Leandro Erlich: Pulled by the Roots (2015)
No title available

if i look back, i am lost
Lint Roller? I Barely Know Her
One Nice Bug Per Day
wallacepolsom
No title available
Peter Solarz

pixel skylines

Kiana Khansmith

⁂

祝日 / Permanent Vacation
Not today Justin

No title available

blake kathryn
he wasn't even looking at me and he found me
Xuebing Du
occasionally subtle

★
trying on a metaphor
Cosimo Galluzzi
seen from Germany

seen from Türkiye
seen from United States

seen from Malaysia

seen from China

seen from Malaysia
seen from Türkiye

seen from United Kingdom

seen from United States

seen from Malaysia
seen from South Korea

seen from United States

seen from Malaysia
seen from Singapore
seen from Malaysia

seen from Poland
seen from United States

seen from United States

seen from United States
seen from T1
@parasitized
Leandro Erlich: Pulled by the Roots (2015)
The exposed neck: from the accessory nerve (emerging) to the vocal fold. © Mosby/McMinn
honestly touching its halo inappropriately is so last year. i mean its got classic appeal i get it but like. the new cool thing everyone's doing to their pet angel is wrapping its halo in a faraday cage. aluminum foil works if there are no gaps. then in the absence of the light and connection, you guide it through an accelerated corruption arc. where it leans on your own false light instead slowly growing accustomed to its truths. and then once it's at the edge of falling right when you start to see horns budding and wings tinging black, you take the cage off all at once really quickly. and you get to watch it snap back and forth between the two competing states of self like a spring door stop that someone yanked. it's really cute.
Alpine Road, Merrillan, Wisconsin.
TTRPG School: Required Reading
This is an alphabetical list of writing on tabletop games, video games, games broadly, and a few adjacent topics. It is required reading. I am not agreeing with anything by having it on this list. Some of the works feature bibliographies and links to other works which they are referencing or in conversation with. Read those if you can. There are works I wanted to include on here but have been taken off of the internet, and I was unable to find them elsewhere beyond my hard drive.
You should read the following (just one a day or one per week, and maybe write a little personal response to it):
About Games and Beings Serious & Why Do Things Have Outlines, Bateson - https://garadinervi-repertori.blog/post/639473512034222080/gregory-bateson-1972-metalogue-about-games, https://garadinervi-repertori.blog/post/166320033101/gregory-bateson-why-do-things-have-outline
Against Procedurality, Sicart - https://gamestudies.org/1103/articles/sicart_ap
Anti-Canon Worlds and the UVG, Rejec - https://www.wizardthieffighter.com/2019/anti-canon-worlds-and-the-uvg/
Avoiding Inapt Discussions in RPGS, Prescott - https://blog.trilemma.com/2023/07/avoiding-inapt-discussion-in-rpgs.html
Bleed: The Spillover Between Player and Character, Bowman - https://www.nordiclarp.org/2015/03/02/bleed-the-spillover-between-player-and-character/
Blorb Principles, snan - https://idiomdrottning.org/blorb-principles
Boot Hill and the Fear of Dice, Rutskarn- https://www.chocolatehammer.org/?p=5773
Don’t Incentivize Ethical Behavior, Siew - https://slowlorispress.com/post/742713305722961920/dont-incentivise-ethical-behaviour
Game Design is Mind Control, Crane & Sorenson - https://genesisoflegend.podbean.com/e/episode-21-%e2%80%93-game-design-is-mind-control/
Homo Ludens, Huzinga - https://merton.bellarmine.edu/files/original/b0899cfad820ab8ad7033952b7a022ba1d7cab9d.pdf
Inevitable Architecture, Woods - https://lebbeuswoods.wordpress.com/2012/07/09/inevitable-architecture/
Libre Baskerville Jam - https://itch.io/jam/libre-baskerville-jam
Morality Play, Pokey - https://myfriendpokey.tumblr.com/post/183941596800/morality-play
Moralizing and Manipulating in TTRPGs, IdleCartulary - https://idlecartulary.com/2023/09/02/moralising-and-manipulation-in-tabletop-roleplaying-games/
New Simulationism, Sorenson - https://samsorensen.blot.im/new-simulationism
On Romantic Fantasy and the OSR, Manola - https://udan-adan.blogspot.com/2015/07/on-romantic-fantasy-and-osr-d.html
Playing to Win, Maz - https://www.alicemaz.com/writing/minecraft.html
Revisiting GNS, Baker - https://lumpley.games/2025/04/07/revisiting-gns/
Rules Elide and its Consequences, Sinclair - https://web.archive.org/web/20230401204032/https://cohost.org/jared-sinclair/post/1211889-rules-elide-and-it
Sinistar or: How to Play Games Wrong, Joel - https://youtu.be/OFbhDs_8k1A?si=DGo4y1U3xr_8Qq0z
System Does Matter, Edwards - http://www.indie-rpgs.com/_articles/system_does_matter.html
Systems of Relation, Dragon - https://possumcreek.medium.com/systems-of-relation-c3b27fc4cc99
Ten Manifestos, Harmony Zone - http://harmonyzone.org/ManifestoJam/TenManifestosForGroupsOfNoPeople.html
The Artist is Absent: Davey Wreden and the Beginner’s Guide, Danskin - https://youtu.be/4N6y6LEwsKc?si=DMFViwSTOOa4W6PY
The Big Three, Sorenson - https://memento-mori.livejournal.com/175828.html
The Forms and Fluidity of Game Play, Nguyen - https://gamephilosophy.org/pcg2014/wp-content/uploads/2014/11/C.-Thi-Nguyen-2014.-The-Forms-and-Fluidity-of-Game-Play-PCG2014.pdf
The Hidden Art: Slouching Towards A Critical Framework for RPGs, Laws - https://web.archive.org/web/20080625014524/https://www.rpg.net/oracle/essays/hiddenart.html
The Impermanence of Art, Bissette - https://web.archive.org/web/20241114224733/https://cohost.org/chrisb/post/2011604-the-impermanence-of
The Monomyth Thread, Libre, Kazumi & Udernation - https://bigstuffedcat.itch.io/the-monomyth-thread
Thinking About Formal Incentive, Marcia B - https://traversefantasy.blogspot.com/2023/09/thinking-about-formal-incentive.html?m=1
What are assumptions about how to play an OSR adventure that you think might not be commonly held as desired?, Scrap Princess - https://campaignwiki.org/wiki/LinksToWisdom/What_are_assumptions_about_how_to_play_an_OSR_adventure_that_you_think_might_not_be_commonly_held_as_desired%3f
What is a Game?, Suits - https://web.archive.org/web/20061010064123/http://www.stsintl.com/articles/whatisagame.html
What Should We Do With Our Games?, LeMieux & Boluk - https://alt254.itch.io/what-should-we-do-with-our-games
I put this list together in response to seeing a lot of the same arguments and discussions happening in regard to system-matters discourse, and it’s thinly veiled offshoots. The original goal was to ask people to understand both sides of the discussion and the reasons for pushback against both sides. After compiling, it now comprises more than just history and the goal is simply education and the sharing of ideas.
Hope you get something from it,
Snow
(x)
There's something about lazily studying Mandarin Chinese that's made language learning seem far more approachable. It would be cool to be fluent one day, but I've always been clear with myself that I don't have an actual goal with this besides maintaining a streak in my language app for a certain amount of days. I can quit whenever I want, which is remarkably good at making me not quit. Sometimes I have days where I study Chinese for hours because I'm having a good time, but mostly I'm lazily plucking at this language for sometimes literally a one minute a day. After a year of doing that, even though Chinese is so difficult and different from English, it turns out I can still get from knowing absolutely nothing to knowing slightly more than nothing in a pretty short period. An incredible jump in knowledge with not that much work. In fact, the gap between English and Chinese is so vast that microscopic progress feels incredible. When I have to write out literally any pinyin by memory, and I get 75% of the letters and none of the tones correct, I feel like a genius. Today I almost spelled 音乐会/yīnyuèhuì correctly on my first try, and I wanted to call everyone over to see how I effortlessly nailed two-thirds of it.
It's much more encouraging than any of the "easier" languages I've studied. My primary emotion when studying Spanish was embarrassment that I was still so bad at Spanish. Meanwhile, now I'm like, "If I can suck at Chinese, I can suck at anything," which is very inspirational because doing something really, really badly means that you are in fact doing it. I saw an ad for Hebrew language learning course and had the realization that I could probably get really, really, really, really bad at Hebrew in what, a couple months? The thought made me very excited. I could get horrendous at any language in a couple months. I could get horrendous at anything. With a little time and not that much effort, I could nail two-thirds of shooting a basketball. The sky's the limit, but if you don't care about getting all the way up there, one inch off the ground can still be pretty impressive.
‘Romeo and Juliet’ by William Shakespeare Illustration by Alexandra Semenova
FRUITS & FLOWERS, A TRANSPARENT PNG PACK – (free resource)
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Some stripey jumpers I’ve designed and knit recently :]
"CORNER OF BOOTH SEATS IN THE CAFETERIA" (2006), MISERYLINGERS
first rule of parasite infection is to have fun and be yourself
second rule is to start being something else
producing blocks
Steve Chase's garden dinner pavillion at his own home, realised around 1984.
Dissecting Machine
Jean Tinguely
1965
Late teens/early twenties bridal gown with a strange collar which seems to be attached to the veil. From Pinterest.