another thing I realised a while back that I never talked abt outside of the group chat: a behavioural trap Susie’s been shown to have fallen into in ch1 and 2
because her peers and teachers treat her like something scary, something to keep at arm’s length - she begins to act that way too. She threatens Kris, she intimidates monster kid and snowdrake, etc…
this thing has a name. The concept of becoming something everything thinks you are because you’re already burdened by the consequences of that behaviour anyway, something that’s very hard to overcome…
in a game about finding a way to break out of your fate, in a game that is literally titled delta (change) rune (ancient writing), in a game where the word “prophecy” has a lot of contextual weight - the name of the thing our main character suffers from is called
a self-fulfilling prophecy





















