Arcane Gate
6th level conjuration
Sorcerer, Warlock, Wizard
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Arcane Gate
6th level conjuration
Sorcerer, Warlock, Wizard
Colleges of Strixhaven - Prismari
Hey there tumblr, it's been awhile! Believe it or not though, while I haven't been posting here much, I'm still regularly doing new releases over on patreon. In fact, this is a preview for a brand-new, 2-page release focused on the Prismari college from the Strixhaven campaign setting.
If you'd like the other page, which includes rules for using famous Prismari student Rootha Squallheart as an NPC (plus two, brand-new Prismari-focused student extracurriculars) feel free to check them out on my Patreon. My last 4 releases are always free to the public, so this is also a chance to grab statblocks for the new flip-walkers from Modern Horizons 3, plus an artificer-themed cleric subclass, the Invention Domain!
To get all of them, just head here! It's free to join as a member, but you can also sign up for as little as $2/month to get access to a whole backlog of posts.
[Not the sort of thing you want cast at you.]
Inflict Carnage
6th-level necromancy
Range: 30 feet
Components: V, S, M (A black diamond worth at least 500 gold)
Duration: Instantaneous
You unleash an incarnation of focused hatred and malice towards a creature you can see within range. On a hit, the target takes 10d10 necrotic damage. If this damage leaves it with 0 hit points, the target's body explodes in a shower of gore and necrotic energy. The creature can be restored to life only by means of a true resurrection or a wish spell. Creatures within 10 feet of a creature that explodes must make a Dexterity saving throw, taking 5d10 necrotic damage on a failure, or half as much on a success. Classes: Cleric, Warlock, Wizard
Here's a fun spell that I thought might be good to add to the necromancy list. Totally untested, and just based loosely upon my own intuition and the precedent set by Inflict Wounds and Disintegrate. If you end up trying it out, please let me know, I'd love to hear how horrifically it goes! Spell by me. Artwork by dekades8 on DeviantArt. https://www.deviantart.com/dekades8/art/Bloodrage-Explosion-456986399
Bones of the Earth
Not a lot of druids are familiar with this spell on account of the fact that it was conceived by mages of elemental evil cults. Connecting one’s mind to something as huge and slow as the.... ground... can prove to be more than your druid-apprentice can handle. A failed spellcasting check to use a Bones of the Earth scroll can leave the spellcaster dazed for while -- as the inert lifeforce in the ground’s decomposed flora/fauna can be a real doozy.
Druids who are more comfortable with this spell often learn they can actually downcast it. For every slot below the 6th they expend, the number of pillars reduces by two (to a minimum of two pillars with a 4th level spell slot).
However, even Archdruids are unable really produce anything with this spell other than a featureless earthen cylinder. Their excuse is that the earth is rather uncreative soul and often shoulders the burden of natural beauty on climates, water features, and solar winds that make big honking swirly lights around the poles.
Attempts to inspire the dirt have proved futile. Until one day, a shrewd mage found it was much easier to pay the covetous earth to be artful. A wondrous, magical item dubbed “Medici’s Monumental Medallion” allows the user to bury gold pieces in the earth that burst forth from the ground (a max of six per diem). These pillars burst forth as magnificent, towering statues of the medallion’s wearer.
Leasing this medallion proved to be quite profitable for the Druid, until the public en masse decided that tasteful portrait of a loved one is a more “comforting” decoration for the parlor than a 30-foot-tall crumbling effigy of topsoil. After a heated clash with some interior-decorator-mancers, the Druid is said to have thrown the medallion in the depths of some dungeon, awaiting a chance to be unearthed.
Investiture of Flame
6th level transmutation
Druid, Sorcerer, Warlock, Wizard
Investiture of Flame
6th level transmutation
Druid, Sorcerer, Warlock, Wizard
Circle of Death
6th level necromancy
Sorcerer, Warlock, Wizard