I drew this to accompany a dev update for Reboots Aren't Real at the beginning of January and then didn't post the update publicly because I forgot. I'll paste it here, but I'll probably have another one soon.
Anyway, here's a sketch that I think is a good representation of the bull and shit Kibitzer is going to go through. :)
The dev update, originally posted on January 2nd, 2025:
Happy new year, everyone!
I'm attempting a resolution to start prioritizing development on this game a lot more than I have been. I want to get it in a state where it can at least have a demo and a trailer.
I am finally starting to feel like I've got the main story figured out. I think of the story as 6 sections, though I can't say how long any of them are yet. I have scripted almost all of the first section and a little bit of the second.
When I've fully scripted all of section 1, I'm interested in creating an extremely rough, unpolished draft of the section as gameplay so I might have an idea of how long it takes to play through, but we'll see how long it takes me to even do that haha. This will only be for beta testing anyhow.
I still have such a massive amount of work to finish, but I'm going to try my best to be more consistent in my output and thus finish the game before I die in a reasonable amount of time!
Other things I want to do soon, writing here so I'm extra motivated to do them:
Draw Kibitzer at various ages as they'll appear in the game (mostly at the beginning and in flashbacks/dreams).
Finally give Quincell his own sprites and maybe introduce him properly.
Scribble rough ideas of what every location will look like so it's at least close to possible to envision what Kibitzer does in later sections.
I have this little animation of Kibitzer and Quincell that I've been working on and sort of took a break from. I want to finish that! It's just for fun, won't appear in the game, but the world deserves to see it!
Get WAY more writing done than I did last year. Hell, I think a year is more than enough time to finish the entire script.