Keni
Alisa U Zemlji Chuda
taylor price
will byers stan first human second
Cosimo Galluzzi

Discoholic 🪩
DEAR READER
we're not kids anymore.
RMH
wallacepolsom
TVSTRANGERTHINGS
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Peter Solarz
Claire Keane

JVL
dirt enthusiast
tumblr dot com
Not today Justin
$LAYYYTER

祝日 / Permanent Vacation

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@paolodebonis
(via Perturbator - "Sentient" [Music Video - UNCENSORED - "The Uncanny Valley"] - YouTube)
https://youtu.be/DJwNoaCN0TY
(via First Home Robot - Pepper Robot Commercial with CC - YouTube)
Non potete vivere senza la tecnologia, ma nella fretta di uscire di casa vi capita spesso di dimenticare il vostro smartwatch o il braccialetto fitness ...
(via Il primo cyborg vivente al mondo: è la rosa-cyborg - Digitalic)
(via New Channel 4 Brand Identity | Compilation - YouTube)
X-Fingers by Didrick Medical Inc.
Un gruppo di ricercatori ha creato in laboratorio un polimero capace di bloccare anche le emorragie piĂą gravi e salvarci la vita.
The year is 2029, and mechanically augmented humans have now been deemed outcasts, living a life of complete and total segregation from the rest of society. Now an experienced covert operative, Adam Jensen is forced to operate in a world that has grown to despise his kind.
This week, 30-year-old Russian man, Valery Spiridonov, announced that he will become the subject of the first human head transplant ever performed, saying he volunteers to have his head removed and installed on another person’s body. If this sounds...
Valery Spiridonov says he will put his trust in Dr Sergio Canavero as the computer scientist, 30, was born with muscle-wasting Werdnig-Hoffman disease and desperately wants a new body.
Animation in music videos has exploded in the last few years. Here's a selection of 25 of the best animated videos - plus a few that didn't quite make the cut!
Michel Houellebecq
" Amate il vostro passato o odiatelo, ma che resti presente ai vostri occhi. Dovete acquisire una conoscenza completa di voi stessi. Così, a poco a poco, il vostro io profondo si distaccherĂ , scivolerĂ sotto il sole; e il vostro corpo rimarrĂ sul posto; gonfio, tumefatto, irritato; maturo per nuove sofferenze. La vita è una serie di test di distruzione. Superare i primi test, essere bocciati agli ultimi. Fallire la propria vita, ma fallirla di poco. E soffrire, sempre soffrire. Dovete imparare a sentire il dolore attraverso tutti i vostri pori. Ogni frammento dell'universo deve essere per voi una ferita personale. Però dovete restare vivi, almeno per un certo tempo. " - La ricerca della felicitĂ
MEMEX | Duologue from Marshmallow Laser marshmallowlaserfeast.com analogstudio.co.uk fbfx.co.uk duologuemusic.co.uk BTS PHOTOS: bit.ly/MEMEX-BTS-Photos A 3D study of mortality exploring new photographic processes, in this case photogrammetry. In collaboration with Analog, FBFX and the band Duologue, this project is the beginning of a deeper study into filmmaking for the virtual reality environment. We worked with FBFX and their amazing 94-camera high resolution scanning rig, to create a full body scan of model Beryl Nesbitt. The scans then went to MLF’s long-term VFX collaborators Analog where they snatched a magical moment of the sunset through a window (the Analog Studio toilet), as a spherical panoramic HDR photo. These 2 photographic processes combined in 3D software where the toilet sunset illuminated Berlys Photo scanned form. We wanted to go beyond the limits of the audience’s eyeballs - using 3D to reveal different perspectives on the human form. After Analog received the high res models from FBFX they started to build realistic shaders for the skin. Obviously the eyes are extremely important in making a 3d person look realistic so Analog built their own layered eyes and tear ducts. Another thing they added was subtle hairs on the body. Since beryl is "returning to dust" analog also had to sculpt alternative versions where she was covered in an ash like material. Extra to the main model they also created all the additional pieces for the video like cloth and the rose. Once we had decided on camera moves and light positions every scene was lit, rendered & comped in house at Analog. Taking this level of detail to realtime VR environments is our next challenge.