Introducing Ruffik and his two exceptionally large adopted 100% biological children, Singrid and Algor
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Introducing Ruffik and his two exceptionally large adopted 100% biological children, Singrid and Algor
Its So Cold
Monthly Migraine , can’t work, day off... ... so here’s a simple drawing of my GW2 Revenant.. I guess? That one character I leveled up to 80 and never played with again... Sometimes I don’t understand my own brain. Algor Necaretonis GW2, Revenant Clip Studio Paint 2021
On my ask regarding IU, it was really interesting being able to relate to her on so many aspects because of the similarities of our chart placements but the thing is you can tell by reading her chart that there's a lot of... well pain, and unfortunately I relate to that a lot, reading it I got emotional.. living hasn't been easy at all but at least I can thank my sag moon for pulling through?
another interesting this is that both my older sister and I have the same birthdays as famous idols lol (she has the same birthday as Yoongi and I'm lowkey jealous because he's my ult bias but reading her chart isn't nice she has sun square saturn too and I know why that is) sorry for all these annoying asks I'm just really trying to understand things.
On your IU's ideal type post that was really amusing lol it definitely applies to me a lot (especially with mature people) although instead of my venus being in aries it's in Taurus instead, mars in aquarius and moon in sagittarius. I was wondering if you knew anything about the fixed star Algol? I have it conjunct my sun in the 10th house and I was wondering how that would affect me considering I also have my sun, mercury and north node in the same house too. (this is my last ask ugh i'm sorry)
honesty isn’t always the best policy
Sleep well, old friend.
Algor - The Lost Seeker
Wardens Created by the Icewarden himself, Wardens are creatures from old myths believed to haunt the Fortress of Ends. Not quite alive, those chosen haunt the depths of the mountains for millennia, keeping watch over the frozen prisoners that stare sightlessly from their prisons of ice. While it is a Warden’s job to make sure that no prisoner ever breaks free and escapes, they are trapped themselves, adorned with chains to remind them of their duty, and each one carrying an hourglass with endless sand ticking away the seconds in their own penance. Prisoners No dragon is quite sure of what crime could warrant such cruel punishment as being part of the Icewarden’s collection. Priests warn their flock against doubting and questioning the gods. Kings and queens tell of overthrowing a righteous ruler, and replacing them with a power-hungry farce. Slowly, each clan crafted its own set of laws, threatening any deviant clan members with a punishment worse than death. Although it is known only to the Icewarden what crimes were committed by those trapped below the ice, many clans have been resigned to the fact that, as they grow bigger and expand deeper into the mountain, inevitably there will come the day when a crumbling wall will reveal the empty hallways formed by sightless statues, their bodies frozen in horrific screams as they pleaded for mercy their god would never give them. Even more dangerous is the presence of the Wardens trapped alongside their charges. Most were driven mad by millennia roaming the dark and quiet catacombs. Those are often relieved of their duties with great cost to the unfortunate clan; and no matter what, one day another will take the place of the fallen Warden, walking the hallways just as its predecessor did, counting the seconds to their downhill spiral into madness. Seekers Wardens aren’t the only creatures that serve the Icewarden in his domain. The harsh lands of the ice realm have spawned creatures beyond the elders’ wildest imaginations. Bred by their god to hunt, Seekers are some of the most feared among the beasts that roam the frozen territory. Tracking their quarry tirelessly for days, Seekers are relentless in their pursuit. Their small bodies blending into the snow around them, their blind eyes peering with unnerving accuracy at their target as the tundra-like creature bids its time. They don't tire. They don't sleep. They'll follow you to the ends of the Icefields, and if need be, far beyond. They're the shifting of powder snow on the fringe of your vision. They are the tiniest crack on the ice behind you. They're always one step behind, and if you falter, or catch your breath, or close your eyes, even for a instant, it's all over for you. A tundra’s memory is almost entirely olfactory, and likewise a Seeker never forgets a scent. There are accounts of dragons pursued for years by such a creature, occasionally catching a glimpse of white among a storm, empty eyes staring as it patiently waited. Invariably those hunted simply vanish without a trace, none of their companions brave enough to trek into the realm of Wardens to rescue their fallen ally. Those captured are rarely spared their harsh god’s justice – disappearances within the ice realm are all too common, and faced with stony resignation by those left behind. Lost In the old era, when the gods lived among their creations in Sornieth, Seekers roamed the ice territory and kept the budding dragon clans in check. As years went by, clans grew stronger, and the gods departed for their own lairs deep inside their domains, never to return. Without a purpose, their creations – nothing more than puppets with no real drive beyond their mission – ambled aimelessly. Lost, the creatures slowly succumbed to madness, their kind not dying off so much as being slowly buried in the snow as they awaited for their master to return. Their bodies became frozen solid, being occasionally found during digs - and left undisturbed or reburied by superstitious dragons. Wardens, Seekers and all the others became myths to be told around campfires or as a cautionary tale for unruly hatchlings. Light Buried eons ago during circumstances unknown, one such being was hidden deep inside the catacombs beneath the clan. The clan’s archaeologist supposes that maybe, once it had no more quarries to track, it returned to the only familiar place it knew to wait for its master’s return – not even the resident Warden was aware of the presence of the small creature until a cave-in revealed its body. Awakening to a world that had no clue of its existence and was unsure of how to deal with it, the creature resumed its watch – often being seen near the clan’s entrance, looking out with unseeing eyes and a yearning it should not be able to feel.