grug dont have to change!
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we're not kids anymore.

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@poshestpotato
grug dont have to change!
the puirpose of a spider is what it does
it spides
"why is all the coolest shit nowadays being made by trans women" trans women are disproportionately extremely online autistic computer nerds who critically were able to conceive of society's norms being bullshit and are thus drawn to alternative sources of fulfilment such as creative pursuits
it's like the exact circumstances that created niel cicierega except it's just way more common nowadays and we're all women now
in my defense I've seen neil spelled both ways but there's only one way to spell cicierega
A lot of transphobia has this underlying assumption that people who transition are a random sample from their AGAB. Like, if you imagine a world where you took all the 10-year-old "boys" in your country and randomly selected 1% of them to go on to transition later in life, then that world would be essentially the same as this one.
And that assumption is useful to transphobes because it means they can uncritically extend properties of the AGAB group to the subset who transitions. E.g. they will say AMAB kids are likely to have behaved like X or experienced Y in their youth, therefore trans women are likely to have behaved like X or experienced Y in their youth. And they can say this without ever checking if it's true about trans women, because if everyone knows it's true of cis boys, they will assume that extension to trans women.
But like, if you took down the details of every 30-year-old trans woman right now, then went back in time 20 years, and studied that group of 10-year-olds, you would find they already had properties that differed from the 10-year-old-AMAB average in 2006. Perhaps they would be a little quieter, perhaps they would have a couple more female friends, perhaps they'd have fewer friends in general, perhaps they would have more anxiety, perhaps they would have more depression. Perhaps none of these and something else, idk.
But, the point is, people don't just decide to transition *at random*, there is a whole history of life experience in each trans girl leading up to that realisation "I am trans" and that decision "I should do something about it", and that common history of all these kids would be reflected in some group average differences from the AGAB cohort even long before that realisation took place.
And this is what makes "male socialisation" rhetoric so frustrating. Because the very fact of having all the life history that led up to your realisation that you were trans, the life history that *caused* that realisation, that very history marks you as someone with an atypical social experience compared to your AGAB average.
Literally if you had to select the 1% of AMAB people *least* likely to have had a typical "male socialisation", it would be the ones who come out of that experience thinking "you know what, I'm actually a different gender to all these men". And yet it's trans women who are tarred with the brush of "male socialisation" more than any other group.
Communication is key
oh the weather is hot?
you should wear a short skirt about it
shorter
the thing about being a Tech Personâą is the universe takes it as a challenge. oh you can handle normal problems easily? take some Extremely Not Normal ones. my friend just told me my outgoing voicemail message is in Italian for no apparent reason
the human brain is so cool, if you're tired and stressed enough, your brain will go, "don't worry, I got you" and shadows will start moving
and what's the genital situation on the shadows
oh this is my post
this sims 2 ad has like such deep gay energy to it. Like this feels like queer history to me
The funny thing is that it wasn't even an intentional stance taking. They just forgot to code a check to make sure characters genders "matched", resulting in that characters could get into relationships regardless of gender.
What the hell are you talking about? They didn't forget anything. A programmer for the sims 1 was a gay man who programmed gay relationships into the game and they kept adding it back, intentionally, in each game.
Actually, youâre both correct. It was an accident and a deliberate decision by one gay developer:
âDuring The Simsâs protracted development, the team had debated whether to permit same-sex relationships in the game. If this digital petri dish was to accurately model all aspects of human life, from work to play and love, it was natural that it would facilitate gay relationships. But there was also fear about how such a feature might adversely affect the game. âNo other game had facilitated same-sex relationships beforeâat least, to this extentâand some people figured that maybe we werenât the ideal ones to be first, as this was a game that E.A. really didnât want to begin with,â Barret told me. âIt felt to me like a fear thing.â After going back and forth for several months, the team finally decided to leave same-sex relationships out of the game code.
When Barrett joined the company, in October, 1998, he was unaware of the decision. A fortnight into his new job, he found himself with nothing to do when his supervisor, the gameâs lead programmer, Jamie Doornbos, took a short vacation. Jim Mackraz, Barrettâs boss, needed a task to occupy his new employee, and he handed Barrett a document that outlined how social interactions in the game would work; the underlying rules for the gameâs A.I. that would dictate how the characters would dynamically interact with one another. âHe didnât think I could handle it with Jamie off on vacation, but he figured that at least Iâd be out of his hair,â Barrett told me. âNeither he nor I realized that heâd given me an old design document to work from.â
That design document predated the decision to exclude gay relationships in the game. Its pages described a web of social interactions, in which every kind of romantic relationship was permitted. That week, Barrett confounded the expectations of his disbelieving boss. He successfully wrote the basic code for social interactions, including same-sex relationships. âIn hindsight, I probably should have questioned the design,â Barrett, who is gay, said. âBut the design felt right, so I just implemented it. Later, Will Wright stopped by my desk,â Barrett said. âHe told me that liked the social interactions, and that he was glad to see that same-sex support was back in the game.â Nobody on the team questioned Barrettâs work. âThey just pretty much ignored it,â he said. âAfter a while, everyone was just used to the design being there. It was widely expected that E.A. would just kill it, anyway.â
In early 1999, before E.A. had a chance to kill the design, Barrett was asked to create a demo of the game to be shown at E3. The demo would consist of three scenes from the game. These were to be so-called on-rails scenesânot a true, live simulation but one that was preplanned, and which would shake out the same way each time it was played, in order to show the game in its best light. One of the scenes was a wedding between two Sims characters. âI had run out of time before E3, and there were so many Sims attending the wedding that I didnât have time to put them all on rails,â Barrett said.
On the first day of the show, the gameâs producers, Kana Ryan and Chris Trottier, watched in disbelief as two of the female Sims attending the virtual wedding leaned in and began to passionately kiss. They had, during the live simulation, fallen in love. Moreover, they had chosen this moment to express their affection, in front of a live audience of assorted press.â
- from The Kiss That Changed Video Games by Simon Parker
Peep show is a pioneer in comedy that is absolutely hilarious and would make you laugh youâre ass off the entirety of every episode
except for the fact that, for some reason, youâre absolutely rigid with terror the whole time
feels like a real step back that with all the sexual freedom available to us we moved to Hookup Culture instead of Having Sex With Friends Culture
Kiss the homies. Hold the homies. Make love to the homies. Then play smash.
*nods sagely* smash bros and then Smash Bros
i must not get takeout. takeout is the wallet-killer. takeout is the little-death that brings total obliteration. i will face the kitchen, fridge, and pantry. i will make choices about what to cook and then execute them. when hunger is gone there will be nothing. only i will remain.
i must not get takeout. takeout is the wallet-killer. takeout is the little-death that brings total obliteration. i will face the kitchen, fridge, and pantry. i will make choices about what to cook and then execute them. when hunger is gone there will be nothing. only i will remain.