If you’re into solitude, becoming a cave hermit isn’t actually a great idea, because going to hermits for advice isn’t just a fictional trope – it’s a thing that people actually do.
Becoming a cave hermit is, however, a great way to ensure that you only interact with the sort of people who go to cave hermits for advice.
Whether that’s a pro or a con really depends on you.
No no I got this covered. I’m going to move to a place that’s super isolated and has a bad reputation, like a remote haunted cavern system or abandoned prison or ravaged military outpost. And then, to keep the advice-seekers out, I’ll just put in some traps! You know, nothing offensive, just things people would only encounter if they trespassed on my privacy. And maybe if they keep coming around I could cultivate some mutually beneficial relationships with some unfriendly animals, or belligerent locals, and they could sorta roam the area, randomly! A-and maybe I could cultivate a reputation as a wizard, the evil kind, to keep people from pestering me? Like spread it around that I have dark powers and sinister alliances with forbidden sorceries? Maybe I could even get some local ner-do-wells to hang out in regional bars and taverns, and talk about how terrible I am.
I cannot imagine any circumstances in which this plan could fail.

























