A little space bee action from Toronto

JVL
he wasn't even looking at me and he found me

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Aqua Utopia|海の底で記憶を紡ぐ
art blog(derogatory)
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Origami Around
occasionally subtle

@theartofmadeline
will byers stan first human second
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Stranger Things
Alisa U Zemlji Chuda

if i look back, i am lost
Jules of Nature

Discoholic 🪩
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Today's Document

tannertan36
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@ryantylerthomas
A little space bee action from Toronto
Here is the original, without the Bike Smut logo, so please lets not degrade the art with brutal cropping. That only hurts Bike Smut, the artists who made it for us, the BikePorn viewing audience and bikes everywhere.
Bring your sexy cranks back to Toronto.
It's recipe day - with a delightful appetizer including fresh apples and honey.
Bubblegum Crisis
This was my first..
Sun-Steeped Sumac Ice Tea Cocktails:
1 Large Blooms Of Wild Sumac 2oz Dillon’s Small Batch Distillers 1oz Nude Bee Pumpkin Honey 1oz Cottage Spring Water 1 Wild Fruit Garnish 1 Dash Bitters
Place:
Sumac and spring water in a mason jar, let sit in strong sunlight until steeped to deep rose yellow.
Reduce:
Pumpkin honey and water in 1:1 ratio until fully dissolved.
Build:
Add rose gin & pumpkin simple syrup to rocks glass, dash one bitters to taste, garnish with wild local fruit.
Taste:
Deeply refreshing with light yet complex notes of sweet and bitter.
Gustav Klimt Brought to Life by Photographer Inge Prader.
Austrian photographer Inge Prader recently recreated Gustav Klimt’s masterworks for Style Bible, a part of the Life Ball Charity Event in Vienna, Austria. A team of over 50 professionals worked on the demanding photography project which raises funds to help those with HIV/AIDS. Makeup artists, costume designers, set designers, lighting specialists and many others worked with models and fully ornamented props to bring to life the fascinating, erotically charged work that Klimt is known for during his “Golden Phase.”
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I admit, I’m quite excited about Voltron reboot! But their official site is quite hard to navigate. So I saved all of characters’ bio, so you could read it easily.
Quick thoughts on Zelda Breath of the Wild
I tweeted the above thoughts on Breath of The Wild after watching waaaaay too many hours of the Nintendo E3 Live Stream. Someone on Facebook asked me to elaborate, so here are my thoughts with a bit more unpacking. So Looking Glass Studios were the originators of the first person simulation genre with games like the original System Shock, Thief I & II, Ultima Underworld, etc.. A lot of the games that continued in that vein were made by ex-Looking Glass folks, the first Deus Ex, Bioshock, Dishonoured, etc. These games tend to try to simulate a lot of interesting interactions and prize player agency in creating their own solutions to problems. Enemies also tend to have more complex AI, with some simple emotional states and awareness of the world. However they can suffer from sticking too closely to reality, simulating things that just aren’t interesting and doing a lot of things but doing none of them particularly well (EG stealth in the original Deus Ex was an option but was terrible in practice). Nintendo design tends toward elegant simplicity, they’ll build a game around a small number of mechanics and execute them really well, exploring a lot of the possible uses for them and making sure everything works well. Nothing is in there that doesn’t need to be. If there is a lot of content it usually doesn’t interact in as many ways as it would in a Looking Glass style game. Nintendo tend to focus on gameplay first rather than worrying about realism or coherent worlds. Puzzles often have a single solution and will sometimes block the player from using their own creative solutions (invisible walls in late stage Majora’s Mask dungeons I’m looking at you!). Both of these philosophies have strengths and weaknesses but what’s great about the mix in the new Zelda (based on what I’ve seen) is that they’re working together to make something with the strengths of both while removing the weaknesses. There’s some super robust simulation stuff going on but none of it feels needless or out of place. It’s not overly concerned with making these simulations realistic, so they can exaggerate them to create better, more interesting gameplay (EG spicy food protects you from the cold, carrying a metal sword increases your chance of being hit by lightning in a storm) and it has the level of gameplay polish and “game feel” you expect from Nintendo. A good example of a moment in the stream that felt pure Looking Glass style emergent gameplay was Link cutting some saplings to make sticks in a gale force wind. The wind carried the sticks into and through a campfire, setting them alight. The sticks then blew into a field of dry grass that caught fire and quickly spread, alerting a nearby encampment of enemies. Zelda has flirted with emergent stuff for a long time but it’s never been this coherent and all encompassing, tending towards small one off touches that don’t interconnect above a certain level. Fun side note. Looking Glass’s best, or at least most elegant games were probably Thief I & II, for which the designers have mentioned being highly influenced by Nintendo’s approach to design. __________________________________________________________ In other news we’re Kickstarting a new game “Russian Subway Dogs” soon!
A great look into the mind of game development and theory.
Jesse #BikeRackTO
#BikeRackTO is what the city needs! Ride on Toronto!
The one short video you should watch today
good lord he’s preaching and I’ve seen the light
I’m literally in tears ???
Apple Fennel Chocolate Cake - via nudebee.ca https://www.nudebeehoney.ca/blogs/bumble-blog/88866625-nude-apple-chocolate-fennel-cake
Bottles worth owning - Balcones Baby Blue Corn Whiskey. #balconeswhiskey #whiskey #cocktails
Swimming with Matt Story.
Phenomenally realistic paintings of swimmers by artist Matt Story who lives and works in Santa Fe, New Mexico.
Continue below to see more work by Matt:
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Paris Is Burning, 1990 (dir. Jennie Livingston)
A very work #Halloween with #RickAndMorty, #BobsBurgers and a hotdog double down.
I CAN’T EVEN
That's ArseFace from Preacher!