MASS EFFECT 3 ↳ Garrus Vakarian in 'Priority: Palaven'
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@rinplaysmasseffect
MASS EFFECT 3 ↳ Garrus Vakarian in 'Priority: Palaven'
ZAEED MASSANI MASS EFFECT 2 FAVORITE QUOTES: RECRUITMENT ZAEED MASSANI'S ARMORY MOD
"This is the woman who tried to kill me."
Too much Mass Effect nostalgia, not enough space — so here are the posters.
I love Kasumi's loyalty mission with all my heart but it really asks us to suspend our disbelief the most, and in a way that doesn't really work to me. Others have said it before so it's nothing new but I do want to talk about it a bit.
Usually, in a more general sense, I think we can accept suspension of disbelief when we feel it has a purpose. Shepard seems to know nothing about the galaxy in ME1 but we, the players, know it's not because they lack curiosity. It's because dialogues are used to explain the world to the players. So we get it, we know why it happens.
But when we don't get it, when there is no specific purpose, the suspension of disbelief is harder to maintain.
With Kasumi's loyalty missions, two things bother me from the very beginning:
Kasumi knows enough about a party like this to know how to dress Shepard so they wouldn't look out of place. She even explains her reasoning to Shepard. But she, who is also suppposed to get into the party, arrives dressed as usual. No matter how you look at, it makes her look suspicious and makes us think she will cloak herself. She just looks like a thief! So she dresses Shepard for the part but conveniently forgets about herself. And it's one thing if the character is kinda mediocre and not smart, we can let that pass, but we are told Kasumi is the best at this. She knows how to blend in. So that makes no sense. (Now someone might say they're going to a place with criminals but all of them are still dressed for the party. They don't look like thieves, smugglers, etc. And Kasumi would have been to a party like this in the past, she has enough experience to know what it's like.)
The entire game is based on a weird idea: half of the galaxy will recognize Shepard immediately, the other half will not and believe they are someone or something else. But to me, the fact that Kasumi drops info about this Gunn character on the extranet and we're supposed to believe that no one, not even Hock, will recognize Shepard, either on the extranet or face to face, is insane. Especially when rumors are flying around that Shepard is alive, when people love conspiracies or can actually see Shepard, either in pictures or when they answer a reporter's questions in ME2. The Conrad Verner of that world will obviously comment on a Gunn article to say "that's Shepard!!!". BUT ON TOP OF THAT, Kasumi chose a giant Saren statue as a "gift" to Hock. Saren, a character directly linked to Shepard. Might be fan service, but it doesn't help the situation here.
Everything weird about this in one picture:
And Hock asks Kasumi not to enter the party, saying something like Gunn is invited but their companion has to step aside. It's rude af right? For a party like this? And he knows they're coming from Ilium, so all the way to get there? Kasumi tells us it's probably normal: "We've never seen each other in person and no one knows what I look like. Just watching his ass, I'm sure. I can't blame him." Come on lol.
And inside the party we see some of those criminals entered with companions. Like those three:
Now inside the party, anyone with eyes can see Shepard is behaving weirdly but we can suspend disbelief again because:
The game has this habit of already making us believe that people drop datapads everywhere with crucial non-encrypted or badly encrypted information. So the security is shit but it's shit everywhere, and we know mercs aren't always good at their job.
Hock knows they will get into the vault no matter what so he's not going to stop them even if Shepard is obviously going downstairs, upstairs, checking security guards, following power cables, etc.
And to be clear, I don't think the fault is on Kasumi here (I love her!!!!), I think it's the writing. I also believe they wanted to keep covering Kasumi (which is not a bad thing obviously) but that meant they didn't want to dress her for the occasion.
Why not make Kasumi arrive cloaked from the beginning then? So Hock doesn't see her at all. Change Shepard's looks a bit so Dunn doesn't look exactly like Shepard. That's totally doable in that world! Also change the statue so it's still an impressive gift to Hock, but it's not Saren. Subtle changes, but without changing the mission too much.
And when they arrive at the vault, the dialogue would have been different but that means Kasumi actually entering the vault would have been a real surprise to Hock, which makes sense to me. I think Kasumi is a good thief because no one expects her and no one sees her. That's what we need to believe, and what the original mission made us doubt.
I saw a post Once about Kaidan struggling with Banshees in ME3 because of how shrill their screeches can be + his migraines from his implant, and now every single time I go to the Ardat-Yakshi Monastery I spend half my time thinking about Kaidan. Not just because I spend the entire game thinking about Kaidan anyway, but also because in my head it would be so miserable for him considering what he says about hating loud noises and bright lights
Shepard presenting her findings to the Council
Okay, I followed through and spent a couple hours throwing together a font from these alien characters from the Mass Effect game assets. @crapeaucrapeau @omegastation
Like OP, I disagree that's it's a Quarian alphabet because you'll see these characters everywhere, including on the Citadel and Illium. I named it Trade Script after of the universal trade language that's mentioned in the codex.
I kept the letter designations the same and didn't redraw the characters. All I did was upscale them, sharpen them, and resize them to work as a font. This doesn't have anything beyond basic numbers and English letters, i.e. no punctuation. If I ever want them to be really crisp and pretty I might redraw and vectorize them in the future… but that's a lot of work, so probably not. If someone else wants to do that, they certainly can!
Feel free to use this for your fanworks! I certainly will for mine :)
-> Download is here.
REGIS SHEPARD, KAIDAN ALENKO, AND ASHLEY WILLIAMS MASS EFFECT 3 - GETH CONSENSUS CLERIC'S ARMOR MASH-UPS FOR MALE SHEPARD KAIDAN ALENKO'S MASH-UP ARMORY ASHLEY WILLIAMS'S ARMORY
Mass Effect Legendary Edition: ME3 (dev. Bioware)
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SR1 Crew 1/3
We are not a mistake!
SR1 Crew 2/3
Kaidan dialogue priority (Citadel DLC Archives mission)
I posted this over on Reddit with more context but, just incase anyone finds it useful, I wanted to pop it here too since I couldn't find any posts about it myself. TLDR: For the widest variety of Kaidan dialogue, do two runs: one with Garrus, one with Tali (if Tali isn't available, take EDI). Kaidan keeps the most dialogue lines overall with Garrus or Liara. Wrex steals his "Big place" comment. (Give me a shout if you notice any errors / inconsistencies, I put this together from my experience with the loadouts, but bugs and stuff can happen!)
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