Men apparently planned to pose as transgender women in order to disrupt the event from the inside.
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ellievsbear
Acquired Stardust

JBB: An Artblog!

Origami Around

blake kathryn
Misplaced Lens Cap

pixel skylines
styofa doing anything

Kiana Khansmith
RMH

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Aqua Utopia|海の底で記憶を紡ぐ
almost home

oozey mess
🪼
One Nice Bug Per Day

#extradirty
wallacepolsom
Xuebing Du
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@starshardtree
Men apparently planned to pose as transgender women in order to disrupt the event from the inside.
this was the model i did for my last assignment. im p proud of it considering this time i didnt follow any guide, made everything from scratch, and modelled stuff we didn’t even see in class
i think it looks pretty cool! i didn’t have time but i want to actually finish the flipflops and add a cable to the neon lettering and maybe fix the reflections on the glass table.
(please fullview, especially to see the glass cups and the bottle im really proud of them ;u;)
Some of the scenes done for the last 3D modelling assignment ouo
First two were to practice textures
Next 3 were to practice natural daylight/moonlight/artificial light
Next one was to practice volumetric lightning
Last 2 are my custom images for this assignment. Aka me playing with the lights in the scenes without a concrete guide. Tried to turn the sunset room into a night scene and the morning daylight room into a sunset scene
this assingment was much more fun than the modelling one ;u;
(full view is much much better)
Hi Gamers please crowdfund my new game it’s designed to be as difficult as possible because I know you love that shit so to beat the first boss you have to:
genuinely empathise with a marginalised person
not be mean on the internet for a whole 24 hours
say a nice thing to a real human being
Interactive Narrative Assingment: A Transmedia Project
I’ve been wanting to share the second assignment I did for my Interactive Narrative class (got an A omg!). The idea was create a proposal for a transmedia project, that is, a project that spans several types of media (books, film, games, social media.etc.). The requirements were:
The first extension should be a 15 minutes short film
There should be other 3 extension, and one of them should require audience participation.
No budget limitations.
All extensions should be independent from each other. The user should be able to experience and enjoy one of them without having to know of the others.
All the extension should expand the main story. Therefore a trailer or an advertisement isn’t an appropiate extension
I decided to go for a dystopic cyberpunk story about a world where the sun has gone out and people trade in concentrated sunlight.
[read the pdf in english]
(you might recognize some f the names from Welcome to The City. I did borrow some characters from myself but they have nothing to do with the WTTC ones!)
How's class salo? Well I've just made my first 3D models and didn't die trying so fairly well (We do not talk about the shoe....)
Update!
(like, a year later)
I’m bringing this blog back.
Things that have happened: I’m studying Game Design now! I have a small game in the making! I moved to my own place! Got a job too!
Also rebranded! Star-shard Tree sounds prettier. Also look! A logo!
Will be working towards continuing Welcome to the City. I’ve had some issues regarding it but I will work towards solving them :’) Hopefully before summer.
So expect new posts!
(... once I finish this Programming assingment)
Tonight, I talk about a storyline in Fallen London called Seeking Mr Eaten’s Name and explain why I’m eager to play it, even though it’s going to be torturous, ruinous, and above all else Not Fun… and through that I question why it is that “fun” has become the sole way many gamers judge the quality of a game. No prior knowledge of Fallen London necessary; some spoilers of the backstory for SMEN and for one minor additional storyline.
*points* This is a Good.
Our paid, London-based internships are now open!
I just came back from a conference by UMass professor Stephen Sireci about computer based testing. And the concept is really cool and accessible and the whole “test which adapts to the student” thing is… I really think it can help many students. He also mentioned researching videogames to adapt the tests’ interface and system to be enjoyable, reduce stress and be interesting. Duolinguo for example does this. I’m also interested in the other way round. CAT system applied to videogames. Imagine a platformer which adapts it’s difficulty to the player’s abilities. Imagine how accessible it would be to players with bad hand-eye coordination. Imagine a game which tailors battle difficulty to the player’s abilities. Or the opposite, games like horror games tailored to cause anxiety and/or frustration on the player. Which detect what the player avoids or has trouble with and throws it back doubled. Probably some of them exist but aahh I’m excited.
Another Neathy Fairytale: The Seamstress’ Echo
I was surprised to find out many people had liked the previous fairytale I had adapted to the world of Fallen London. And people asked in the tags to see more! So I decided to adapt another one. This one’s also a traditional Spanish fairytale, originally called “El Real del Sastre”. Enjoy!
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Not so long ago, there lived a gentleman near Ladybones Road who was too opportunistic for his own good. He came from a wealthy family fallen from grace and, decided to never put his hands to filthy work, he made his way through life by lying and loans.
He didn’t have a job, he didn’t even steal. Not in the typical way, at least. But everyday he was at the store, picking up his daily meal.
“I’ll pay you next week!” he said, over and over again.
If someone pointed out that’s what he had said the previous week, he changed topic fast, and flashed a charming smile. And he kept going on like this: a charmed young butcher, a forgetful librarian, a load here, and there, and over there…
Turns out these kinds of tricks don’t work forever. And the people in the neighbourhood were getting tired of his antics. They got together to visit the Opportunistic Gentleman and ask for their money back.
A commission for @starbranches - portraits for the first chapter of her Twine interactive fiction, Welcome to the City. More info about it is here. It’s exciting to collaborate on a game doo-dad. In order - Dana, Carmen, and the Mayor.
Commissions are still open if anyone wants them arts!
These are the full-size illustrations for the game, and they’re beautiful!
Go commission @schemilix!
Welcome to The City’s first chapter is out!
Phew! So this is my first interactive fiction work. It’s a retrofuturistic choose-your-own-adventure game with decisions that have both immediate and high end consequences. Created with the open-source tool Twine and featuring art by the amazing @schemilix.
You are Dana. 26. You’ve always lived in The City. But don’t let the name fool you! We’ve got mountains, pastures, forests, and beaches here. Your life has been idillyc for the most part, born to loving parents, surrounded by friends. Pursuing a promising career in politics. Everything would be perfect, if it weren’t for the recurrent nightmares…
(that’s her)
What I can say so far without spoiling it, is that WTTC is a story about revolution, trust, freedom, and identity. And difficult choices.
WTTC is supposed to be an episodic adventure, which each chapter being published periodically (I’m going to strive for once a month, more often during not-many-classwork periods, more rarely during exams).
So what to expect from further chapters?
lots of lgbt+ representation
as many kinds of representation as I can, and I welcome input on how to get better at it from members of communities I don’t belong to (POC, disabled, trans.etc.)
robots
(optional) romance
(optional) polyamory
a lack of homophobia, sexism, transphobia, racism.etc. here’s a game you can play without worrying about it. (again, I appreciate input on these issues and how the lack of them is handled)
cute robots
So if that sounds up you alley:
[Play Welcome to The City for free here, no download needed!]
Just leaves this here because this was so simple and so smart I’m amazed.
Basically, finish a scene and ask yourself: Does the character succeed?
And the possible answers: Yes / Yes, But / No / No, And
And this article goes over them and their pros and cons and when it’s good or bad to use or abuse them. It’s so good!
Hey, for a class project which I don’t know if will be greenlighted by my professor or not but:
Does anyone know of videogames with bad decisions that are clearly marked as such? Such as the SMEN branch in Fallen London where the game itself tells you that the consequences are going to be BAD so that you’re warned.
(If I remember correctly The Stanley Parable has some like this too)
(I’m talking like clear bad decisions, not foreshadowing or similar)
Thank you for your help!
Leaving a question mark so Tumblr will allow responses: ?
Review: Life Is Strange (Spoilers ahead)
Good story, interesting choices, worrying representation.
I think I spent most of my time while studying for exams thinking “I can’t wait for them to end so I can finally play Life Is Strange”.
Then I binged it in two days.
Don’t get me wrong, that’s a good thing. And for most people who don’t just decide to gorge on games and their writing and who play responsibly... It will probably last you several days.
Okay, so first of all, I’m not an American. And all I know about the American college experience come’s from tv shows and 90s films... which I always thought were exaggerated, guess not!
I know it seems weird to focus on this but for me it was quite striking. I don’t really know if it’s an accurate depiction. But I was really surprised, about the existence of this Vortex Club, this elite club. I think I left the “popular vs. nerd” (or, in this case, hipster) dichotomy in High School, so I was surprised to see it in college here. As far as my experience goes, people from different “social groups” tend to get along pretty well in college. But then again, my experience is reduced to degrees like Translation and Psychology which are fairly nerdy.
This game is being used for for anti-bullying campaigns, which I think is a wonderful idea.
A bunch under the cut!
Here’s a writing tip: LGBT+ people are not symbols
(inspired by the recent discussion at @fandomsandfeminism)
Same goes with people of color, disabled people.etc.
If you’re writing a story and it only has cis heterosexual white (male) characters... then that doesn’t necessarily mean you’re a bigot or a bad person! We are constantly shown these kind of stories since we were born. Honestly, it took me until I was 18 to stop saying “Women protagonists are boring!”.
BUT it does mean you have to look at your story and wonder “why”. And go back at your characters and wonder if they really all have to be cis, heterosexual and white. And wonder why your word has to be, as @fandomsandfeminism rightly put it, “a homophobe’s ideal world”.
“But my story isn’t about gay people, or being trans, or racial discrimination!”
Yeah, and my life doesn’t focus in liking girls and fearing conversion therapy and hating myself, I like metal and wearing bloomers under skirts, among other things. Yet most books with characters I can identify with insist that my life has to be full of sadness and anguish. (This isn’t to say portraying the reality of LGBT+ youth aren’t important, the problem comes when those are the only ones allowed to be published)
Which brings me to the point: LGBT+ people, people of color, disabled people.etc. are NOT symbols. Or narrative tools.
No one asks a writer what are they trying to symbolize or explain when their main character is a cis, heterosexual, white man. Then why should it be true for other kinds of characters?
“You’re forcing writers to write token characters instead of focusing on the point they want to make!”
The thing is, we are people. Stop thinking about us as tokens and symbols. Your mighty paladin can be gay, your elven princess can be trans, your space soldier can be disabled, your story can feature nothing but people of color. And it’s just as valid and cool, and entertaining as any other story. Don’t give homophobes their ideal world.
“What if my story isn’t about fantasy and I’m trying to make a full realistic historical narrative?”
That’s so great!
Guess what: We have existed since the dawn of time.