Week 11: Kitten
https://redye.itch.io/kitten
I modelled a kitten and wanted to make it explode and then I had a bad conscience so I wanted to animate it with morphshapes and that didnât work so I rigged it and animated it and then I realized I used the wrong exporter and with the other exporter actually supported morphshapes and then I only had 3 days left with no clue what game to make... I still donât. In the end I made the cat walk around and scripted two small systems to generate flowers and trees and decided thatâs enough of an environment for the player to have fun.
What went well:
it looks pretty cute I guess
the random generation - especially with a texture as mask - worked very quickly and successfully
I managed to put some purpuse into it... I guess
What didnât go well:
TIMEMANAGEMENT - like I said... I just ran with it... and not very fast at that
in the end I also didnât have much time for balancing
I had massive performance issues and compatilitity issues with several systems - that fixed itself when I downgraded, but I needed a few days to realize that
there isnât much âfun gameplayâ in the game since I never managed to set it as a direct goal and I think in this case itâs bad (I wanted to make it a fun game in the beginning and failed)









