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will byers stan first human second
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Three Goblin Art

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YOU ARE THE REASON
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@murderpub
Follow Me @Tabletopcrow
tumblr is dumb and won’t let me change my main blog, if you like ttrpg content, go follow me over here: tabletopcrow.tumblr.com
So... guess who has a new kitten
ttrpg is bad actually because it makes you do things like ‘make fanmixes for a character literally five people have heard of'
More art from Perilous, wanted to have some really cool looking baddies and this lich is my favorite of them!
More art sharing today! Honestly you're going to be getting a lot of these because Perilous is a cool game and I commissioned A LOT of art for it. Nothing like an old lady with a big sword!
I’m going to be sharing more of the stunning art my artist is turning out for Perilous, so if you like seeing epic fantasy art you’re definitely going to want to follow me, because he’s one of the best artists I’ve come across!
One of my favorite parts about designing RPGs for a living is all the cool art you get to commission. I mean look at this!
It's been a long day of writing, feels good to have some cuddle time with the kittens and relax
Heya, I'm trying to find my way to indie ttrpg Tumblr, can anyone point the way? Or is it all D&D over here?
You know what’s more fun than worldbuilding that makes some fantasy races EEEEVIIIIIIILLLLL!!!!? Worldbuilding that gives the different races cultural differences that help explain why there’s a lot of conflict between them:
Goblin culture doesn’t have a concept of “Property”. A stick on the ground and a tool in a locked shed are equally up for grabs if a thing needs doing. They casually take and leave things all over their communities, eat from communal pots, and genuinely Do Not Understand why the Core Races are so Angry and prone to Violence all the time.
Consequently Goblins who live near Core communities develop a reputation as “Thieves” despite not even having a *word* for that. (The closest word they have is more like “Greedy” and it means a person that hides things so nobody else can use them, and it’s a surefire fight-starter to call a Goblin that)
Common Orc Spiritual beliefs hold that a Soul can only grow stronger by overcoming Challenges in life, and see intruding on another person’s Challenge unasked for as not just Rude, but Deeply Harmful. You’re Stealing their chance to Grow. Asking for help is deeply personal and doing so can be both a way to grow closer with them or a too-personal intrusion, depending on your existing relationship with them. An exception is Children, as far as most Orcs are concerned, all Children are fundamentally the responsibility of the Whole Community, regardless of whose child they are, or even if said child is an Orc at *all*.
This means that Orcs who live near Core neighbors often seem Rude and Standoffish if not outright hostile, because they neither ask for nor offer aid even in times of trouble, and respond to unasked for aid themselves with Anger. There are even rumors that they Steal Children, because if an Orc finds a child lost in the woods they’re pretty much immediately going to start feeding it, and if they can’t find where to bring it back to, or it doesn’t seem to be well cared for, they’re just gonna keep it.
There's something really different about my latest game. I'm able to stay motivated with this game unlike anything else. It's work, hard work, I'm exhausted all the time, but I'm also so excited to see how much people are going to love this book when I finally publish it.
Also enjoy some of the art!
why’re giraffes so violent
most big herbivores are, frankly. if you have a pretty steady supply of food and don’t have to worry about missing a hunt and starving to death, you can afford to throw your weight around more and generally be more aggressive!
that’s why the most dangerous big animals in the world are almost all herbivores.
this is also why walking right up to these things in Jurassic Park would have been a fantastically bad idea
Sauropods would be fucking TERRIFYING and it annoys the hell out of me that media constantly portrays them as passive and harmless. That Indominus from Jurassic World would have been SLAUGHTERED against an Apatosaurus, let alone a whole HERD of them
- @cappucino-commie
Hello, enjoy this picture of kobolds trying their bestest to print and bind books. You're welcome.
New art for my upcoming game Perilous. I can't get over how cute this goblin street vendor is!
Spooky Shopkeeper: The price may be more than you expect to pay.
Me: Yes, I know how US taxes work, too.
Shopkeeper, increasingly exasperated: I’m trying to tell you that I’m evil and offering these wares with no regard for the harm they will do!
Me, also increasingly exasperated: I know what capitalism is too goddammit
The shopkeeper, annoyed: I'M TELLING YOU IT WILL COST YOUR SOUL.
Me, equally annoyed: AND I'M TELLING YOU I UNDERSTAND "NO ETHICAL CONSUMPTION UNDER CAPITALISM"
Heya folks, I'm Jordan. I'm a full time ttrpg designer and I've got a new game coming up.
What I'd really like to do is get some people who have only played D&D, but are looking to branch out and maybe try something different.
If this is you, maybe hit me up and I'll organize a game for you!
The present tabletop RPG resurgence is great, but I can’t help but feel that a lot of the received wisdom that’s developing about how to run tabletop games is leading new GMs to make things harder for themselves than they needs to be.
Stuff like “I ignore 80% of the rulebook and constantly fudge dice rolls, that means I’m a strong independent GM with a clear vision for my game” – like, yes, that may well be true, but that you’re having to do all that is a pretty clear sign that you’re using a wildly inappropriate system for the kind of game you want to run.
Basically, game rules are not unopinionated. Any game that claims to be universal is lying to you; yes, it’s true that a given set of rules can be reasonably setting neutral, but even the simplest rules bake in a huge number of very specific assumptions about how the game ought to be played. They have to, because that’s what rules do.
Of course, whenever the rules and the GM disagree about how the game ought to be played, the GM is going to win, but that’s not necessarily an argument you need to be having. To draw a parallel, it’s totally possible to start with the rules of soccer and gradually rewrite and pare away bits and pieces of it until you have miniature golf, but you’d have saved yourself a lot of headaches if you’d just started with miniature golf in the first place!
And the thing is, I don’t think most novice GMs are getting themselves into this position on purpose. A lot of folks seem to be getting misled – sometimes by overzealous advocates of this or that popular system, and sometimes just by their own inexperience – that there’s basically only one kind of tabletop RPG, and if the the game they want to play is anything other than that very specific game, it’s on them to figure it out from first principles.
Which just plain ain’t the case. Tabletop RPGs are a hugely diverse hobby, and whatever your perfect game is, there’s probably something very close to it out there already, no matter what it is you’re dissatisfied with. There are tabletop RPGs without dice, tabletop RPGs without GMs, and even tabletop RPGs without player characters – and all of those are totally separate considerations from how complex the rules are. If your ideal game is a highly structured three-hundred-page tome about Regency era comedies of manners in the mode of Bronte and Austen? That game actually exists – as do countless others.
(Plus, even if you prefer to hack your own systems, you can benefit from expanding your horizons and seeing how other people have approached the subjects you want to take on. As a game author myself, I’ve frequently found myself in the position of having spent weeks or months bashing my head against a particular piece of game design, only later to discover that some game I didn’t know existed had solved that problem thirty years ago!)
And just so nobody can say I’m being a grump without offering any constructive alternatives, there’s an annotated rec list of forty-odd free or pay-what-you-want tabletop RPGs under the cut. If you want to take my advice but have no budget for expanding your library, check any of these out!
Keep reading
Very much relevant for a lot of the people who got into TTRPG’s through 5e podcasts and such, but who haven’t had the time / thought to explore different TTRPGs they might be interested i nrunning
If anyone wants game recommendations let me know and I will point you in the right direction! What books and movies do you wish you could live in? I'll find you an RPG that's similar.