ゼルダの伝説: ムジュラの仮面 Zeruda no Densetsu: Mujura no Kamen Nintendo 64 2000
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@nintendo-retro
ゼルダの伝説: ムジュラの仮面 Zeruda no Densetsu: Mujura no Kamen Nintendo 64 2000
64DD Modem N64 Control Deck 64DD N64 Mouse RANDnet Utility Disk RANDnet DD Keyboard
1995
64DD 64 MB Magnetic Disk
2022 Game of the Year Countdown 2. Panel de Pon Intelligent Systems Super Famicom, 1995
Yeah! FAIRIES!
In early January, @studentofthors said she wanted to try this game. I’m not into puzzle games, but I said I’d give it a shot. Between being completely lost and being stomped into the dust, I somehow developed a love for everything this game offers. Gorgeous visuals, overflowing charm, bright colors, funky bass guitar, and a depth to gameplay that far outreaches my humble skills. Panel de Pon is the greatest puzzle game I’ve ever played, and nothing else even registers on the scale.
Let’s start with the visuals. This game is so gorgeous, it’s hard to believe it’s a Super Famicom game. It has highly detailed and animated sprites, each one distinct from the others and displaying each fairy’s personality with the many reactions during games. The backgrounds are also gorgeous, and I just cannot understand why new Puzzle League games have removed this sort of thing. Just look at them!
Everything about this game is charming and upbeat. Positivity is kind of my thing, so seeing a character like Lip is really fun for me. And all of the fairies have detailed and colorful backgrounds.
Even the bad guys have a sort of charm to them. Thanatos is supposed to be scary, but some of his sprites are just ridiculous.
I cannot get enough of the music from this game. Neris’ theme is calm and relaxing, with a really funky slap bass beat when the panic theme kicks in. Flare’s theme is probably the most invigorating tune. Ruby has a great theme, too. And Walking on a Rainbow is one of my all-time favorite credits tunes. It’s just so calming and reassuring.
So, as everyone likes to point out, this game came West as Tetris Attack, rebranded as a Yoshi game. There was an N64 sequel planned, which ended up being rebranded as Pokemon Puzzle League, and while it did eventually get released on a Japan-only puzzle collection for GameCube, it seems like the developers had only one goal in mind for the series: remove ALL charm from sequels. No fairies anymore for Puzzle League games. This is supremely sad for me and honestly kills all desire for me to play the newer versions. I do like the actual puzzle gameplay, but the rest of the game was what really enticed me to begin with.
I cannot even begin to describe the gameplay to this game because it is so deep and complex. However, the basic concept is so simple, you can grasp the goal of the game in mere seconds. Yet, even after a year of playing this game, I’m probably considered barely even intermediate level. Watching tournament finals absolutely blows me away every single time. I’d lose to these people in literally 10 seconds. It’s absurd.
The VS mode is probably where the most fun can be found, as you can do the story mode against CPU opponents, or fight your friends. But there is an endless mode where you can go for a high score, and there is also a 1P puzzle mode where you are given a puzzle and must solve it within a certain amount of moves. There are an astounding 120 levels to this 1P puzzle mode. This game is 27 years old. I love it.
With the addition of this game to the Nintendo Switch Online subscription, you can play it online against anyone in the world. This was how I initially tried the game out, and it’s probably the best thing that ever happened to Panel de Pon. So many people are discovering the game this way, and are able to play against other people online. I even ordered a physical copy from Japan and swapped the board for a donor cart to be able to play it on my SNES. I brought it into work and we’re currently working on an interdepartmental tournament on break time!
In the past year, I have gotten no fewer than seven people hooked on this game. I guess it’s similar enough to Candy Crush that people took to it quickly, but then stuck with it because it was more interesting and deeper. Take a break from your normal game rotation and check out something different.
‘Nintendo Ultra 64 - “You Can’t Buy This”‘
[N64] [UK] [MAGAZINE] [1996]
“Nintendo has announced further details on the specifications of its Project Reality 64-bit game system , which it is making in partnership with Silicon Graphics , the computer-graphics powerhouse whose best-known work was on the movie Jurassic Park. One of the surprises is that the system will continue with cartridge-based software. “ The choice we made is not cartridge versus CD,” Peter Main, Nintendo’s vice president of marketing, explained, “it’s silicon over optical. When it comes to speed, no other format approaches the silicon- based cartridge.
In creating what Nintendo bills as “the most realistic games ever,” each cartridge will contain a minimum of 100 megabytes of data, five to six times more than current SNES games, yet still remain in the same price range as 16-bit carts. According to Nintendo, Project Reality will be rolled out in arcades late this year, with a worldwide introduction for the under- $250 home version slotted for 1995.” ~GamePro, May 1994 (#58, pg. 170)
Source: Computer and Video Games, February 1996 (#171) || Internet Archive; Jason Scott
Official 3D renders from Super Mario 64 (Nintendo EAD, 1996)
real beta
Nintendo Space World 1995
Paper Mario features "miss" animations for enemy attacks that can only be seen when using the Close Call, Pretty Lucky or Lucky Day badges and the "lucky" message activating on that particular attack.
While most attacks simply go past Mario, for some attacks, special animations were created to create more humorous scenarios. If the lucky badges activate when a Bob-omb uses its exploding attack on Mario, it will trip and explode before reaching him, as shown in the footage.
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Nintendogs Promo on a 1951 Volkswagen Dogmobile (2005)
Baby Yoshi artwork ‘Super Mario World’ Super Nintendo
1993年
The Mysterious Murasame Castle (1986 - Famicom - Nintendo EAD)
The Mysterious Murasame Castle OST
The Mysterious Murasame Castle (1986 - Famicom - Nintendo EAD)