Excitebike!
Sade Olutola

Andulka

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shark vs the universe
he wasn't even looking at me and he found me
PUT YOUR BEARD IN MY MOUTH

izzy's playlists!

Origami Around
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JVL
dirt enthusiast
occasionally subtle
Three Goblin Art
Claire Keane
Keni
cherry valley forever
Sweet Seals For You, Always
Lint Roller? I Barely Know Her
Not today Justin
art blog(derogatory)
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@spennerino
Excitebike!
My boy Caim
Steampunk Girl Isabelle, created as the result of my pixel art giveaway on twitter.
Persona 5 Protagonist
Update 18: Off Screen Location Identifiers Small update today! One of the obvious things that i needed to improve on, was allowing the player to see where they are roughly located when they go off screen. Before adding this new feature it was difficult for players to understand if they were still alive once they got scrolled off. The forward most player is able to force the screen forward and knock slow players out of view and once a player goes too far off view they are killed.
The UI works no matter which side of the screen you exit on..top, bottom, left or right. Later on I want to make it so that the identifier flashes before you get killed by the scrolling so that it offers a bit of distance information as well.
Update 17: Join Game Menu
For the past couple weeks I have been hard at work on the games join game menu screen. Previously it was a simple, ugly placeholder menu where you could join the game and nothing more. My recent changes have expanded it allowing for a decent amount of player customization before starting.
The menu now always displays 4 cards to make it obvious that you should be playing multiplayer. Once you join, the card flips over to the front to show that they have joined and it displays the job class. Next the game forces you to have a unique primary color. Once joined players are then allowed to customize their 3 character long name, their primary and their secondary colors. All of the color switching is done through programming with shaders rather than with sprites allowing it to be truly dynamic. The other change I implemented is having the menu settings carry over into the gameplay UI. Overall this was a surprising amount of work and most of it will probably go unnoticed so i am glad its done. I am really happy with the progress on this screen but i still need background art and save / loading functionality for returning players before its complete. For now i think i am going to work on a completely different feature for a while to give myself a break from UI.
This is the first dev log update that i am posting to tumblr, if it goes well then i will continue posting them here as well! The rest of the updates can be found on my Tig: here
Gameplay clips of the Mimix Winnipeg Comic Con demo that will be shown off this weekend.
Mother fan art
My pixel art game development Daruma. I get to pixel in the other eye once I release my first actual game.
32x Evangelion portraits pixeled on my phone
32x Cowboy Bebop portraits pixeled on my phone
Character exploration based on the pixel art for a game named Mimix :) Lots of fun!
Just tree practice.
Sumi-e Totoro for Pixel Dailies
Porco Rosso for Pixel Dailies
Princess Mononoke for Pixel Dailies
No Face created for Pixel Dailies