Hidden Occult Challenge
INSPIRED BY THIS CHALLENGE by squeamishsims.tumblr.com
OVERVIEW
As an occult sim, you have never felt in tune with your fellow occult sims. The older you get, the less your surroundings excite you the way that they did when you were small. Everything about the lifestyle you have lived feels off. Are you supposed to feel this way about your family? About your lifestyle? About yourself? You might not know the answers right now, but you need to find out what your reality is outside of the occult lifestyle. Maybe you run away as a teen to blend in with the townies or you are tasked with colonizing them (i suggest this challenge for added gameplay complexity). Either way, you try keeping your occult identity as secret as possible. It shouldnât be too hard to assimilate into townie culture, should it? Oh, Watcher, I hope I wonât have to wipe the whole planet for my mistakes.
TIPS
Use this spreadsheet to track your skills and what you unlock.
Use this Google Doc to easy view the challenge.
General and skill rules are listed below.
To complete certain aspects of the game, you must reach certain skill levels because you are trying to assimilate to townie culture.
Your sim starts with limited knowledge on how to take care of yourself, learning most of your life skills as a teen.
Tag me so that I can see your sims and cheer you on!!
RULES
Your sim must be an occult sim.
Any sims in your household (if you choose to have multiple occult sims for a colonization storyline) must be in the teenage life stage.
Move into an empty lot and cannot move out until you are a young adult.
You must start with 0 simoleons after buying your plot of land. You can do so by opening the cheats menu with ctrl + shift + c, entering âtestingcheats onâ, and then money â0â. You will need this money cheat to deduct money from your simâs bank account in the future.
Your sim must keep their occult nature, well, occult from townies. This could look different for all occults: aliens must wear disguises, vampires cannot drink blood in front of others, and werewolves or mermaids cannot be seen in those forms.
If any townies catch your sim in a state of the occult, make sure that they are dealt with. You can wipe their memories, hold them hostage, or kill them. Be creative :)
Luckily, your sim does not need to be hidden around townies all the time. When your sim reaches good friends status with a townie, your sim can choose to show them your true nature. Close friends will accept you no matter who you are. However, if you and that townie are no longer good friends, then refer back to rule 5.Â
If your sim loves to travel, you must buy a $100 taxi ride every time you leave your neighborhood. Once you have a bike, you wonât have to ride a taxi in town.
If you leave for another town, you must be a $200 bus pass until you have a full-time job (the assumption is that you own a car with a full-time job or you can have someone from work carpool with you.
You start your new life with the same outfit for every outfit with minimal changes (e.g. no shoes on for the swimming outfit). If you want a new outfit, you must buy your outfits on Trendi or at the ThriftTea. If you do not have High School Years, then pay $200 per new outfit.
Keep Simple Living Turned on.
You will be living off-the-grid until you pay to turn on utilities. Turning on utilities will cost your sim $200. You will need utilities turned on to start building.
For every lot trait you add, you must add a lot challenge. If you already have lot challenges from earlier, they do not count towards this.
The only furniture allowed on your lot is outside furniture, portable furniture, and anything you build! Anything from Outdoor Retreat will be extremely useful! Any other kind of furniture can be purchased or fabricated once you build your home.
Before you can build your home, you have to buy a building permit for $750 and utilities turned on. Your initial micro home must be 32 tiles or less. If you have Tiny Living, then change your lot into a tiny home residential. If you want to upgrade the space, you must pay for each upgrade: $1,000 for a tiny home (64 tiles), $1,500 for a small home (100 tiles), and $2,000 for anything bigger than 100 tiles.
To own pets or animals, your sim must have built a home and built a fence for their enclosure.Â
To sell items, your sim can vaporize them with their phones.Â
Before you reach the necessary levels to go to high school, you can drop out of high school, use a mod, or remove the âgo to schoolâ interaction every day. If you have High School Years, your sim will drop out of school by interacting with the principal or by skipping class enough that you fail out of high school. If you drop out, then you will be unable to return to high school and will need to get a degree online as an adult.
Skill-based Rules
To interact with other townies, you must earn Charisma Level 3. This includes buying and selling from stalls.
To interact with other occult sims that arenât your own, you must reach Charisma Level 5. Learning the townie language is hard enough, but each occult has its own language and set of social norms that need to be learned.
To be romantic with any sim, your sim must reach Charisma Level 6.
To get engaged and married, your sim must reach Charisma Level 8.
To have any kind of job, your sim must reach Charisma Level 4. At this point, they know enough of townie culture and language to work at a job.
In addition to buying a building permit, your sim needs to build their home. To do so, your sim must reach Handiness level 3 and Logic level 3.
Before changing your home from a tiny home residential to a normal residential, your sim must reach Handiness level 6 and Logic level 6. Building a tiny home requires similar but distinct skills from building a normal, neighborhood home.
Your sim cannot go to high school as a teen until they reach Research & Debate Level 3, Charisma Level 3, and Writing Level 3. These are all the basic set of skills needed to be in high school. You cannot join an after school activity.Â
If your sim wants to go to University, they will need Research & Debate Level 5, Logic Level 5, and Charisma Level 5 as well as earning an A in high school.Â
You cannot change the color of the furniture you purchase until you reach Painting Level 3.
When you reach Painting Level 5, you can start working on any other creative skill (e.g., photography)
Out of fear of giving other sims food poisoning, other sims cannot eat meals you make until you reach Cooking Level 5.
OCCULT Rules
Depending on the occult that you choose, you must use the trait, start with the perk, and follow the rule for your occult sim
Alien
Trait: Maker
Perk: Start with Logic Level 2
Rule: Only allowed to purchase the furniture that you cannot fabricate.
Werewolf
Trait: Glutton
Benefit: Start with Fitness Level 2
Rule: Not allowed to eat produce (i.e. fruit, vegetables, and herbs)
Vampire
Trait: Gloomy
Perk: Start with Acting Level 2Â
Rule: Hold hostage anyone that you drink from then and kill them after a week after you kidnapped them.
Spellcaster
Trait: Hot Headed
Perk: Start with Herbalism Level 2Â
Rule:Â You can either make potions or do spells. NOT BOTH
Mermaid
Trait: Vegetarian
Perk: Start with Singing Level 2
Rule: Not allowed to fish or raise insects (i.e. bees and the critter box from Eco Living)
Plantsim
Trait: Loves the Outdoors
Perk: Start with Gardening Level 2
Rule: Not allowed to be outside when it is cold.
















