PLEASE PLEASE PLEASE SHARE YOUR SOCIOCULTURAL STUFF ABOUT THE NETHER FOLK AND THE END FOLK PLEASE PLEASE PLEASE
I AM ATTEMPTING TO PUT MY MESS OF NOTES TOGETHER INTO A WHOLE PRESENTATION, FOR NOW HAVE SOME OF THE STUFF I CAN EXPLAIN IN TEXT
Piglins that originate from the Nether, due to the vast amount of stone, metal, bones and fungal forests, usually create a handmade accessory in the form of an amulet or pendant to hang on any clothing pieces as charms for each other as a sign of respect or friendship.
Courting is similar however the motif of the piece and if it includes a piece of ruined portals, mob loot and/or fortress may carry deeper sentiments in conjuction to the metalwork detailing as more detailed/personalized items tend to act as claims to someone or dedication/commitment/devotion.
Adornment Details
(still in the works bc this is the ~10th rework bc of updates and I actually have to mix my nether update old ideas w/ the dsmp ones)
Materials
Dedication/Commitment - wither bones & wither roses : due to its near incurable and severely debilitating effects + overall risk to even obtain without dying in the fortress itself, one has to plan everything just for one goal for them
Passion/Devotion - blaze rod/fragments, fire charges & magma cream : due to the heat intensity and practically impossible to stiffle flames, another way to say they are not afraid to be burnt by them or burn together
Uniqueness/Safety/Comfort - netherite/ancient debris : not a material usually sought after but if paired with gold can reflect how one finds them so rare, they are their home (bastion/village) they want to return to as almost every place is hostile and unsafe
Prosperity/Fortune - overworld gemstones : due to the rarity of things like diamonds, emeralds, amethyst and lapis in the nether, these become more of a proposal material to some areas but generally it'e when one feels lucky to have met or sees them as their treasure, or gifted as charms for good fortune to come
Endurance/Survival/Mourning - obsidians : the most obvious ones due to resisting practically everything, usually used to indicate near-death experiences or death defiance but crying obsidian is an indicator of someone loved being lost either by sacrifice, illness or time
Alienation/Loneliness - enderpearl : rarely ever used but used as an indicator that someone is not from the bastion/village, someone who had lost their home or parents and has been left to wander, someone socially exiled due to a crime or some difference
Remorse/Longing/Mourning - ghast tear : crystalline tears that never break and contain the haunting aura of the ghast itself, these are only for mourning unless one is bold to make a statement on their ghast hunting specialty, though some places use it almost like pearls accentuating other materials in amulets, pendants and earrings
Metals, string and leather do not have much symbolism due to being base materials but some villages attribute at least 1 to their patron deity and vary greatly in prominence and exclusivity to that purpose
Patterns & shapes
Connection/Unity - floral/fungal : usually for more familial and platonic items due to the ability to create a continuous design whilst being unique, usually symbolizes family, community and unity due to the vastness and variation within fungal biomes
Power/Ferocity/Vigor/Hardwork - teeth & bone : used to display something personally treasured/won/earned, sometimes worn by rivals or brutes with the personal icon of the other or their mentor, if paired with crying obsidian it becomes a memento
Stability/Durability/Humility/Pragmaticism - geometric : very basic and simple, being the first to be taught to beginner metalworkers, it is also the most practical design and some accessories become secondary weapons when in these designs or it is just a personal choice for practicality
Mob designs are either trophies, strength levels or symbols of their work, varying between bastions and villages; if paired with corresponding drops, these act as charms against the mobs as it's believed that it will strike fear into them
Piglin inspired designs are usually modeled their special person/s or leaders, but in war settings it is seen as someone who is ruthless for slaying many of their own kind or someone who would sacrifice everything for the one it is designed after (zombified designs are mostly used by those who act as doctors or worship death deities)
Designs
Tusk caps & guards - popular for merchants & artisans
Earrings & eartags - common for identification & status
Necklaces, chokers & neck guards - common but can be ceremonial for rank promotions
Rings & nail guards - ceremonial/occassional, usually for nobility
Bracelets, anklets & bracers - common for friends & family
Brooches, buttons, pins & clasps - gifts of gratitude & mementos
Amulets, pendants & charms - most common for gifting but socially distinguishes work and specisltiee
Weapon accessory - popular for combat fanatics, enchanted ones are popular with masters of unique fighting styles and usually replace a part of their weapon (example: sword pommel/guard)
Anyways I'm gonna sketch the clothing, biology and evolution concepts for them, funny how the only idea I added from dsmp to my piglin stuff since the nether update is literally their culture around relationships, gifts and art
I say as I look at the overworld versions that are solely inspired by dsmp and d&d bc I forgot abt the "they got split from half their og populations due to interdimentional war that made the soulsand valleys" for like,,, a few years,,, that sticky note detail on the lore was in my old textbooks and not my personal notebooks 💀


















