Rimworld's constant dedication to emotional regulation is very ridiculous, but i also have never seen a more realistic game system for simulating emotional states, even if it is just a simple number that indicates good mood or bad mood. On one hand that speaks to how hard it is to simulate and gamify emotions, but it also shows how ridiculous humans are in real life.
Like yeah, maybe someone throwing a tantrum over eating without a table looks stupid, but so do a lot of real life tantrums. Realistically, if I spent the entire day mining stone in the heat and i got insulted twice and my clothes were full of holes and I dont even have a private clean bedroom with a comfortable bed, then yeah the last straw probably would be sitting on the dirty ground eating unseasoned baked potatoes made by a cook who gave me food poisoning last week. I probably would spend the next 4 hours sadly wandering around and ignoring god when they tell me to build a chair












