Window-Like Clock, Caleb Woodward 2022
Noah Kahan
KIROKAZE
almost home
Cosimo Galluzzi

Kiana Khansmith

Love Begins
Lint Roller? I Barely Know Her

No title available
The Stonewall Inn
2025 on Tumblr: Trends That Defined the Year
Monterey Bay Aquarium

tannertan36
cherry valley forever

Jar Jar Binks Fan Club
occasionally subtle
noise dept.
Keni
will byers stan first human second
🪼
PUT YOUR BEARD IN MY MOUTH

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@portpholio
Window-Like Clock, Caleb Woodward 2022
Window-Like Clock, Caleb Woodward 2022
Creature’s Stare
Creature’s sleep
Oil Station
2021 02 12
Line through Radiant Field
2021 01 29
2020 12 05 Objects In View (animation)
Dog’s Wall
2020 10 04
Winning entry - Architecture for Dogs design competition at Japan House London. Selected by Tim Marlow, Head of the Design Museum
“Dog’s Wall” is a plywood wall cover that offers a cosy hideaway for a dog as well as playful shelfing for its human companion. Within the wall are several openings through which the dog can perch itself to observe the room and interact with its owner, as well as more secluded spots to allow a dog a comfortable personal space. Holes in the wall where the dog can stick its head out offer opportunities for playful interactions, while integrated storage and shelving space creates a practical function. By combining the human’s and dog’s space within a home and creating a “shared” environment, the world of human and dog are integrated in a more equal dynamic than Pet and Owner.
Tim Marlow’s Comments:
“ I like the good use of space and the idea of the dog as spectacle and spectator… framed high up on the wall like a living sculpture!”
Dog’s Wall
2020 10 04
Winning entry - Architecture for Dogs design competition at Japan House London. Selected by Tim Marlow, Head of the Design Museum
“Dog’s Wall” is a plywood wall cover that offers a cosy hideaway for a dog as well as playful shelfing for its human companion. Within the wall are several openings through which the dog can perch itself to observe the room and interact with its owner, as well as more secluded spots to allow a dog a comfortable personal space. Holes in the wall where the dog can stick its head out offer opportunities for playful interactions, while integrated storage and shelving space creates a practical function. By combining the human’s and dog’s space within a home and creating a “shared” environment, the world of human and dog are integrated in a more equal dynamic than Pet and Owner.
Tim Marlow’s Comments:
“ I like the good use of space and the idea of the dog as spectacle and spectator… framed high up on the wall like a living sculpture!”
Digital environmentÂ
2020 05 27
Data lattice repair VR tool ( mechanics demonstration ) [ Music by Osa Uveine ]
More information HereÂ
VR Puzzle game concept mockup -
Demonstrating the player’s ability to use their tool to move data groups around and form links between red data points.
More information here.
Unappliance ObjectÂ
2020 03 27
VR Puzzle game concept mockup -Â
The concept of the game is that the player is a data Archaeologist in an archive restoration software VR environment in the distant future, creating lattices from fragmented pieces of excavated data ( each "+" ), defragmenting these lattices into the correct patterns, and connecting these lattices together to restore ancient files (images, video, 3D scanned objects).
Through the course of a game, a narrative of the past is pieced together from these digital artefacts.
This video demonstrates the player connecting completed lattices together using their 3D cursor (red box) at connective points ( hyperlink blue coloured data points ) to create a complete lattice array of a digital artefact.
Logo [Drum and Bass]
2020 03 11
Cumulus
2019 12 29
Logo [Chime]
2019 11 25