First Day of the Rest of Your Life is a diceless, disco elysium inspired game about determining the entirety of your life based off of the results of the first day of highschool. Check it out!
A diceless, Disco Elysium-inspired TTRPG about high school determinism.
Alright, here's my submission to the One-Page RPG Jam:
Hunk o' Junk
Play as a duo of space scoundrels trying to recover "their" impounded ship.
But here's the catch: the agent asked each of you to sketch half of the ship to see if your descriptions match…
Wait, what?
That's right.
You've managed to “acquire” a shabby spaceship, but before you could even take it for a joyride, it got impounded!
Now, your beloved vessel is locked away in a government impound lot, guarded by a no-nonsense agent who’s not easily fooled.
Taking turns, you're each describing and drawing half of the ship without peeking at your partner's masterpiece, adding more details as you go.
There's a bunch of tables with ways to alter the shape of the spaceship.
As you invent outrageous tales about these parts, you must slip in some clues to let your partner know where to add the same element in their mirrored half of the drawing.
And don't make it obvious to the agent that you're trying to coordinate your stories!
After a handful of rounds, you put your sketches together for the final review.
If your drawings line up when you're done, you'll fly away in your beautiful bucket of bolts.
If not… well, it's time to get creative with Plan B!
Hunk o' Junk is a light-hearted two-player story-drawing game (with solo and 3-player variants) that I believe will get a laugh out of you!
Especially when you put your two halves of the drawing together XD
If that sounds interesting to you, check it out here!
It's on s@le until the end of the jam!
A story-drawing game of scoundrels trying to recover a spaceship
I have a new game out! 3 Shining Motes is a bittersweet solo journaling game about the fates of 3 settlements surrounded by darkness, and enduring hope despite the circumstances. It was made for the One-Page RPG Jam 2025 and it's probably my favourite game I've designed to date!
Check it out here!
A bittersweet solo TTRPG of lights in the darkness
I also think the system that the game uses is incredibly hackable, so I'm currently writing up a document with suggestions on how you might go about doing that. Expect that in the next couple of weeks!
EDIT: The game is no longer free but currently on sale and stays there for a few months. Members on Ko-Fi or Patreon gets higher discounts!
I take part in a lot of jams. My newest little thing "ASaSyns" is a one-page RPG for the jam of the same name, One-Page RPG Jam on itch.io. It's a small module that lets characters gain savant skills via means of, well - brain injury. I wrote is partly inspired by the two The Accountant films, that depicts a savant-level autist in an over-the-tops action setting.
Asasyns is best used as an add-on to more serious campaigns where you play agents of secret government agencies, and fits black-ops, near-future, urban, or military scifi campaigns and settings. But, with perhaps a tad of extra work, there's no reason not to use it in ultratech or low-fantasy settings.
In I, The Land, you are a patch of land, like an island, valley, or mountain. You have unique characteristics, flora, and fauna, and unique powers. Decide to react to, and influence events as they happen on or around you, or simply pay witness to your changing landscape.
Play as is, or use this game to help generate unique locations for your own games.
You are a truck driver carrying your cargo along a long and lonely route. But you soon realize there's more on this road than rest stops and deer crossings. There is something else. Something sinister. Something foreboding. Something you only catch out of the corner of your eye. What does it have in store for you? Will you survive to see your destination? If so, will you be the same person you were when you left?
This is a journaling/narration storybuilding game inspired by the world of Alice Isn't Dead and the gameplay of Yahtzee (and similar dice games). It can be played alone or with a collaborative group.Pdf versions and journal pages are up on my itch.
Playtest of You Can't Die went really well! The story spanned 50 years and culminated in Chip Monk caving in the Demon Lord's skull with a sentient morningstar.
Ghost strangers on a train team up to expel mortal meddlers. Light high-energy group TTRPG
You are a GHOST. You’ve had time to deal with the grief of your death and the horrifying existential realities of your unlife, you’ve had some laughs haunting mortals, but you’re ready to take your LAST RIDE. You board the MIDNIGHT TRAIN. What should be a luxurious, restful ride to your final destination is interrupted by VILE INTERLOPERS. You must team up with the other ghosts in your passenger car to expel the MORTAL MEDDLERS.
Haunt your way through a ghost train, outmaneuver the deeply unpleasant mortals trying to sneak in to profit off the afterlife, and try to cross off that last little piece of unfinished business, all while teetering delicately between memory and mischief. You will need an eternal rest after this.
A goofy, high-energy game ideal for a group of friends comfortable with improvised roleplaying. Very simple draw-a-card mechanics. Suggestions included for simplified GM prep or GM-less collaborative play.
Vibe owes a lot to Grant Howitt's Honey Heist, with a little bit Taskmaster and a little bit Beetlejuice. This is a rough playtesting draft and will likely be updated, maybe with slightly less bad illustrations or inevitable typos. Comments and feedback are welcome!
(This is my second thing published ever so genuinely any comments are so so helpful and welcome)