Broken Future: Chapter Two
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Broken Future: Chapter Two
PREV - NEXT
Thank you to KoFi supporters! Rotshi, chaosmorphosis, ˗ˏˋ ☆ ˎˊ˗, StarwaveImpulse, Maya Yuki, Ko-Fi supporter, Aruruyumi, Shallot1.
Read 10+ pages ahead of everyone on KoFi!
Just a reminder about settings best turned off over at Instagram
To keep your stuff from being scraped by / remixed with AI.
Give your setting a secret. What happened there years ago that the landscape still refuses to forget?
Writing Ideas: Magical & Mystic Locations
Abyssal Depths: The deepest, darkest, and most treacherous part of the abyss.
Ancient Observatory: A centuries-old observatory with mystical stargazing abilities.
Astral Observatory: A tower where seers gaze into the astral plane.
Celestial Gauntlet: A place connecting different celestial realms.
Celestial Realm: A realm bathed in divine light and inhabited by celestial beings.
Clockwork Village: A community where clockwork automatons coexist with magic.
Cloud Castle: A fortress floating amidst the clouds, home to skyward adventurers.
Cloud City: A metropolis suspended in the clouds accessible by airships.
Cosmic Wormhole: A portal to the far reaches of the cosmos and beyond.
Crystal Caves: A labyrinthine system of caves adorned with luminescent crystals.
Crystal Coast: A stunning coastline adorned with iridescent gemstones.
Crystal Spire: A towering spire made of crystalline material.
Crystalline Caverns: A series of interconnected caverns adorned with shining crystals.
Cursed Swamp: A creepy swamp home to cursed beings.
Dark Abyss: A seemingly bottomless chasm shrouded in darkness.
Dragon's Lair: A cavernous home to a colossal, slumbering dragon.
Dragon's Nest: A safe haven for dragon eggs and their young.
Dragon's Roost: A mountaintop lair where dragons dwell and guard their hoard.
Dream Realm: A surreal realm where dreams come to life.
Dreamcatcher Grove: A grove where dreamcatchers capture and store dreams.
Dreamcatcher Trees: Trees where dreamcatchers grow, capturing the dreams of the forest.
Dwarven Mines: Underground tunnels where dwarves mine precious gemstones.
Elemental Plane: A realm where the elements take on sentient forms and powers.
Elemental Portal: A convergence point for elemental forces and magic.
Elemental Sanctuary: A sanctuary where elemental beings find refuge.
Elven Enclave: A secluded and mystical enclave of elven culture.
Elven Kingdom: An elegant realm ruled by noble and immortal elves.
Enchanted Forest: A sprawling woodland where trees whisper ancient secrets.
Enchanted Garden: A flourishing garden filled with magical, sentient plants.
Enchanted Tides: A coastal area where the tides are influenced by magic.
Enchanted Treetops: Canopy of an enchanted forest where treetop dwellings are built.
Enchanted Waterfall: A waterfall with the power to purify and heal.
Eternal Garden: A garden where time has no effect.
Ethereal Castle: A castle that materializes and dematerializes in the ethereal plane.
Fairy Ring: A circle of mushrooms where fairies gather to dance and celebrate.
Fairy Village: A charming settlement inhabited by tiny, mischievous fairies.
Fire Elemental Forge: A forge where fire elementals craft fiery weapons.
Firefly Forest: A forest where fireflies light up the night with their glow.
Floating Islands: A realm of floating landmasses suspended in the sky.
Floating Gardens: Gardens suspended in the sky, nurtured by air and magic.
Forbidden Tomb: A tomb filled with ancient curses, traps, and treasures.
Forgotten Ruins: Crumbling remains of a once-great civilization.
Ghost Ship: A spectral vessel crewed by ghostly sailors sailing eternally.
Gnome Workshop: A bustling factory where gnomes invent fantastical gadgets.
Gnomish Workshop: A lively workshop where gnomes tinker with fantastic inventions.
Goblin Kingdom: A mischievous kingdom ruled by cunning goblin royalty.
Goblin Market: A chaotic bazaar run by cunning goblins selling magical wares.
Goblin Tunnels: A network of underground tunnels and caverns inhabited by goblins.
Haunted Castle: A spectral fortress filled with restless, ghostly inhabitants.
Haunted Manor: A mansion haunted by restless spirits and poltergeists.
Haunted Marsh: A desolate and ghostly marshland.
Haunted Sea Passage: A narrow sea passage known for its eerie, haunting sounds.
Hidden Valley: A secluded valley with a serene and mystical ambiance.
Hidden Waterfall: A secluded cascade concealed behind a shimmering veil of illusion.
Hidden Waterways: Subterranean rivers and water passages hidden from sight.
Ice Palace: A palace made of ice and snow.
Isle of Echoes: An island known for echoing whispers and eerie sounds.
Labyrinth: A maze filled with twists, turns, and perplexing puzzles.
Lost Oasis: An oasis hidden deep within a desert, holding hidden wonders.
Lost Shipwreck: The remnants of a ship lost to time, holding forgotten treasures.
Lost Temple: An ancient temple concealed in a dense jungle, holding untold treasures.
Magic Bazaar: A marketplace overflowing with enchanted trinkets and artifacts.
Magical Market: A bustling market where magical goods and creatures are sold.
Mermaid Lagoon: A vibrant underwater lagoon inhabited by merfolk.
Monolith Structure: A monolithic black structure with mysterious powers.
Moonlit Grotto: A subterranean cavern bathed in the ethereal light of the moon.
Moonstone Quarry: A quarry where precious moonstones are harvested.
Mysterious Well: A well said to reveal glimpses of the past and future to those who peer into it.
Mystic Library: A vast repository of otherworldly knowledge guarded by sentient books.
Mythical Mountain: A towering peak said to be the home of mythical creatures.
Nightmare Realm: A nightmarish dimension where fears and terrors manifest.
Pirate Cove: A hidden haven for swashbuckling pirates and their treasure.
Rainbow Bridge: A radiant arch connecting different realms.
Serene Glade: A serene glade where the boundary between realms is thin.
Shadowy Forest: A forest cloaked in eternal night and inhabited by shadowy creatures.
Shifting Sands Dunes: A desert where the sands are in constant motion, hiding ancient relics.
Sorcerer's Tower: A towering structure where a powerful sorcerer resides.
Space Nexus: A place in the stars where all galaxies converge.
Spirit Sanctuary: A haven where spirits of the departed find peace and rest.
Starfall Lake: A serene lake under a constant meteor shower.
Stargazing Grove: A tranquil grove illuminated by the light of countless stars.
Stargazing Ridge: A ridge that experiences frequent meteor showers.
Steampunk Airship: A fantastical flying vessel powered by steam and gears.
Steampunk City: A technologically advanced city with a Victorian aesthetic.
Sunken Ruins: The remnants of a once-mighty civilization beneath the sea.
Timeless Realm: A place where time stands still, frozen in eternal beauty.
Time-Warp Tavern: A tavern where time travelers gather to swap tales.
Troll Bridge: A bridge guarded by trolls, demanding a toll from travelers.
Underwater City: An illuminated metropolis beneath the ocean's depths.
Underworld: A realm ruled by dark deities and inhabited by the deceased.
Underworld Abyss: A chasm leading to the deepest, darkest depths of the underworld.
Underworld Citadel: A citadel deep within the underworld, home to dark powers.
Unicorn Meadows: Fields where graceful unicorns roam freely.
Vampire Castle: A foreboding castle inhabited by ancient vampire lords.
Whispering Pines: A tranquil forest where the pine trees whisper secrets.
Witch's Cauldron Room: A room with a bubbling cauldron said to grant potent magical brews.
Witch's Cottage: A crooked, mysterious dwelling surrounded by enchanted herbs.
Witch's Labyrinth: A twisting maze filled with magical traps and challenges.
Wizard's Academy: A prestigious school of magic where wizards are trained.
Wonderland: A surreal landscape filled with whimsical and absurd wonders.
Source ⚜ More: Notes & References ⚜ Writing Resources PDFs
More intriguing equivalent setting for a fantasy mystery story:
Tudor lunarpunk
Late Roman Empire clockpunk
Explaining to my partner that the person writing the book I'm enjoying isn't Bad and hasn't even necessarily done bad at researching things, just that when your special interests include classical crafts and textiles, a lot of small errors Stand Out
Like no, the tanner's would not be so close to town, let alone so near to the royal quarter, and the tanners themselves are probably banned from this part of the city entirely. I don't think you understand the amount of labour and materials knitting a garment of that size actually entails.
This woman made this very large man a jumper and she knitted it and it was warm during the temperatures you specified, meaning it's presumably at least double-knitted, and she also has a partner and at least 3 younger siblings she cares for
Even if money and materials are no object, like. She works a full-time job from dawn to dusk and keeps in repairs all these people's clothes. She would not be casual about the amount of time this garment took
Also interesting that the tea is mentioned as "coming from across the sea" with no further details as to who farms it and how it is traded and for whom and why, like.
You don't need to have a fantasy equivalent of the Opium Wars, but that your fantasy tea leaves are still harvested and transported from another country if not another continent, Implies Much You May Not Realise
The thing about people who want to unpack certain genre conventions in x or y genre is that they're often just like. Decent people that like fantasy or pseudo historical settings, and think about the feelings therein
And so they don't necessarily like. Have physical familiarity with different crafts or know how to research them, and they haven't done like. In-depth reading of left wing philosophy and analysis on power dynamics within the formation of imperial trade routes
And the thing is largely that's not necessarily unreasonable. But when you DO know about those things it's impossible not to see the gaps in people's awareness Absolutely Everywhere
#565 Priorities First
That’s the good stuff
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