Free service with ads: Well, if I'm not paying for it they have to foot the bill somehow.
Paid service with no ads: Well, if they're not funding it with ad revenue, they need to charge us something.
Paid service with ads: Well that's bullshit.
"We used to be a paid service without ads, but now we're putting ads in it! If you want the ad-free version you have to pay more for preeeeemium": Fuck you fuck you fuck you
Here is the artwork for the Qifrey Bookmark! One version with the drawn in ribbon and one without--cuz the bookmark ribbon will be his physical ribbon/ink from the pen (in the back design)
You can get this bookmark as a reward by becoming a patron (before August)
You can also preorder this item in my shop
*Remember if you want Qifrey protecting your place in your books you must be at least a $10 patron.
Wing Mario-shaped cake from the 1999 book "Lovable Character Cakes" by Debbie Brown. The cake appears to be based on the 1997 officially licensed Wing Mario plush, itself based on the official render from Super Mario 64.
Source: station36.cebu, via Skyevlyn
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I noticed years ago that the wings look like stylized "soundwaves" but the meaning of its two long stick legs JUST clicked and I can't find anyone else pointing this out?!
I have at last conquered the 3rd Digimon Story game, hurray! Looks like it took me about 60 hours over 6 weeks to beat, give or take. I felt like such a pro playing this one since it was identical in many ways to the prior 2 games in the series. I knew the strategy from the start (unlike previously when I didn't realize I could carry 6 digimon in my party lol) and I had the official printed guide to mitigate the annoyance of confusing dungeon maps.
HUGE shoutout to Operation Decoded for an amazing fan translation! It was so seamless, I didn't notice any errors this time. They deserve all the flowers.
Notes:
As is the MO of these Digimon Story games, the story was very bare bones and unimpressive. By now I've basically excepted that every Digimon villain has the exact same motive (to take over the Digital World and make it their own) and this game's villain was no exception. The Team Rocket-esque Numbers characters were pretty fun and memorable enough. I feel like this time the story felt closest to Adventure, with a whole group of children being isekai'd during the summer. Too bad those children were super bland (well I guess Asuka was kinda fun).
As you can see above, the pixel art was GORGEOUS! Notably, this game majorly took advantage of the DS split screen. I found myself ooh-ing and ahh-ing quite a bit. I think the screenshots speak for themselves.
I loved all of the little digimon and human character emotes, so adorable. (Ex. the digimon would celebrate by jumping up and down when you revived their digiplate).
Why was everyone so damn mean to Hiroyuki!? I was like GEEZ, cut the guy some slack! Every cutscene they were like "you're such an incompetent boob, Hiroyuki. We'd be better off without you!" and then everyone would laugh. Yet they didn't really show him being anything but a nice guy, so it just seemed forced (telling not showing).
Difficulty-wise, this game was pretty freaking easy. There was maybe one or two points where I had to grind a little, but other than that, I'd say there was little to no friction. I guess any real challenge was left for the post-game? I barely needed any items for the final boss!
Maybe an unpopular opinion but I actually really enjoyed the bug plate mini game? I'm not sure if I made it easier or harder for myself by playing with a mouse. It was challenging, but once I got the hang of things it became kind of addicting. That being said, I'm glad they had the auto option for when things got overwhelming (too many plates). Only thing I'm mad about is that the Tera Hammer that I had to save 450k bits for wasn't even helpful -_-
Placing the digiplates in the tree was very satisfying. I'm not really sure what the point was of the game making you guess where some of them were supposed to go. I ended up using my guide for that.
I had a very powerful and balanced team by the final boss. Surprisingly I had no difficulty fighting a level 99 digimon while they were all in the mid-40s. Glad I didn't bother with the extra grinding! I liked that the dungeons provided a good mix of different elemental weaknesses so everyone sorta had a chance to shine. By the end every boss had the light weakness though. I was sad that there was no parade of digimon in the credits 🙁
The tamer levels get incorporated back into the main story but in kind of a shoehorned coliseum way. I still think the first game did it best. Ended the game on platinum tamer (as is required to roll credits).
It felt sort of cruel and unusual that some of the ridiculously long dungeons led to towns with no item shops AND random battles 😩 those moments were a bit painful. At least you can save wherever you'd like, that's definitely a huge plus.
I was actually looking forward to doing the post game quests but then I realized you have to unlock really specific conditions on your digi farm and I said "Nah." The legendary tamer battle sounds pretty miserable too (although it's a bit of a shame I don't get to use the peacemaker sword).
The ending with Kernel at the Ancient tree was very Yggdrasil from Tales of Symphonia coded lol. Apparently Kernel has something to do with the origins of the Digital World so that's yet another Digital World lore nugget (it's really hard to get invested in the creation lore when it's different in every AU).
Apparently a DigiComa is a thing lol (what is this .Hack??) They'll really just stick "digi" in front of any old word, huh?
Are those final bosses looking pretty yonic or is that just me? 👀They would probably look like trash animated, but in pixel art form they look pretty sick. I'd love to hear a deep dive/breakdown of all of the elements going on in these abominations' designs.
I kinda just ignored the farm mechanic again teehee. I did try the jogress stuff a little bit, but I didn't end up using any of the resulting digimon in my team. Maybe next time.
I'm pretty bummed that the next game doesn't have an English translation, but I guess I'll still play it. I'm going to wait for the print guide to ship to me though, because it will be even more indispensable in a Japanese only situation!
I gave the previous game a 6 out of 10 and I think that suits this game too (they're basically the same game lol). Satisfying gameplay loop, wonderful pixel art, but also a lame story and annoying dungeon navigation (even with maps). You know the drill.
I work with kids and sometimes we have to do safety lessons with them about like, not telling strangers on the internet your home address or something. And sometimes the kids wont understand why, so you have to impart upon them that, well, some adults want to hurt children. And thats kind of difficult to do, because you have to beat around the bush, both because you dont want to scare them (while still making them understand how serious it is) and because you might lose your job if you explain it too straight forward.
Luckily, for some reason, the villain of one of the most popular franchises with children for the last 10 years happens to be a serial child murderer. So when a kid asks why they shouldnt trust strangers, instead of hand wringing and humhawing my answer out, I can just say "we dont always know when a strange adult has good intentions with children, or when they are William Afton."