Made this post about 15 minutes after the repair guy who fixed the pump on my dishwasher packed up his tools and left, as the dishwasher was whirring along doing my dishes from that morning.
He said the exact same thing, which I did not know before that, so spreading this knowledge.
Next up someone is going to claim that the Narnia series isn't kids books.
Kids books is probably not the best way to word it, you can enjoy them at every age, including your childhood, as you get older you may find new truths in them, but they're still good for any age.
Today round ass puppy revealed to me, exhausted, at the end of my rope, that her training wasn't working not because she didn't understand, she did, she did, but instead because treats, chicken, turkey and pork apparently weren't enough motivation. She began obeying every word with startling accuracy as soon as she was offered something else. Doing backflips and stunts with pyrotechnics as prompted for the promise of a pea. A pea. She's a dog. A pea. A pea. A pea. I have to carry peas around now. On my person. Personal peas. 🫛 peas
Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?
To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:
SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!
Ren'py (and also a link to it if you click here do it):
THE visual novel software. Comic artists, look no further
✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles!
✨Cons: None really <3
Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup
Twine:
Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want)
✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch)
✨Cons: You can add pictures, but it's a pain.
Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity
Bitsy:
Little topdown games!
✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small!
✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing!
Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty
RPGMaker:
To make RPGs! LIKE ME!!!!!
NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post.
✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here!
✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale!
Some games to look at: Ib, Hylics, In Stars and Time (hehe. I made it)
engine.lol:
collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden!
NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?
✨more advice under the cut. this is Long ok✨
ENGINES I KNOW NOTHING ABOUT AND THEY SEEM HARD BUT ALSO GIVE IT A TRY I GUESS!!!! :
Unity and Unreal: I don't know anything about those! That looks hard to learn! But indie devs use them! It seems expensive! Follow your dreams though! Don't ask me how!
GameMaker: Wuh I just don't know anything about it either! I just know it's now free if your game is non-commercial (aka, you're not selling it), and Undertale was made on it! It seems good! You probably need some coding experience though!!!
Godot: Man I know even less about this one. Heard good things though!
BUNCHA RANDOM ADVICE!!!!
-Make something small first! Try making simple: a character is in a room, and exits the room. The character can look around, decide to take an item with them, can leave, and maybe the door is locked and you have to find the key. Figuring out how to code something like that, whether it is as a fully text-based game or as an RPGMaker map, should be a good start to figure out how your software of choice works!
-After that, if you have an idea, try first to make the simplest version of that idea. For my timeloop RPG, my simplest version was two rooms: first room you can walk in, second room with the King, where a cutscene automatically plays and the battle starts, you immediately die, and loop back to the first room, with the text from this point on reflecting this change. I think I also added a loop counter. This helped me figure out the most important thing: Can This Game Be Made? After that, the rest is just fun stuff.
So if you want to make a dating sim, try and figure out how to add choices, and how to have affection points go up and down depending on your choices! If you want to make a platformer, figure out how to make your character move and jump and how to create a simple level! If you just want to make a kinetic visual novel with no choices, figure out how to add text, and how to add portraits! You'll be surprised at how powerful you'll feel after having figured even those simple things out.
-If you have a programming problem or just get confused, never underestimate the power of asking Google! You most likely won't be the only person asking this question, and you will learn some useful tips! If you are powerful enough, you can even… Ask people??? On forums??? Not me though.
-Yeah I know you probably want to make Your Big Idea RIGHT NOW but please. Make a smaller prototype first. You need to get that experience. Trust me.
-If you are not a womanthing of many skills like me, you might realize you need help. Maybe you need an artist, or a programmer. So! Game jams on itch.io are a great way to get to work and meet other game devs that have different strengths! Or ask around! Maybe your artist friend secretly always wanted to draw for a game. Ask! Collaborate! Have fun!!!
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
Seriously cannot recommend GBStudio enough for beginners, it makes making a gb/gbc game pretty simple, it's also FOSS (free, open source software) and the devs in my experience are very responsive as is the community
A quick and easy to use drag and drop retro game creator for your favourite handheld video game system.
Worth noting that ren'py and gb studio will happily let you add whatever ridiculous code you want on top of their frameworks. GB Studio will straight up dump the entire engine as a CMake project if you want to work in assembler or C, so if you don't like the way something works you can change it.
A while ago, I made a doc filled with pretty much evwry cheap and free resource I could find for game dev, and Im still working on it. Highly reccommend checking it out.
One year ago today I posted this miniature Star Wars Andor inspired photo I created. Shot practically using real figures, lighting & a couple of broom heads to create a crop field and a few perspective cheats.
Soccer can unite people across the world — but also bring out the worst in them.
"The World Cup is a global stage for Black excellence that has led to unforgettable moments, like Cape Verde’s goalkeeper Vozinha becoming a national hero and France’s Kylian Mbappé dominance.
For Black fans, watching Black players win can feel like their own victory. “It’s like a very long-distance family reunion,” said Greg Jackson, an Atlanta-based co-host of “For The Culture UTD” podcast, about watching games with fans across the Black diaspora. “Being able to see that all up close. This feels like this is a part of me.”
During matches, players scoring goals can unite people under one identity –– but it can also bring out the worst in humans, particularly toward Black players and fans.
After the Argentina vs. Cape Verde match, FIFA, soccer’s global governing body, said it was investigating an incident in which racist abuse appeared to be shouted at Black U.S. YouTuber Darren Jason Watkins Jr., better known by his handle “IShowSpeed,” by a supporter in the stands. In a separate incident, Paraguayan senator Celeste Amarilla posted a since-deleted racist screed against France’s Kylian Mbappé. Mbappé later condemned her as a “despicable woman” that is “unworthy” of her position.
Kyle Carr, a Wisconsin-based soccer fan, said he expects what happened to IShowSpeed to happen to other Black fans in the stands too. “It’s just really upsetting that he faces that in the biggest stage,” he said.
To share the range of experiences, HuffPost asked a variety of Black fans to share the unique joys and frustrations with being a Black soccer fan during this year’s World Cup."
Black Fans Share The Radical Joys And Frustrations Of Watching This Year's World Cup, by Monica Torres
It's been rough, even from the outside, but there's been a lot of joy, too! I been rooting for everybody Black, and I will continue to do so 🩷