Richard Hescox - The Blue Abyss

No title available

Discoholic 🪩

@theartofmadeline
𓃗
Misplaced Lens Cap
Stranger Things

tannertan36
PUT YOUR BEARD IN MY MOUTH

oozey mess

blake kathryn
official daine visual archive
art blog(derogatory)
Sweet Seals For You, Always
No title available

Love Begins
d e v o n
Game of Thrones Daily
will byers stan first human second
noise dept.

❣ Chile in a Photography ❣
seen from Singapore

seen from Germany
seen from Canada
seen from United States
seen from Argentina
seen from Brazil
seen from United States

seen from United States
seen from United States
seen from Bangladesh
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States

seen from United States
seen from United States
seen from United States

seen from United States
seen from United Kingdom
@spiritofaeon
Richard Hescox - The Blue Abyss
The Green Line demarcation zone, Lebanon by A.Abbas, 1982, during the Lebanese Civil War from 1975 to 1990
Wikipedia: It separated the mainly Muslim factions in West Beirut from the predominantly Christian East Beirut controlled by the Lebanese Front. The appellation refers to the coloration of the foliage that grew because the space was uninhabited. Many of the buildings along the Green Line were severely damaged or destroyed during the war. Since the end of hostilities, however, many of the buildings have been rebuilt within the framework of the urban renewal project of Solidere in Beirut Central District.
A room called ‘The Doll Room’ that’s full of dolls is… mundane.
But a room called ‘The Doll Room’ that only has one doll in it? That’s fresh
If a person shows you their Doll Room and it’s full of dolls, they probably just like dolls, y’know? It’s normal, it’s a hobby
But if they show you their Doll Room and it only has one doll… something’s going on with that one doll!
room called the doll room and theres a mirror and nothing else. the door closes
Diferentes razas de perro en versión guerrera, por Nikita Orlov.
listen….I dunno what that says but these are the fucking greatest
I made another comic
Church, from the series “Leadville, Colorado”, photo by Niklas Porter.
Do you have any suggestions on how to make Dungeon Crawls more.. exciting or have a better atmosphere? Rather than just "The hallway extends 20ft and turns left.." I love dungeons, but as a DM it feels like my delivery is.. bland.
Lots of DMs struggle with this, and for good reason.
Dungeons are the most mechanically straightforward aspect of the game besides combat, and the immediate shape and contents of them is more pressing to players than the atmosphere.
But, there are some simple ways to make your dungeons more atmospheric. Here’s my proposed solutions, both a long thinky one and a fast random one:
I think that dungeons should thought about as ‘once functional spaces’. Every place in the world has a purpose for which it was built, even if it’s a weirdo crazy one. Dungeon rooms should almost always be more than just treasure, traps, and monsters.
For example, temples have cloisters, treasuries, storage rooms, waiting rooms, choirs, sanctuaries, apse, washing rooms, etc. Each of these rooms has specific objects and furniture inside them, as well as different acoustics. They get decorated with frescoes and murals or hanging art or sculptures. They’re cultural places. Think about them as physical spaces that people would use.
Now imagine something happened in them, long ago. Why is this place a ‘dungeon’ and not still used? What event caused it to be abandoned? A battle? Plague? Was the place cursed? Come up with that and you can seed the rooms with small historical details: evidence of fights, skeletal remains, treasures hidden so they could be reclaimed later (but never were).
Now add the effects of time and nature. Fabric rots, metal rusts, stone erodes and crumbles. Plants and roots push stone tiles aside, and water seeps in and floods deep places. The passage of ages scours away history and purpose. Now, your once functional rooms don’t appear so functional, but their purpose can still be intuited.
Now add some new tenants. Monsters are always the first to reclaim abandoned civilized spaces: goblins make shantytowns out of old human ruins, beasts make warrens in sepulchral tombs, small dragons and basilisks favour places with statuaries and abandoned treasures. No matter the space or its original purpose, monsters move in and call it home. Sometimes multiple species of monsters…and then they fight or argue over sharing space.
So now your dungeon has a vivid look and feel. The important bit now is to think about how that imagined space sounds and smells.
With every room and hallway, imagine how its history smells. Is it acrid or pungent? Smokey or mouldy? Does it smell surprisingly pleasant? If so, that’s often a worrisome sign, because it means something sentient might already be there.
Audio can clue players into a space faster than any other description. Wind whistling indicates access to the surface…or a much deeper cave. Dripping denotes water (you hope). Creaking could mean doors…or ghosts. Large spaces echo, and sounds warp and distort the further away they are. There’s even different kinds of silence. There’s an empty, lonely silence that comes with long dead spaces, or the claustrophobic close silence of small spaces.
Appeal to your players senses besides sight. Describe what rooms smell, sound, and even taste or feel like. This is a surefire way to make your dungeon rooms stand out. For example:
“You enter a 20 by 20 foot square room. It’s a stuffy old parlour. Pushing the door open you immediately smell something caustic and sour, but you don’t see an immediate source. All the furniture is rotted, but some of it looks smashed. You can hear the faintest scraping of something against the wall in the adjacent room”.
If that seems like a lot to write, try something like this: Reveal each bullet point as the players inquire about them, or when they make Perception checks:
Parlour, 20 ft square room.
The room feels uncomfortably thick and stuffy.
All the furniture is rotted out. Some of it is smashed. Evidence of a fight.
Smells caustic and sour. The smell comes from under a tattered rug. It’s beholder puke. 50gp if collected and sold to the right buyer.
Scraping sounds from the cloaker in the next room.
So maybe you already have a pretty basic dungeon and you need to make each room (or block of rooms) less boring. Here’s my handy set of sense tables:
Random Room Sensations:
For each room you want to enhance, roll four dice (a d12, a d10, a d8, and a d6). Your rolls will determine what’s up with this room. Every time you roll a result, cross it out and replace it with a new one you come up with.
Smells (1d12):
Sickly sweet, like rotting fruit or wilting flowers.
Musty, like old people and expired cologne.
Tangy, like body odour and grime.
Dusty, the choking scent of age and ghosts.
Foul, like waste and death; something unholy.
Crisp, like freshly cut grass or unchecked plant life.
Soggy, the lingering smell of still water and flooding.
Pungent, like rot and decay.
Spicy, like herbs and dried ingredients, aged.
Electric, a faint aroma of ozone and metals.
Earthy, like fresh dirt and clay, mixed in with the copper of blood.
Roll again twice, both smells clash together.
Sounds (1d10):
Claustrophobic silence.
Deep, echoing silence.
Low moaning or groaning.
Creaking of wood in the distance.
Faint, maddeningly indistinct whispering.
Faint, maddeningly indistinct whispering in a language you don’t know.
Metal scraping against metal, rhythmically.
Dripping of some kind of liquid onto stone.
Dripping of some kind of liquid into more liquid.
Roll again twice, both sounds are present.
Touch Sensations (1d8):
Dryness on the skin, chapped lips and dry eyes.
Cold dampness, water beads on metal items.
Humidity, clothes become hot and heavy, metal feels colder.
Dry heat, throats become parched, skin itches.
Pressure change, ears pop and noises distort.
Static tingling, hair stands up on end, goosebumps.
Unholy chill, shivers, goosebumps, a sense of unease.
The feeling of being watched, an uncomfortable presence.
Kinds of Darkness, if applicable (1d6):
Grey, distant darkness that yields to lantern light.
Cloying, smothering darkness that seems to draw close to you.
Eerie still darkness that feels like it holds endless monsters.
Calm, still darkness that invites restfulness.
Flickering, shifting darkness where the room seems to be moving.
Impenetrable darkness that makes darkvision endowed races feel at uneasy.
I hope all this helps make your dungeons a little less boring. The dungeon tables in the back of the 5e Dungeon Master’s Guide from @dndwizards is also helpful in this regard.
Saving for later
6th level spell scars ooeeeigghhh
(Cantrip scars)
(1st level spell scars)
(2nd level spell scars)
(3rd level spell scars)
(4th level spell scars)
(5th level spell scars)
concept: frog but it’s entire head/face part is a gator
You mean something like this?
CORRECT
@wishem please
How do they eat?
Potion Vending Machine
Insert Gold for appropriate item.
Roll a d20
On a 1 your potion shatters on the bottom and the machine keeps your gold.
On a 20 you get two potions.
ART SOURCE
Unff, the aesthetic 💛
boss fight
So good, I gotta reblog it twice
hey!! im opening commissions!!
im doing it as double work since im also studying!!
prices are:
icon flat colors: 5$
icon full colors: 10$
bust B/W: 10$
Bust simple colors: 12$
Bust Full Paint: 15$
¾ Body B/W: $12
¾ Body with flat colors: 15$
¾ Body full paint: 20$
5$ for extra characters!!
have in consideration that the prices are based in how long does it take me to finish each piece
ill do any kind of art!, except nsfw, biggotry or mechas but i can work with dnd commissions and furries as well!!:
if you want to me, my contact email is [email protected]
or send me a direct message trought tumblr!!!
it would help me a lot if you can reblog this post since currently i dont have any income to help me out
So, wanna commission me? Neat!!
Here how to do it:
- Send me an e-mail at [email protected]
- Give me your name or a nickname.
- Write if you want a sketch\lineart, a coloured drawing, or an uncoloured one and precise whether you want a bust shot or a full body.
- Name the character(s) that you want.
- Give ALL the details of what you want.
- Then give me the nickname you want me to use so I can write ‘’ Commissioned by ______ ‘’
thank you very much for reading
Botanical Knives
Pocono Mountains Forge on Etsy
See our #Etsy or #Botanical tags
R A D I C A L
this is the most self indulgent doodle, but yo girls and big swords…..is a mood.
Long Exposure Photos Capture the Light Paths of Drones Above Mountainous Landscapes
An agate stone that looks like a window to the ocean.
entelecheia — in the philosophy of Aristotle, the condition of a thing whose essence is fully realized [x]
#OKAY BUT IF THIS IS AN ANGEL—IF THEIR HALOS ARE THE UNFLAWED AND FULLY REALIZED CIRCLE#THAT MEANS THAT IN FALLING—IN BECOMING DEMONIC#THE CIRCLE CRACKS#THE DEMON’S HORNS ARE THE VESTIGIAL HALO#A CONSTANT SYMBOL AND REMINDER OF THEIR FLAWED-NESS; THEIR INCOMPLETENESS#I’M!!!!! (notbecauseofvictories)
HOLY FUCK
This artist is Lucian Stancelescu for anyone who wants to credit the artist btw….. https://hypnothalamus.deviantart.com