Gruvbox UI themes (based on @cowplantcartel's Cloud UI)
(Screenshots presented without Reshade or other editing, aside from cropping. Patches active: Arro Clean Main Menu, cowplantcartel Pretty Pause Frame. The cursors are shown above at various degrees of magnification, from 200-300%.)
Aaand the final theme pack, at least for now, is a calming set using the Gruvbox palette. This time I was a bit disappointed at not getting to use more of the pretty colors in the light and dark themes, so I made a colorful variant as well. As for the cursors, some of them are recycled from my Witch Hazel Hypercolor and Nord themes, as I felt that they came out pretty well.
⚠️ Issues (Gruvbox Colorful only): the scrolling text on the welcome screen, as well as some dark gray UI elements, may be difficult to make out.
ℹ️ Use only one UI replacement + one cursor scheme at a time! Of course, you can also use them independently of each other. The theme archives also contain the color codes, so you can fine-tune them to your liking if you wish.
💙 Download:
Gruvbox Light Theme (38 MB): Mediafire | Mega | Simblr
Gruvbox Dark Theme (38 MB): Mediafire | Mega | Simblr
Gruvbox Colorful Theme (38 MB): Mediafire | Mega | Simblr
Gruvbox Cursors: Mediafire | Mega | Simblr
✨Related: my other UI mods.
Credits: cowplantcartel's Cloud UI recolor tool, Photoshop 2020 for some custom shapes, Gruvbox color palette.
This brand new Functional Payment Terminal works just like the Ticket Machine from The Sims™ 4 Businesses & Hobbies Expansion Pack — perfect for cafés, shops, or any modern setup. 💳☕💜
✨ Available now with early access on Patreon!
Join today to get this new item and support future CC creations — I’d love to have you on board 😊
NPC Fashion - is a configuration file for MC Command Center. It won't work without MCCC.
Compitable with the latest game patch.
If you are tired of ridiculously dressed NPCs, or you want your newly generated NPCs are being dressed at least not like weirdos and you are using MCCC, than this file is the solution.
This file contains:
1530 unique female outfits total;
1771 unique male outfits total;
341 unique female (elders) outfits total;
653 unique male (elders) outfits total;
133 unique female (child) outfits total;
245 unique male (child) outfits total;
263 unique outfits for infants.
How to install:
simply drop the file from the archive in MCCC folder and confirm replacement if needed.
In game:
Click on a Computer >> [MC Command Center] >> [MC Dresser] >> [Only Use Saved Outfits] :
**You must choose "Enabled" for MC Dresser to clean sims with outfits listed in the CFG file.
Click on a Computer >> [MC Command Center] >> [MC Population] >> [Population Settings] >> [Run Dresser] :
**You must choose "Enabled" for new sims to be generated with clean outfits.
Download here: NPC Fashion (SFS)
Warning! I have all EPs and DLSs. This means that if you don't have some clothes, which where used in this .cfg file, some outfits may be "broken" (missing bottom or top etc.).
I highly recommend using this mods to make NPCs in your game much more prettier:
NO MAKE-UP & NO ACCESSORIES ON RANDOMIZED SIMS by @simplyanjuta
PRESETS SELECTION FOR RANDOMIZED SIMS by @simplyanjuta
No Female Body Hair by YourFalseHope
African Male YA Template Fixes by @thefreshsims
This is a WIP project, it means that more outfits will be added.
Credits:
@deaderpoolmc - For the mod (MC Command Center)
@2cool4u_1 from LovesLab - for inspo and precise instructions
https://vk.com/thesimslab - for iparticipating in the update
@sssvitlanz @mmfinds @maxismatchccworld @alwaysfreecc thank you so much for sharing!
More samples of outfits, which newly generated NPC can wear under the cut:
I have been playing the sims 4 and using MC command center (MCCC) for years now but I only recently learned MCCC can be used to stop the invasion of the ugly townie outfits. For me this means no more time spending hours on making over townies because their ridiculous outfits break the immersion.
I will address three ways in which you can use MCCC to fix your townies, two are automated and together they fix all outfits, and one is manual. I explain how to use them in this post. All three of these methods use outfits saved by MCCC. Because saving these outfits is a lot of work, in the end, my document with saved outfits can be downloaded so you don’t have to go and save a bunch of outfits yourself! (No ad-link/SimFileShare). Because we all play in a different way, there are some different files to choose from. These outfits can be automatically used by MCCC if placed together in your mods folder. More is explained after the cut.
Note that these are not the only methods to fix ugly townies, you could also use files that disable ugly clothes for random, a mccc setting so townies will come from your library, etc. However, I won’t be addressing those methods here, because I like the method I will describe here the most. And this post is already super long :)
In my attempt to create more decent looking randomized sims, I went through the various body & facial presets (as well as eyebrows, beards and skintones) and picked those that, at least in my opinion, look decent on most sims, thus, hopefully, making for more decent looking randomized sims on average. In addition to the presets selection, I adjusted some parameters used for adding variation to the body presets. Kids and toddler presets are not included in this mod, and I also didn’t bother with occult specific presets.
Update as of August 1st 2022: Added the option to exclude body hair.
You can use this mod simultaneously with the mod "No Make-Up & No Accessories On Randomized Sims".
Download and more info below the cut.
Some elements I focussed on:
One thing I was trying to do are stronger and more natural looking facial features. For example, I went for stronger jaws and wider noses, but then also deselected a lot of the eye presets that look somewhat crooked or cartoon-like to me. I also selected the more smooth looking chins, cheeks and foreheads presets.
Eyebrows and beards also make a huge difference, in my opinion. I only left a few neutral options for both. This, by the way, also makes it more likely for a randomized sim not to have a beard. (Per default, the game just picks randomly from all of the beard options, therefore, almost all randomized male sims show up with a beard.)
And yep, the skintones. I think the texture of many skintones looks either patchy or is otherwise poorly made (although I'm not sure if this is partly an issue with certain graphic cards/computers). I actually deselected a bunch of the lighter skintones from the neutral and the cold panel, because they look somewhat unnatural to me with the very grey or even purple undertones. As well as a few others. (As you can’t disallow skintones for randomization like you can with other body presets, I used a workaround by reassigning those skintones as vampire skintones, so they won’t show up randomly on normal sims anymore.)
Besides, a huge frustration factor for me has always been the poor posture on (for the most part) male sims. There are actually only two male body presets with a decent posture. I used them (as well as a third one) but adjusted both to some degree to look more like the average human body. I also only used three of the female body presets and adjusted one of them (the skinny curvy one) to be a bit heavier than the default. Edit for clarification: I didn’t change the underlying ‘physical part’ (the mesh) of the preset but only changed some variables in the preset settings for the default fit/heavy (slider) values that are used when applying the preset for the first time. So there shouldn't be any impact on preexisting sims.
Overall I'm quite happy with the result for female sims and, well, I did my best for the male sims under given circumstances :D At some point I needed to call it a day, so here it is:
SFS | MF
I provide the mod as a zip file (you need to unzip it with a free program like WinRAR or 7-Zip) containing the following parts as package files:
All of those parts also work standalone and in any combination! (The files do not rely on each other.)
Recommended in addition:
No Make-Up & No Accessories On Randomized Sims
No Reaper Reward Eyes by Mrluigibear
You can also take a look at these outfit configuration files for MCCC: 1 | 2
Updates:
Update as of March 3rd 2025: Updated the Alien tag in Body Presets (other presets are not affected). The files referenced an outdated alien tag, preventing the body presets to show up in CAS for aliens. Also updated the alien tag in Body Hair, however, the tag there doesn't seem to make a difference. Excluded a beard from randomization that was added with the Life & Death pack.
Update as of July 23rd 2023: Update for patch 1.99/Horse Ranch EP to account for new presets as well as a new tag that was introduced for the Native American archetype.
Update as of August 1st 2022: Added the option to exclude body hair (5.) and updated the files 1. & 3. with items that were added to the game since the time when I created the mod.
Notes regarding the files:
The files with the deselected eyebrows, beards, body hair and skintones will count as cc and trigger the cc flag. Besides, the deselected eyebrows, beards and body hair will be also excluded for genetic randomization (other presets are not affected based on my testing). So I provide those files separately for easy removal (and in case you only wanna use some parts of the mod).
For more experienced users: You can also unmerge the body presets package file with S4S to receive the sub-files for body, cheeks, chins, eyes, headshape, jaws, mouths and noses as well as the tuning file, if you want to pick only certain parts of the mod here, as well, or adjust the files. (Half of this enterprise was actually looking up the items and organizing them into categories.) Please note, if you mess around with the files in S4S, don't save over the tuning file, it's a certain type of file that needs special handling when saving in S4S (I used a workaround so that the decimals would actually be saved correctly).
Clarifications, conflicts and TOU:
This mod only disallows certain items to be picked when a sim is randomized. All items are still "there" and can be picked manually in CAS.
I was asked how this mod affects genetics, so I'm adding this info here. I can only go by my observations as this part of the game code is not accessible to me but I didn't mess with anything specific to genetics. I'm assuming there must be some sort of mapping for inheritance as well as a random element to it. I didn't change anything about the inheritance part and nothing about how kids are randomized (in particular, I didn't exclude anything specifically for kids). So if there is a link/mapping between adult to kid presets or gen1 to gen2 presets, it shouldn't be affected by the mod. And based on my observations, presets that are excluded for randomization are still inherited. However, as mentioned in the notes above, I did notice that deselected eyebrows, beards and body hair seem to be excluded and are not inherited. Feel free to let me know if you notice anything different or peculiar though (so far, I'm not aware of any issues).
The "Body Presets Selection & Tuning" part (specifically the tuning part of it) will conflict with Menaceman44's Auto Shorter Teens mod. However, although the tuning file is one of the main parts of my mod, you can also exclude it if you would like to use the shorter teens mod at the same time.
The mod will also conflict with SimulForge by Crilender and probably any other mod overriding CAS presets.
Please, contact me in case you intend to use the mod or parts of the mod for other creations.
wow so this was probably (one of) the most ambitious projects i've ever worked on lmao.
introducing the plumbline pro collection! this set includes:
a base game phone override
2 deco phones (with a psd for customization)
phone charging wire
usb docking station
plumbline pro phone packaging box
everything is base game compatible although some phone swatches may require the high school years expansion pack. if you don't have the pack, they simply just won't appear.
known issues: there are two swatches that don't work properly? it's definitely an ea bug considering it also occurs on the ea default phone. 🥴 and remember, you can only have one phone override at a time!
sip & rustic wooden floors as recolorable patterns.
I've always been a really big fan of the sip & rustic (13pumpkin) floor conversions by cakenoodles, but I don't often use them because they aren't recolorable and I'm very pedantic. I turned them into a pattern + made them recolorable so I could use them in a build, and I'm sharing in case anyone else wants them too.
all I've done is mess with these in photoshop to make them recolorable; full credit goes to cakenoodles & the creators they converted these floors from in the first place.
comes with both horizontal and vertical versions of both patterns.
have you guys noticed that I name all of my lookbooks after songs?? I know it's so random but music always strikes inspiration for me.
cc links below the cut!!
this is the third lookbook on my page (it's kind of more of a haul tbh) and the one that I've probably spent the most time on so I hope everyone enjoys the hairssss!!
*removed the 8th hair because the dl link was taken down :(*
tysm to these cc creators for the amazing content: @pandelabs @shimydim @rollo-rolls @gruesim @wingssims @criisolate @daerilia @agnelid @faerielandsims
also, thank you, @sussimmin , for helping me w sorting the hairs!!! you're the best <333
You can find all the links (in order) to this swim cc down bellow:
1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14.1 - 14.2 - 15.1 - 15.2 - 16.1 - 16.2
💕thanks to the lovely cc creators @meochicc,@rollo-rolls, @billsims-cc, @liegt, @rstarsims3 and @blamseastore.
The Sims would be unplayable without you all ✨🤍
A few days ago I was making some MALE SIMS, when I noticed I kept using the same TWO facial hairs OVER AND OVER. In need of some more VARITY I create 5 NEW FACIAL hairs that are a must have in your COLLECTION. So, I present to you THE VAULT.
TIP: Layer THE BLUFFIN' 5 O'Clock shadow accessory to create EVEN MORE looks!