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2025 on Tumblr: Trends That Defined the Year
Game of Thrones Daily
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"I'm Dorothy Gale from Kansas"
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he wasn't even looking at me and he found me
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@potentialplateau
Original story by UnmovingGreatLibrary, read it here.
Part 1
Part 2
I am really proud of the paneling in this one.
This is a rather mundane thing to get annoyed at, but since bánh mì is now popular on the global stage, it will always annoy me when non-Vietnamese people write it as báhn mì.
Like, I genuinely do not know how this is such a persistent thing. I always think it's a typo, but no, it's just like that. People...just...genuinely spell it like That(TM).
Clearly a Bahn mì is just a Vietnamese roll on a German Autobahn
This is actually a subtle nod to the fact that during the events of Touhou 11 Subterranean Animism, there is nothing that Reimu could possibly be happy about. ☝️
In today's economy Capitalism tries to sell you convenience in order to create frictionless consumption
Which is why printer companies, who do everything in their power to make every single one of their products as fucking inconvenient as possible, should be regarded as Heroes of The Working Class in this essay I will
one man’s giant snake :( is another man’s giant snake :)
It's Futo Friday.
Morrowind is just having to deal with your former reincarnations shitty polycule breakup It’s so annoying you land in Tamriel’s most homosexual province and immediately get spam emails from the corpse of your dead lover from your past life. You try and get shit done but your wife from like 9 lifetimes ago makes you run errands for her. Vivec is there
I have posted before about how sometimes well-meaning attempts at running D&D without some of the more unfortunate dynamics can often backfire but in a way where most people don't even register it backfiring. Because when you take the step of "oh D&D's various 'evil humanoids' don't just exist in a vacuum and given the renfaire colonialism on display it's kind of impossible not to read them as somewhat racialized" many people will then go "okay but we still need some people who player characters should be allowed to kill guilt-free, so let's replace 'orcs' with 'bandits' because killing bad criminal people is perfectly ideologically neutral." At that point it's like "okay so your characters are no longer the racist kill squad, now they're just the Tough on Crime Vigilantes."
But I feel I should make clear that D&D the game itself is not exactly at fault here: like, okay, it is sort of at fault in the sense that it is a game of fantasy killing people with swords and magic. And it is easier for people to accept the killing with people with swords and magic part when they can imagine that their characters are at least to a degree justified. That is sort of just built into the game (and the game has built into its lore varying levels of making the fantasy of killing certain types of guy justifiable).
But D&D is not at fault for making people go "okay so it's bad when you kill orcs simply because they're orcs. It's better when you kill people who are bandits, who are a class of evil criminals where killing them is actually wholesome and sensible." Like, yeah, most people probably don't think about it that deeply, but the reason people don't think about it that deeply is ultimately ideological.
And the ideology is basically "it is bad to be racist but it's good to be a tough on crime vigilante."
okay but like. the reason that “tough on crime vigilante” positions are bad in the 21st century is because we have the extreme good fortune to live in a period of time in which we can generally travel without the expectation of encountering armed brigands. If something takes place in a premodern setting where there is in fact a non-negligible chance of being assaulted and robbed by armed brigands on any long journey then “vigilante justice” starts to have a bit of a different context here.
I don't think the issue is so much that it's unreasonable to kill bandits -- in my experience most players engage with D&D like It's Always Sunny in the Water Margin no matter what the setting looks like -- as that this is the same trick one sees in action movies about hard men getting revenge against the gangsters who killed their family (or killing them to save kidnapped loved ones, or whatever). That's a relatively sympathetic story from the inside, but from the outside view, the exigency was manufactured in order to tell a story about violent revenge, in the same way that this type of D&D game is a celebration of the tactical and mercenary aspect of systematic violence.
And you can do the same trick with racism, right? Just skip the part about how these people are Objectively Evil and instead focus on how some other polity habitually raids yours and commits atrocities, without focusing on how they're basically normal people who also hug their children, and you have something that looks more like actual racism than D&D orcs while also being a totally sensible narrative from the inside view. (That said, even from the inside view, these games tend to rely on the enemies being much less concerned with self-preservation than they would be in real life, to spare you the indignity of having to decide whether you should be mopping up routed soldiers.)
There's also a third level of this that just inverts the arrangements, so it's like "you're the orcs, and the humans are super evil" -- or you're peasant guerrillas trying to defend against rapacious knights, or honest criminals fighting a corrupt empire, or whatever -- and I think this is bad in basically the same way, even if it's less appreciated by the sort of problematic-media critical-theory leftist who worries a lot about the prior forms, because structurally it's identical. If you want to tell a story about slave revolts to emphasize that you approve of slave revolts that's probably okay, but if you want to tell that story to indulge in morally pure violence against faceless hordes led by campy supervillains, the underlying issues remain.
I think that when you want light kid-friendly bloodbath fantasies you're just stuck: either you never do that or you accept that it's a bit dubious and go on with your life. But my honest-to-God preference is to just have settings that work OK from the inside in a way that's fairly indifferent toward outside morality, and be up-front about the tricks you're playing in the outside view. A story can be simple and escapist without being morally pat, especially if players are more invested in the tactical aspects to begin with!
When Eevee awakened it seems something has changed...
back on my “it’s very important that cowardice is a vice, actually” hobbyhorse ✌️
coruscanttojerusalem said: want to say more?
I can try!
I don’t mean this in a judgy way; vice doesn’t first and foremost make you a “bad person” in the way tumblr means it (a hateable person)—but it does kind of make you bad at being a person. vice is an entrenched habit which prevents you from realizing happiness and fulfillment, and cowardice absolutely does this.
it seems like people are starting to catch on to the fact that if your fears are preventing you from ever having joys, then you have given your fears too much power. Mr. Woodhouse from Emma is a great example of this kind of character. his fears have completely prevented him from living a full life and regularly prevent him from enjoying even the small pleasures he has left. and crucially, this isn’t just something he’s done to himself. his cowardice also causes suffering for those around him, both in small ways (subjecting Emma to painful social moments) and in large (almost costing Emma her happiness with Knightley). if your fears have enclosed you into a progressively smaller and smaller box in your quest to feel perfectly safe (even and especially from things that objectively are no threat to your safety), then I think you have a real responsibility to try to face your fears and heal whatever is making you believe that they were worth losing everything. you have this responsibility because you were born to be a full human being, not a caged animal.
but there’s also another sense in which cowardice is a vice. if you possess every other virtue, if your system of values is perfect and just, but you crumble when under pressure, then you do not fully possess those virtues and you’re not able to live up to your own values. all virtues depend on each other; everyone has areas that they’re more naturally gifted in or they’ve practiced more, but you cannot completely leave out one virtue without cancelling out the ones you do have. courage is especially universal, because it is all other virtues practiced under fire. if you cannot be kind or you cannot practice justice as soon as it is difficult, then you’re not very kind or just at all.
this isn’t to say that we can’t be understanding and compassionate towards someone who caves or freezes in a moment of fear, and it certainly isn’t to say that there can’t be mercy after the fact. but it is to say that we have to be able to recognize the entrenched habit of the person who consistently prioritizes their own comfort and their own safety over everything else—especially when the safety being prioritized is a “feeling” of safety not based in reality or a social safety related to reputation, instead of a real threat on their life. if your fears prevent you from living out your convictions, then your convictions are pretty worthless. if there’s nothing you love more than your own skin, then you can’t love anything very much.
all this to say that I think we are slightly too quick to give a blanket pass to anyone who fails to do the right thing when it is hard. we don’t have to pretend it isn’t hard. but that’s precisely the point. we’ve forgotten that an essential part of the moral life, i.e. being a fully developed person living a full life, is the virtue of doing hard things.