Air Rifle Guide Book 2019
$LAYYYTER

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RMH
he wasn't even looking at me and he found me
Monterey Bay Aquarium

Andulka
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@theartofmadeline
art blog(derogatory)
One Nice Bug Per Day

祝日 / Permanent Vacation
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Product Placement
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todays bird

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@rycanteras
Air Rifle Guide Book 2019
Gun Professionals
Page layout for Gun Professionals, featuring the Marocchi SI20, Seek Reveal Pro and Pepper Sprays by SEC.
Gun Professionals
Page layout for Gun Professionals, featuring the Air Arms S510 Ultimate Sporter
Gun Professionals
Page layout for Gun Professionals featuring the FX Crown by FX Airguns, and security sprays from SEC.
Screen Grabs from Evergrow, now on Steam Greenlight!
Also, try out the demo here!
Job:
Game Design Conceptualization
Narrative Outline
Development shots of old project, Land of Heroes
Job:
Game Design Conceptualization
User Interface Design and Code
Visual code for enemy and other object behaviors
Particle Effects
Party Menu Mockup for personal project, Steel Hearts.
Built in RPG Maker VX Ace using the Luna Engine.
Character art by Na Young “ippus” Lee.Â
(I know they’re old and you want to redraw them but these are just for practice. <3 u 4va tho.)
Screen Grabs from Totem for IGMC 2015
A two-man collaboration between myself and 3D Artist Julie Almoneda for gamedevfort.com’s Indie Game Maker Contest 2015, a contest wherein contestants are to build a short game in under a month.
We used the Action-RPG Starter Kit for Unity3D as the game’s base to save development time and PlayMaker for visual programming of enemy and other behaviors.
Job:
Game Design Conceptualization
Visual code for enemy and other object behaviors
Particle Effects
GRAB THE GAME HERE
... OR HERE!
Screen Grabs from Toys, Inc.
“Join a sweatshop and feel the strange joyous sensation of having your soul slowly sucked away from you as you mindlessly turn lumps of plastic into the stuff children's dreams are made of!“
Job:
Game Design Conceptualization
Game Code
Interface Design
Particle Effects
GRAB THE GAME HERE!
Promotional Gameplay Video of Toys, Inc.
“Join a sweatshop and feel the strange joyous sensation of having your soul slowly sucked away from you as you mindlessly turn lumps of plastic into the stuff children's dreams are made of!“
Job:
Game Design Conceptualization
Game Code
Interface Design
Particle Effects
GRAB THE GAME HERE!
Screen Grabs from Whiz Kitty Version 1
“Sort balls of yarn with Wiz’s ingenious sorting machine (Patent Pending)! Test your hand-finger reflexes by rotating the sorting machine with a touch of your finger and catch the incoming balls of yarn with the bin of matching color.“
Job:
Game Design Conceptualization
Game Code for Version 1
Interface Design for Version 1
Particle Effects
GRAB THE GAME HERE!
Promotional Gameplay Video for Whiz Kitty
“Sort balls of yarn with Wiz’s ingenious sorting machine (Patent Pending)! Test your hand-finger reflexes by rotating the sorting machine with a touch of your finger and catch the incoming balls of yarn with the bin of matching color.“
Job:
Game Design Conceptualization
Game Code for Version 1
Interface Design for Version 1
Particle Effects
GRAB THE GAME HERE!
Second draft
Environment design (Looping foreground/background. Tilesets) for Amiel's "Fear Project". Work in progress.
Project Glow, by Amiel Suarez, Xu Wei, Allen Silva, Kat Langomez, Neil Co and Ryan Canteras. Released for DLS-CSB's Multimedia Arts Festival 2013.
Final drafts for horizontal scrolling backgrounds for my iOS game, "Ascend".
Screen caps from my iOS game, "Ascend". Built for my college thesis.