My next project: Emperor's Arena
Thought I'd make an early announcement of the project I'm working on, Emperor's Arena.
(obviously still early on in development.)
The battle system is inspired by Undertale and Deltarune's battle system, where you have normal RPG options on your turn, but the enemy attacks with projectiles you actually have to dodge. I thought it would be cool to make a roguelike game with that system, so, here's that game!
The idea is that the player is a skilled fighter, captured to fight other skilled warriors from around the world for entertainment. So, you'll face these unique and difficult fights, and get an opportunity to purchase upgrades, new abilities, and consumable items between rounds. You'll even get rewarded for doing cool things for the crowd (such as getting close to bullets without getting hit, shown in the gameplay footage.) Also, healing is hard to come by, so every hit counts. And, of course, if you die, you have to start over.
So, if you like the UT/DR battle system and roguelikes, let me know what you think of this concept.

















