Added CCA Commander suit item.
Added proper icon cams for the simple melee SWEPs.
Added item icons to a LOT of crafting and junk items.
Added a crafting recipe for bandanas.
Added a proper icon for the “Use” action on zip ties.
Made duct tape able to be used to restrain players like with zip ties.
Added crafting recipes for small and large cardboard boxes.
Stimshots now give you an agility and stamina boost.
Added new sound effects to different medical items.
AI-2 Medkits now give you a constitution boost.
Added more control guides to item placement.
Made /apply and /applysay automatically recognize you to players in hearing range.
Added a distance check when requesting to search someone, so if you move between the time you request to search them and the time they accept, you don’t end up searching them from fifty feet away.
Readded old Escape from Tarkov storage items.
Added location-based music, so being in the sewers plays different music from being in the city, which is also different music than what’s played in the nexus.
Added music for civil unrest, so when a procedure like unrest procedure or a miscount goes out, special music plays.
Added automatic chat messages that go out when the procedure is set using /SetProcedure.
Once broken, limbs will not heal on their own. Instead, they need to be healed using a splint. Limbs that are damaged but not broken will still heal on their own.
Added a crafting recipe for splints.
Added a tooltip row that will show a player is limping if their leg is broken.
Morphine and aspirin negate the effects of broken limbs.
Added a rank system that allows players to promote, demote, and transfer CCA units into other divisions without needing admin permission.
Added in a /adminviewdata command for admins to modify a character’s data for GMing purposes.
Replaced the current CCA texture with a new, custom one based on the Metropolice Pack’s City 8 model.
Added a Project Revival Factions discord, separate from the main one.
Changed the model for the wires item to be more fitting.
Changed the name of the “face mask” to “medical mask”.
Changed the description of the metal gas can to be more accurate to what the item is.
Made the electric drill 1x1 large.
Made the motor controller 1x1 large.
Made the LCD monitor 1x1 large.
Made the broken LCD monitor 1x1 large.
Made the lion statue 1x1 large.
Renamed “Box of Matches” to “Book of Matches”.
Renamed “6-STEN Military Battery” to “Military Battery”.
Resized the military cable to 1x1 large.
Resized nylon cord to 1x1 large.
Resized powercord to 1x1 large.
Resized power supply unit to 1x1 large.
Resized propane tank to 2x2 large.
Renamed “A Set of Tools” to “Set of Tools”.
Resized set of tools to 1x1 large.
Resized weapon parts to 1x1 large.
Changed the icon cam for refined electronics to be more visible.
Changed the model for empty bleach bottle to actually be a bleach bottle.
Replaced the too-high number of cardboard box items with just small cardboard box and large cardboard box.
Slightly changed the tooltip text for a restrained player.
Renamed the “Use” action on zip ties to “Restrain”.
Resized the first aid kit to 1x1 large.
Increased the biogel vial healing to 40.
Increased the biogel health kit healing to 75.
Reduced the army and regular bandage healing to 20.
Reduced the small first aid kit healing to 35.
Resized the small first aid kit to 1x1.
Updated the model for “Craft Bandage” to use the current bandage item model.
Fixed a design oversight that made it so the smart sewer mob spawners would immediately spawn more sewer mobs when their last mob was killed. Now there’s a delay before more mobs are spawned.
When someone is requesting to search a player, the prompt doesn’t display their faction, it displays either their name or description depending on whether or not you recognize them.
Made broken legs have a stronger negative effect on run and walk speed.
Added a notification when you break a limb.
Added a sound that plays when you break a limb.
Reworked how stamina is calculated relative to a character’s stamina skill.
Buffed CCA armor across the board.
Replaced the “shock” damage type with “environment”. It includes shock, and acid damage, as in the damage dealt by bullsquid and gonome projectiles.
Fixed a bug where glove items couldn’t be broken down.
Fixed a bug where Combine visor display lines weren’t showing when you put on the suit.
Fixed a bug where medical masks had the model of an M40 (HECU) gas mask.
Fixed a bug where colored hat descriptions would say “A headgearcolor hat” instead of “A yellow/red/green hat”.
Fixed a bug where hard hats were invisible in their inventory icons.
Fixed a bug where the model for the “Break Down Boot” recipe was a boot.
Fixed the icon cam for minimum grade food product.
Fixed a bug where hair clipped through headgear.
Fixed a bug where facial hair clipped through masks.
Fixed a bug that caused hazmat forcefields to work like regular forcefields.
Fixed a bug that caused clothing colors to not show up in the character load menu.
Fixed a bug that caused the “Craft Makeshift Flashlight” recipe to not work.
Fixed a bug that stops the viewdata derma from loading.
Fixed a bug that prevented the location display in the Combine HUD from displaying properly.
Fixed a bug that prevented bullet spread modification from working properly.
Fixed a bug that prevented a character’s agility from modifying their run speed.
Fixed a bug that caused missing textures to display in /viewdata.
Removed the “view” action from the poster, because it already shows the poster in the item’s tooltip.
Removed an outdated “Break down lightly armored jeans” recipe.
Removed HELIX suit items.
Removed JUDGE suit items.