based on that one breaking bad comic
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Mike Driver
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art blog(derogatory)
I'd rather be in outer space 🛸
trying on a metaphor
Lint Roller? I Barely Know Her
cherry valley forever

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JBB: An Artblog!
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@slecnaztemnot
based on that one breaking bad comic
Huge thanks to @pixelfives for commissioning me to draw these boys!! It was an absolute blast + theyre just so cutieful
*rolls over toward you in the dark and dead of night* Are you awake? Cool, cool. Do you ever think about how, if given the chance, Key of the Cauldron would've been there for Rae when she was hospitalized?
He would've been by her bedside every day no matter what anyone else thought about it, he would have held her hair back when she threw up and tucked her in when she was cold and told her dad that he and his new family could go fuck themselves, the baby included. He would've skipped school and gone back just to tell Marlowe that Rae might not throw her out the window but he gladly would, and he would've learned to get along with Alice and he'd have memorized the whole Time of Iron series just to read it to Rae when she was awake. He'd steal the hospital popsicles for her and beat the crap out of anyone who made her feel bad when she started losing her hair, he'd have held her and raged with her *becoming increasingly hysterical* He'd have been there for her until the end and after that. No matter how mean and tired she got, no matter how m any times they tried to kick him out, he'd have slept on the hospital floor just to stay by her side. Love survives death.
Anyway, goodnight.
You guys get it. That was why the Emperor was Rae’s favourite character: he has what she desperately wanted and nobody could offer her. My boy may need to be committed but he commits. He would have.
And who knows? He may yet.
To give context to foreigners, Čechomor is a folk rock band whose all time biggest hits are, among others, about a guy ceaselessly pursuing a disinterested girl, two guys fighting over a girl, or about how that one girl nextdoor has really big bazongas
And all of them fucking slap
You forgot the one played at every campfire "they accidentally (debatable) shot a guy dead and then his girlfriend died from grief"
listen it won’t play out this way but I like to imagine that qifrey thinks it would
CRYING
My absolute favourite thing about Fenris romance in DA2 is that he walks away from it.
It’s so unusual and unexpected. You don’t think an NPC would have this kind of agency, especially after you did all the right things and pressed all the right buttons and got into their pants. This is where romance storylines tend to end: they boned, and lived happily ever after.
But… no. Hawke does nothing wrong, as far as we know. The sex was, at the very least, ‘fine’. But Fenris doesn’t want to risk another flashback, or just too upset by the first one, or simply feels this is all too much and too soon, as he says. And he leaves. There’s no discussion. He apologises, he knows this will hurt Hawke, but he’s not letting Hawke talk him into anything. He doesn’t even explain all that much, and frankly he doesn’t need to. Of course he’s free to walk away from a relationship he doesn’t want, or isn’t ready to have.
And that’s Hawke! Fenris’ first and, at the time, still only friend. The only person Fenris can count on to have his back if the hunters come for him again. (And this scene happens after A Bitter Pill, so hey they just did) By then Fenris is getting closer to Aveline, Varric and Isabela at least, but he probably knows that if they’re forced to pick a side they’ll choose Hawke. So Fenris risks severing all the connections he’s made in Kirkwall, if Hawke is hurt and offended enough to throw away their friendship.
Fenris really thinks that’s a possibility. He’s relieved and happy when Hawke takes him on a mission again, there’s a banter about that. But he still leaves, even if it’s the hardest thing he’s ever done, because that’s what’s right for him at the time.
It’s just. So good. I’m so proud of him.
That had been one of the parts that impressed me the most in DA2. That NPCs had their own agenda. Fenris leaving Hawke after their night together, Aveline refusing them even if she is not able to be close to Donnic. Isabela leaving with the Tome, even if she comes back later eventually. That was such a rich and impressive thing to me as a gamer.
All of this.
I still can’t believe the things I read about da2 before playing - the people who were angry at Fenris for leaving, who moved on to other LIs and even chose to sell Fenris to Danarius as some kind of punishment for breaking their precious Hawkes’ hearts.
Fenris taking the time he needs is one of the things that makes this relationship so important to me. I feel like it makes their bond so much stronger for the fact that they can remain friends, that they still care about each other, that Fenris *isn’t* punished for seeing to his own needs before the wants of the player character. It’s such a rare dynamic and it means so much to me I can’t even begin to explain it.
First art class in history
There are some cave paintings that look as if someone held a child's hands to guide them in applying paint to stone
Can everyone who makes video content do a Deaf bitch a favor? Watch your shit with the captions on and the sound off, and then do another round of editing to fix things including but not limited to:
Captions cover the spot on the screen you put the information I need
The dialogue is captioned but not the song you have playing that the dialogue is responding to
You only captioned the person on the screen, not the person off screen who is also talking
No captioning of critical sound effects (alarms, bells, dogs barking, etc)
Speakers are not labelled at moments where it is not clear on the screen who is talking.
Captions cover the spot on the screen that you put the information I need!
Other d/Deaf people welcome to add.
This post brought to you by the fifth video tutorial I could not follow because the bad, auto-generated captions covered what I was trying to watch today.
i get that americans love their cultural imperialism, but it really does piss me off that june is “international” pride month just because something happened in the united states.
in aotearoa, june isn’t our pride, it’s theirs. marsha p johnson and sylvia rivera are their historical figures, not ours. the phrase that “you owe your rights to Black trans women” is true there, but here we owe our rights to (mostly) Māori historical figures. i have the freedoms i do because of the legacy of an entirely different set of people operating in an entirely different context at entirely different times.
But because of american cultural imperialism, most queer people in Aotearoa don’t even know our own queer history. Carmen Rupe, Ngahuia Te Awekotuku, the Dorian Society, Gillian Laundon, Georgina Beyer, and the Wolfenden Association are some of our queer history. We should know their names! we should know what they did for us! but because of the power of the american imperial machine, we don’t.
our national pride month should be july, the month that the Homosexual Law Reform Act passed in 1986. our two largest cities hold their pride festivals in february and march, respectively. american queer history has very little (or nothing, depending on who you ask) to do with our queer history. anecdotally, from my own queries, queer youth in aotearoa know more about american queer history than our own.
anyway, happy pride, americans. i’m truly sorry that most of you don’t see the negative impact your nation’s culture has on the rest of the world. and to the rest of the world reading this, try searching for your own country and culture’s queer history, don’t accept the american narratives as your own. we deserve our own histories divorced from the cultural hegemony of the USA.
more evidence for the 'they didnt dissappear, they just married into our communities' theory
Neaderthals were too thick and sexy to survive. Sad.
Denisovans too
mo ran + xia shidi 🥺❤️❤️
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"It’s hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, they’d end up playing nine different games.
"Mornard told us about an early D&D tournament game – possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. You’d expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened – wasn’t he supposed to be DMing right now?
“It’s over!” replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldn’t believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygax’s game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Gary’s group to survive thirty seconds in his dungeon."
WHA CHAPTER 93 SPOILERS!
'And just like that, you can wipe a person's mind of the memory behind the tears.'
mutuals
Which is prev?
Unmarried girl
Apologist
Craftsman who works with a wheel
Archivist
Dying person
Educator
Girl
Jurist
Knife sharpener
Lawyer
Librarian
they killed him for this