ZONA: THE PAFL RPG
For the past few months me and my brother were working on a tabletop rpg system based on Parties are For Losers, just for fun, and then we started trying out some graphic design adjustments, putting some cool images from the PaFL MVs and then boom, holy crap, we had an decent looking book, turns out that came out some time ago and i never did make a tumblr post on it, so here we go!
A Tabletop RPG system based on already popular RPGs such as Call of Cthullu and Ordem Paranormal, we made ZONA share a lot of horror adventure mechanics from CoCthu, such as the six-sided die being the only you need to actually play the game, any proficiency just means you get yet another die, some threats are not supposed to be brawled through, like the anomalies. Anomalies, Mutants, Powers, Artifacts and everything that you could find in the Zone is possible in your adventure, the book has only been tested in quick 3 session campaigns which is when this system works best, since there is no way to progress your character without artifacts and/or special equipment. Zona is the type of book you pick up when you want to play spontaneously with your group of friends, but if you wish to add a very rudimentary sense of character power progression, there is a "Level Up?" section in the book where you can adopt to your campaign, making your characters *just a tiny bit* stronger!
Choose between 3 classes for your character, each with certain strengths and weaknesses, there is a tutorial along the book that will teach you how to make your character! If you choose to be a mutant, you will have access to a whole new feature called powers, your character has 6 points they can spend to make a power for themselves, that they'll use in the campaing, this power can either be an offensive power that deals damage and effects to enemies or an utility power that grants you bonuses when rolling for checks, healing people or even creating structres like ice walls or earth structures. Lets explain powers a bit more in this post, since the book will teach you how to make a Mundane Character.
These 6 points will be spent this way: Dmitry uses 4 points to make a 004 mutation called "Maximum Output Teleknysis", an offensive mutation that deals 1d6+4 paranormal damage to up to 5 creatures, and moves them in a direction he chooses until they hit a wall or get out of sight (very strong i know, but that is the point.) since its a 004 degree mutation, when using this power, Dmitry spends 4 humanity points (Read the book to understand this better!) Due to choosing a 004 power, dmitry also gains a mutation trick, which is Teleknysis, he can lift objects as if he could reach them with his hand, but since it's a trick, he wont be able to lift anything that he normally couldn't with his body strength alone. That leaves him with 2 points, which he will spend to make new uses for these powers of his.
If Dmitry exerts himself too much and goes beyond humanity's border, he will start to go insane, all the effects on the insanity table is made with the solely intention of retiring your character from the campaign, either making them crazy or just plain right losing them to the GM.
Thank you to everyone involved in the making of this book and making their drawings and assets available, you can download ZONA and check out the people who made this work possible in this link: https://ryanthecomic.itch.io/zona
Glad to be of use once again for the PaFL fandom!











