Everyone in my gaming group is a DM as well as a player and we all take turns running campaigns.
For the last few years, there has been this trend towards each DM inventing their own special DM bucks which serve kind of the same purpose as Inspiration. They're a reward from the DM that you can cash in for in game bonuses.
For example, the guy who runs our dinosaur underdark campaign gives players a buck every whenever we complete our personal round of combat in a reasonable time frame (because it's important to him that we stay focused and keep things snappy). His bucks can then be turned in for bonuses on any d20 roll (and they add up quickly, I've got like 60 bucks, so I can pretty much always just decide to pass a check).
Anyway, I've decided to make my own reward system for my new Pathfinder campaign because sometimes peer pressure is fun. But I also like making things complicated for myself, so I'm going to be making 3 different prizes.
Might Points: Rewarded for interesting or impressive accomplishments in combat encounters.
Mystery Points: Rewarded for interesting or impressive efforts towards unraveling the mystery presented in my campaign.
Mayhem Points: Rewarded for causing general amusement at the table. (i.e. making people laugh or go whoa).
I'm thinking players can spend 1 point to give themselves a +5 on a check, which is nice enough to turn failures into successes a fair amount of the time. Spend 2 points and I'll remove the limits on the Aid Another action (normally players can only give each other +2, but with this you'd be able to add the full value of your skill check, which could make for potentially really large totals). And for 3 points, I'll let players use a mechanic their character doesn't yet have access to, but would after their next level up.
I think this sounds fun, but only time will tell if it's actually a huge pain in the ass. But I'm embracing the experimental nature of this next campaign!





















