mechanics of a hypothetical or invented RPG; examples include an errata document, a developer Q&A, or a forum thread debating the correct interpretation of a particular rule.
@shoutyourporpoise replied:
I could SWEAR you’ve made this post before, or perhaps this is such a characteristically “you” concept that I already imagined a world in which you had
I don't think so, no. I did once (unintentionally) curate a game jam about writing supplements for invented or hypothetical games, the product of which you can find here, but this is a different thing.
(If anyone really wants this one to be a thing, though, feel free to toss your entry into the reblogs. I'm not going to do a proper game jam on itch.io or whatever because its UI really wants you to have cover art and a promotional blurb and such, and this doesn't feel like it warrants it!)
Does the Enchantment Level increase from working with another artificer of equal level stack with the Wondrous Materials modifier? Do they stack past level 30?
Asked 7 years, 4 months ago, by [staminamina]
Modified 2 hours ago
Viewed 1k times
Just like the title says.
The rules text for Fine Materials from Principia says
Fine materials […] when used for an enchantment project, allow you to create things beyond your normal limits, including beyond the normal level cap of 30. […] wondrous materials allow an increase of three levels.
It’s obvious they meant this to go past 30, since they say it, but notably, they also extend the enchantment time/cost/difficulty table to level 33, and add 31 to the prime table, so they clearly have support for it.
The problem is that Toil and Trouble adds tandem enchantment, and I don’t know what to make of its rules!
The text reads:
While enchanters normally guard their secrets jealously, working alone, they can perform remarkable feats together. […] if allowing total cooperation, where no secrets are kept from each other, the boost increases to 5.
Which, unlike Principia, doesn’t stipulate it can go past level 30, but also doesn’t specify otherwise.
Muddying the waters, Toil and Trouble doesn’t extend the time/cost/difficulty table, but does give the appropriate formula for how to calculate those values at each level past 25 (which do line up with Principia).
Perhaps most importantly, if these modifiers did stack, we would have access to the prime 37 enchantments, which are not described anywhere in the book to my knowledge.
My instinct is that tandem enchantment caps at 30, or else does not stack with wondrous materials.
--
ACCEPTED ANSWER by [goodgriefer] (+12)
P.125:Principia states the following on the topic of stacking buffs.
When multiple effects modify some element of the creation process, they apply only to what portion of the process makes logical sense. A 10% reduction to the cost of reagents will not reduce the cost of shipping the final product. When two effects modify overlapping sections of the creation process, additive/subtractive effects are applied simultaneously, then multiplicative effects are applied simultaneously.
Then on P.169:Principia, we see
Drunkenness – A state of intoxication, whether by alcohol or other, more exotic substances, caps an enchanter’s effective level at 2 levels below their actual level, regardless of any other buffs
From this we can gather that multiple ‘effective level’ effects should be able to stack (there just wasn’t another such effect that increased levels, as of Principia), and that if they intend something to set a cap, they probably will.
That implies that, yes, you can technically create a level 38 enchantment (or 37).
As for what the theoretical prime 37 enchantments would be, I would point to P.56:Principia on the existing prime enchantments, which says:
Often, a player may wish to create an enchantment that is outside the scope of the primes, especially as it is recommended for a character to have an eventual capstone goal for their enchanting career. In such cases, it is worth remembering that the only enchantment known categorically to be impossible is one that confers true immortality. It may be possible to approximate using a combination of primes, or else by adding the functionality to an existing prime. Page 287 lists commonly used prime combinations.
Which is to say: A prime can have whatever functionality it needs to for a game to make sense. Considering 37 is so far beyond normal enchanting as to be unthinkable to the average enchanter, it makes a logical place to put whatever macguffin result overarches the whole game.
And to be clear, when I say ‘unthinkable’ I mean unthinkable; taking a look at the formula in T&T more closely, as well as taking into account the cost of using Wondrous Materials (or even Marvellous Materials, if you just want a new prime)
First, a theoretical level 38 enchanted item would take over 40 years for an enchanter to create (and no, you don’t get the assistant improvement to creation time from tandem enchantment, you’re doing it purely for the level boost).
Second, the cost, (including the increase from wondrous materials), would be on the order of 12 million gold.
Even if you had the time and the money, you’d still be stuck, because setbacks are rolled for on a monthly basis, and lose a percentage of progress. Without mitigation, you’re looking at losing 4 to 20 years of progress, about every two years. Mathematically, your odds of completing this project, are basically zero, especially if you’re mortal.
The only way to have a reasonable chance of creating an item with level 37/38 enchantments is to have two lead enchanters of level 29/30, with functionally limitless funding, and then also, to have some significant number of assistants, who, I will note, will have to be of at least level 27 to 28, due to the 10 level gap limit for assistants. Doing the math, a quick and dirty estimate suggests you’ll need at least 5 such assistants to maybe break even, and realistically, you’ll the maximum 18-19 of them to actually get the project done in a reasonable timeframe, which, may I note, is still ten years, which is probably more like twenty years, due to the probability of setbacks.
That is to say, to create a prime 37 enchantment, you need a team of about 20 world class enchanters to spend 10-20 years of their lives, with limitless funding (likely in the realm of 50 million gold, after accounting for who you have to pay, and the increased material cost from setbacks), to put their lives entirely on hold, and pool the entirety of their knowledge without reservation.
That is not a two person project. That is the manhattan project. That is the project that your players will, in the endgame, either get pulled into, or have to resist getting pulled into. That is an overarching plot thread that is running from the very beginning of the game.
What will it do? Frankly, that is entirely up to the game master. It may literally be the manhattan project.
peak evocative imagery, 10/10
people have this tendency to believe that fandom discourse exists because people in fandoms are Stupid Nerdy Losers, but in fact fandom discourse exists because anytime you get a group of more than 100 people together, they will start creating interpersonal bullshit. fandom is not special in this regard
There is sports discourse. There is yarn discourse. There is food discourse. There is academic discourse (dear sweet god is there academic discourse). If there are people out there collecting brass buttons specifically from 1921, they are going to have discourse about which buttons are trash and whether Person A cheated person B. To be human is to engage in pointless wankery sometimes.
A lot of criticism of delivery apps focuses on the fact that they offer convenience and variety, which I find much less compelling than criticizing the fact that the apps often send their contractors on fetch quests from Hell.
There are real labor problems here. Base pay is often insulting. Customer tips carry too much of the burden. Workers need better protections, more transparent algorithms, protection from arbitrary deactivation, and actual recourse when the app or a customer screws them over. Car-dependent delivery is also an environmental and infrastructural problem, though in a denser city I’d still be doing this work; I’d just be doing it by bike.
But when people talk about delivery work, I rarely see them talk to actual delivery workers. I see a lot of abstract arguments about convenience, consumer decadence, “hustle culture,” and internalized neoliberalism. Meanwhile, when I’m out working and waiting in restaurants for orders, the other Dashers I meet are usually people who only speak Spanish, people who read as neurodivergent, visibly physically disabled people, or some combination of the above.
I have not met this mythical Disco Elysium poor ultraliberal hustlegrinder-wannabe people seem to be arguing with. Maybe that archetype exists somewhere. If it exists among any kind of gig worker, it would probably be rideshare drivers. But most of what I see looks less like “rise and grind” and more like “this is one of the few forms of work available to people who need flexibility, low barriers to entry, limited managerial surveillance, or a way to work around language barriers, disability, burnout, chronic illnesses and injuries with symptoms that come and go unpredictably, caregiving, résumé gaps, or discrimination.”
That does not make the current system good. It means the current system is filling a real gap that a lot of supposedly better systems do not even acknowledge.
As a disabled person who is burnout-prone and demand-sensitive, contracting as a delivery driver has given me an unprecedented level of financial flexibility. I can work when I have capacity. I can stop when I’m deteriorating. I can build my day around my actual body instead of being trapped under a manager who thinks “reliable” means “able to perform the same way every day no matter what.” That matters. It does not cancel out the exploitation, but it is also not fake just because it is politically inconvenient.
And delivery itself is not some inherently decadent evil. Sometimes people live alone. Sometimes they are sick. Sometimes they are disabled, exhausted, overwhelmed, grieving, overloaded, or recovering from something else - perhaps the stress and fatigue induced by their own job. Sometimes they need medicine, groceries, or a meal that will actually unplug their sinuses instead of whatever generic community-care slop someone thinks they should be grateful for. Humans are allowed to need specificity. “Food” is not the same as “the food I can actually eat right now.”
A serious labor critique would ask how to make delivery work safer, better-paid, less tip-dependent, less car-dependent, less algorithmically punitive, and less precarious. It would ask what kinds of flexible, accessible work should exist for people who cannot thrive in conventional employment. It would ask how cities could support bike delivery, worker cooperatives, public infrastructure, and real protections without simply replacing one bad system with a moral sermon about how nobody should ever want takeout.
But a lot of the discourse does not do that. It treats convenience itself as suspicious. It treats wanting flexible work as false consciousness. It treats the needs of disabled people, immigrants, and other people who can't fit into traditional employment structures as details to be swept aside in favor of a cleaner political image.
I guess the opinions of delivery workers only count when they are politically convenient.
something something airplane bro
Why do horror game protagonists always buy the worst flashlights? A flashlight that can kill a Dracula is like 20 bucks. Why are you grabbing grandma's old flashlight with a dying bulb from 1992 and going into the woods at night?
i've seen exactly one game actually have an explanation, that being INFRA, where iirc everyone acknowledges the flashlight is shit, and the company the protag works for ordered new ones but they didn't arrive yet at the time the game starts out
Adding "not buying shit my boss should have got me months ago" to the lists of valid reasons to go into a wicked forest with a shitty flash light.
i think the internet should transition from being so usa-centric to being brazil-centric. not cos i have any personal connection or bias towards brazil, i just think if anyone could possibly usurp america’s cultural dominance online it’d be them
“man i just woke up where are all these notifs coming fro—“