Fullscreen-resolution alignment problem: Rendering Destination Dimensions solves
I often had the following problem: made a patch, but when running in fullscreen or on another computer with a different resolution, things change, i.e. quads were aligned differently to the borders of the patch or in relation to other quads. Than I learned about the "Rendering Destination Dimensions"-module.
The "Rendering Destination Dimensions" works quite simple: it provides the missing, useful information about the current resolution, the patch is running on. Just plug it into i.e. billboard or sprite node - and you will always be happy with the result - no matter on what resolution, ratio or hardware your patch will run on.Â

















