Blue Brew #2!!!-Tezzeret Lock down!
Hello MTG tumblr community, today I’m here to bring you the most soul crushing blue deck I have ever created. The decks main focus is to ramp into as many lock pieces as possible as soon as possible to win the game through artifact fatties or a Jace, the Mind Sculptor with your opponent trapped under an Ensairing Bridge.
1 Batterskull
1 Wurmcoil Engine
3 Mind Stone
2 Mox Opal
2 Phyrexian Revoker
3 Chalice of the Void
13 Island
2 Ghost Quarter
2 Field of Ruin
2 Lodestone Golem
2 Vedalken Shackles
1 Hedron Archive
1 Academy Ruins
1 Engineered Explosives
2 Pithing Needle
4 Lotus Bloom
1 Swamp
2 Ensnaring Bridge
1 Witchbane Orb
4 Tezzeret the Seeker
3 Jace, the Mind Sculptor
3 Trinket Mage
3 Spire of Industry
1 Tezzeret, Agent of Bolas
sideboard
1 Spellskite
1 Relic of Progenitus
1 Cyclonic Rift
1 Grafdigger’s Cage
1 Crucible of Worlds
1 Witchbane Orb
2 Sorcerous Spyglass
3 Thorn of Amethyst
4 Surgical Extraction
In this deck the game plan is to throw Lotus blooms into suspend on turn 1 play land and say go, On turn 2 you want to be playing your chalice on one to lock out burn, discard, cantrips, removal, and any other thing you’d typical see an abundance of in modern, Turn 3 is where things start getting real interesting for this deck. You have the option to play Ensnairing Bridge or vedalken shackles to lock or slow down your opponents attacks along with 3 copies of trinket mage to search out a plethora of 1 drop or less artifacts to make your opponents life miserable and your life easier. In our Trinket Mage package we run Pithing Needle to deal with planeswalkers, creature lands, and any number of activated abilities in modern, Engineered explosives to clear early game permanents from the field, Chalice of the void to lock out interaction with our plan, and mox opal for a boost in free colored mana.
Turn 4 is where things start getting interesting, We have access to so many mana accelerates that by now we can usually cast anything in the deck. Depending on your draw you may play Jace to set up your draws, Tezzeret to answer any one problem, or a large stabilizing creature in the form of wurmcoil engine or Batterskull. Tezzeret is best against decks that focus in winning at one angle, but can solve multiple problems if you’re not in a hurry. Ensnairing bridge locks out attacking, Pithing needle deals with a problem permanent, Orbs of warding blocks out discard, burn, and other target based win cons. Once the opponent is locked down our win cons consist of Jace or Tezzeret, agent of bolas ultimateing.
As far as lands go our mana is fixed by 3 spire of industries and 2 feild of ruins to find our singular swamp. Between our ability to tutor up Mox Opal or already having a lotus bloom in play the deck rarely needs help finding its black splash. The utility lands are rounded out by 2 ghost quarters to kill tron lands and a single Academy Ruins that seems to have won way more games than is should have.
Our side board consists of more hate cards plus the addition of surgical extraction for combo and graveyard based decks, Surgical can also deal with getting rid of problematic cards from the opponent for good such as abrupt decay or ancient grudge.
Over all the deck has a competitive feel to it and rewards the player for knowledge of the format and reading the opponent.