I've decided to start writing a Yandere UA Twisted Wonderland story. As I mentioned in a previous post where I explained my idea, after seeing all the support it received, I've decided to go ahead and start writing it.
However, since I also want this story to be enjoyable for people who may not be familiar with the Percy Jackson series, I've decided to post a character profile with the protagonist's background and information so that anyone who hasn't read the books can still understand both the story I'm going to write and its main character.
In this story, the protagonist will be Andromeda Jackson instead of Percy Jackson—the exact same character, just gender-swapped. Personally, I don't feel very comfortable writing male protagonists, and I don't think I can portray them as well as I'd like, so I decided to make this change.
Of course, if you'd rather picture her as Percy while reading, that's completely fine. I just wanted to make everyone aware of the change beforehand.
I'd also like to give credit to @thatnonameuser and @k3lbug, the two creators who inspired me to start writing this story and whose work gave me the idea for the main premise.
I also want to make it clear that the Twisted Wonderland characters do not belong to me—they are the property of Yana Toboso. Likewise, all characters from the Percy Jackson universe belong to Rick Riordan.
If you don't like or agree with the direction I've decided to take with this story, I would really appreciate it if you simply scrolled past. The same goes if you are underage, as this story is not intended for minors.
Content Warnings: Weapons, monsters, parental abandonment, implied (non-graphic) character death, child neglect, abuse, bullying, and references to religious beliefs that you may not agree with, among other sensitive topics.
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About the Protagonist:
Name: Andromeda Jackson
Age: 18 years old
Race: Greek Demigod
Birthday & Zodiac Sign: August 18th, Leo
Height: 172 cm (5'64)
Timeline: The story begins shortly after the events of "The Heroes of Olympus".
Appearance:
Andromeda has an athletic, toned, and muscular build, the result of years of training, quests, and constant battles since childhood.
Her skin has a naturally sun-kissed olive complexion, covered in small freckles scattered across her face, shoulders, arms, and parts of the rest of her body.
She has slightly long, wavy jet-black hair with a subtle blue sheen when the light catches it. Framing her bangs is a distinctive pure white streak that stands out from the rest of her hair.
Her eyes are a striking sea green, one of the most recognizable traits she inherited from Poseidon.
Her beauty is often remarked upon, with many comparing her appearance to that of a Greek goddess.
Although she usually wears comfortable clothing that allows her to move freely, her body is covered in countless scars of different sizes, reminders of the monsters, wars, and quests she has survived since she was a child.
Personality:
At first glance, Andromeda appears to be an outgoing, approachable young woman with a sense of humor that is as sarcastic as it is carefree. She has the peculiar ability to crack jokes even in the most dangerous situations, using humor as a way to ease the tension for both herself and those around her.
She is impulsive by nature and tends to act before fully thinking through the consequences. She would rather trust her instincts than spend hours making complicated plans, something that has saved her life on countless occasions... although it has also gotten her into more than a few problems.
Her greatest strength—and at the same time her greatest flaw—is her loyalty.
Once she considers someone part of her family or her inner circle, she will do absolutely anything to protect them, even if it means putting herself in danger, defying the gods, or bearing burdens that were never meant to be hers.
She possesses a strong sense of justice, but she doesn't always follow the rules in order to do what's right. If she believes a law, an order, or even a god is acting unfairly, she won't hesitate to stand against them.
Despite everything she's been through, Andromeda still tries to believe in the goodness of others. However, years of wars, betrayals, and loss have also made her far more cautious and distrustful. She constantly questions whether she's making the right decisions and carries an overwhelming sense of responsibility for everyone she couldn't save.
Although she rarely shows it in front of others, the emotional exhaustion she carries after so many years of fighting makes her long, deep down, for nothing more than a peaceful life alongside the people she loves.
She is also known for her fatal flaw: loyalty. She is incapable of abandoning someone if she believes there is even the slightest chance of saving them, even when doing so puts her own life—or the success of an entire mission—at risk.
Like's:
The sea and anywhere near water.
Swimming, diving, and surfing.
Sailing, canoeing, and kayaking.
Rainy days and thunderstorms.
Animals, especially horses, pegasi, dogs, and sea creatures.
Nature and exploring new places.
Watching sunrises and sunsets by the water.
Traveling and going on adventures.
Sword training and improving her combat skills.
Outdoor sports and activities.
Reading mythology, history, and adventure novels.
Sketching landscapes during her travels.
Collecting seashells, pretty stones, and souvenirs from the places she visits.
Wearing necklaces, bracelets, or rings with sentimental value.
Photography as a way of preserving memories.
Comfortable, sporty, and casual clothing.
Oversized hoodies, loose-fitting T-shirts, and jeans.
The colors blue, green, white, and black.
Blue food.
Sweets and Sally's homemade cooking.
Burgers, seafood, and Mediterranean cuisine.
Spending time with her friends and making them laugh.
Honest, loyal, and kind-hearted people.
Helping those in need.
Young children and animals.
Hugs and genuine displays of affection.
Quiet moments of peace after an adventure.
Falling asleep to the sound of rain or ocean waves.
Freedom and making her own choices.
Jewelry & Accessories:
Although Andromeda has never been particularly interested in jewelry or accessories, nearly everything she wears holds deep sentimental value and serves as a reminder of the people she loves most.
She always wears her Camp Half-Blood bead necklace, her most treasured keepsake and a symbol of every year she survived as a demigod alongside her friends.
She wears a pair of small seashell-shaped earrings, white with delicate golden details, a subtle reminder of her lifelong connection to the sea.
On her forearm, she wears the shield bracelet forged for her by Tyson, which can transform into a shield whenever she needs it in battle and is something she almost never takes off.
Around her left wrist, she wears a handmade braided bracelet from Estelle, accompanied by two hair ties that she always keeps with her for convenience.
She also wears a heart-shaped locket necklace, containing a small photograph of herself and Sally together, making it one of her most cherished possessions.
In addition, Andromeda usually wears several friendship bracelets on both wrists. Simple and handmade from colorful threads, each bracelet was created together with someone important to her and includes small details, colors, or charms that symbolize memories, promises, or shared experiences between them. Among them are bracelets shared with Annabeth, Jason, Leo, Piper, Hazel, Frank, Nico, and Reyna, each one unique and carrying a special meaning known only to the two friends who made it together.
Family:
Mother: Sally Jackson (Human)
Father: Poseidon, the Greek God of the Seas, Oceans, Earthquakes, and Horses.
Stepfather: Paul Blofis.
Siblings:
Tyson, a Cyclops and son of Poseidon.
Estelle Blofis, daughter of Sally Jackson and Paul Blofis.
Thanks to her father's divine nature, Andromeda has an enormous extended family made up of Olympian gods, demigods, nymphs, satyrs, Cyclopes, and countless other mythical beings. However, since the gods do not possess human DNA, these relationships are considered divine rather than biological.
Abilities:
As the daughter of one of the Big Three, Andromeda is considered one of the most powerful demigods of her generation.
Her abilities include:
Breathing underwater.
Controlling water almost effortlessly.
Commanding seas, rivers, and oceans.
Causing earthquakes.
Healing herself through water.
Swimming at superhuman speeds.
Remaining completely dry even while submerged.
Communicating with sea creatures, horses, and pegasi.
Reading, writing, and speaking Ancient Greek naturally.
Seeing gods, monsters, and other creatures hidden behind the Mist, invisible to ordinary mortals.
Weapon:
Anaklusmos (Riptide)
Andromeda wields Anaklusmos, an ancient Celestial Bronze sword.
When inactive, it appears to be nothing more than an ordinary ballpoint pen, but removing the cap instantly transforms it into a sword.
It originally belonged to the hero Heracles before passing through several owners until it eventually came into Andromeda's possession.
Because it is forged from Celestial Bronze, it can only harm beings connected to mythology, such as gods, demigods, monsters, Titans, Giants, nymphs, satyrs, centaurs, and other mythical creatures. Against an ordinary human, it is completely harmless.
Additionally, the sword is magically bound to Andromeda. If she loses it or someone attempts to steal it, it will always return to her pocket. The only way to permanently separate it from her is if Andromeda willingly gives it to someone else.
Shield:
In addition to Anaklusmos, Andromeda carries a simple-looking bracelet that she always wears around her forearm.
At first glance, it appears to be nothing more than an ordinary metal bracelet with no remarkable features. However, by pressing the hidden mechanism built into it, the bracelet instantly unfolds into a large shield capable of protecting her from even the most powerful attacks.
It was hand-forged by Tyson, her Cyclops half-brother, using his extraordinary skills as a blacksmith. As both a Cyclops and the son of Poseidon, Tyson possesses an exceptional natural talent for forging divine weapons and armor, allowing him to create equipment of a quality comparable to that crafted by the Elder Cyclopes who serve the gods.
Tyson made the shield as a gift for Andromeda before one of her most dangerous quests, hoping that it would keep her safe even when he couldn't be there to protect her himself.
Forged from divine materials, the shield is incredibly durable and capable of withstanding blows from Celestial weapons, monster attacks, and even strikes from divine beings without breaking easily.
Although Andromeda usually relies more on her speed and swordsmanship than on defense, she never goes anywhere without the bracelet. To her, it is far more than just another piece of battle equipment—it is a symbol of Tyson's love and concern for his sister, a constant reminder that no matter how far away she is or how dangerous her journey becomes, she will always have a family waiting for her.
Trivia:
Like most demigods, Andromeda has dyslexia and ADHD.
In the world of demigods, these are not considered illnesses.
Her brain is naturally wired to read Ancient Greek before any modern language, while her ADHD grants her exceptional reflexes and reaction speed during combat.
However, these traits made her entire childhood extremely difficult.
She was expelled from numerous schools and boarding schools, suffered years of bullying, and was always labeled as a troubled child, when in reality she was simply trying to survive the constant monster attacks that no one else could see.
She got her distinctive white streak during a quest in which she was forced to bear the weight of the sky. The immense strain caused part of her hair to turn permanently white.
Her favorite food is blue food, especially blue cookies. This tradition comes from her mother, who makes ordinary food blue on every special occasion, even if it isn't naturally that color.
Andromeda's favorite color is blue, and the sea has always brought her a sense of peace and comfort.
Blackjack, a black Pegasus whom she rescued from Kronos's army, is one of her most loyal allies. He is incredibly talkative and sarcastic.
Andromeda has been offered immortality on several occasions.
The first time was by an old friend who had become Kronos's right-hand man. He promised that if she joined his cause and helped overthrow Olympus, Kronos would grant her her father's title, allowing her to become the new Goddess of the Sea.
The second time came after she rescued the goddess Artemis. In gratitude, Artemis offered Andromeda a place among the Hunters of Artemis. Had she accepted, she would have gained near-immortality, but in return she would have had to forsake love forever and remain an eternal maiden.
The final offer came after Kronos's defeat, when Zeus himself offered to make her a goddess so she could rule alongside her father in recognition of everything she had done for both Olympus and humanity.
On every single occasion, Andromeda refused.
Once, she encountered the sorceress Circe, who revealed her fatal flaw:
Loyalty.
Backstory:
Andromeda Jackson was born the daughter of Sally Jackson, a mortal woman, and the Greek god Poseidon.
As with most gods, Poseidon returned to Olympus shortly after her birth, leaving Sally to raise her daughter on her own.
From a very young age, Andromeda never had anything resembling a normal life.
She couldn't understand why she was constantly changing schools, why strange accidents always seemed to happen around her, or why trouble followed her wherever she went. What no one knew was that monsters could detect the scent of demigods and devoted themselves to hunting them.
For years, she also endured the abuse of Gabe Ugliano, her mother's unpleasant ex-husband, who made her home feel just as dangerous as the outside world.
When she was twelve years old, she met Grover Underwood, who appeared to be nothing more than a classmate and eventually became her best friend. In reality, he was a satyr whose mission was to protect her and guide her safely to the only sanctuary for the children of the gods: Camp Half-Blood.
There, she met the centaur Chiron, the activities director of the camp and the former trainer of some of the greatest heroes in Greek mythology. He was the one who first taught her how to fight and helped her understand the true nature of her existence.
At Camp Half-Blood, she also met many of the people who would eventually become her second family: Annabeth Chase, Luke Castellan, Clarisse La Rue, Silena Beauregard, Charles Beckendorf, Nico di Angelo, Thalia Grace, Rachel Elizabeth Dare, and many other campers who, like her, had lost the chance to experience a normal childhood.
Over the years, she would also meet Tyson, her Cyclops half-brother; Blackjack, the Pegasus who would become one of her closest companions; countless Olympian gods, Titans, nymphs, Hunters of Artemis, spirits, and every kind of mythical creature imaginable.
However, discovering that she was Poseidon's daughter also meant uncovering a far more dangerous truth.
Poseidon was one of the Big Three, alongside Zeus and Hades.
After World War II, the three gods swore upon the River Styx never to have children again, as an ancient prophecy foretold that a child of one of them would decide the fate of Olympus upon turning sixteen.
That oath was broken.
And Andromeda was born under the shadow of that prophecy.
Over the following years, she faced countless adventures and dangers.
She recovered Zeus's Master Bolt to prevent a war among the gods, journeyed into the Underworld, fought Ares, sailed through the Sea of Monsters, recovered the Golden Fleece, rescued Artemis, battled Atlas, crossed Daedalus's Labyrinth, and ultimately fought in the Second Titan War.
During that war, she lost friends, witnessed the deaths of comrades, was betrayed by people she trusted, and fought alongside her fellow demigods to prevent Kronos from destroying Olympus.
The prophecy was finally fulfilled when she turned sixteen.
The choices she made that day determined the fate of both gods and mortals, bringing an end to Kronos's reign and saving the world once again.
But peace only lasted a few months.
Soon afterward, a new threat emerged.
The ancient primordial goddess Gaea was awakening.
A new Great Prophecy declared that seven demigods—Greek and Roman alike—would have to set aside centuries of conflict between their camps in order to prevent the end of the world.
Andromeda became one of those Seven, alongside Jason Grace, Piper McLean, Leo Valdez, Hazel Levesque, Frank Zhang, and Annabeth Chase.
Together, they traveled across the world aboard the Argo II, battling monsters, Giants, minor gods, and entire armies.
During that journey, Andromeda even descended into Tartarus itself, the most terrifying place in all of Greek mythology, surviving horrors that very few beings have ever witnessed and lived to tell about.
In the end, the Seven succeeded in defeating Gaea and preventing the end of the world.
Despite being only eighteen years old, Andromeda had already spent a third of her life fighting.
She had lost people she cared about.
She had been hunted since childhood.
She had borne the weight of two Great Prophecies.
She had saved the world more than once.
And she carried far more scars than anyone her age ever should.
All she wanted was to finally live a peaceful life.
But fate wasn't finished with her yet.
Because very soon, she would find herself in a world completely unlike her own.
A world where monsters would no longer be the greatest danger.
People would.
The World Through Andromeda's Eyes:
Andromeda's world is almost identical to our own... at least for most people.
Humans live believing that Greek mythology is nothing more than ancient stories and legends.
However, reality is very different.
The Greek gods, monsters, Titans, nymphs, satyrs, and every other mythical creature truly exist and have coexisted alongside humanity for thousands of years, remaining hidden only through an ancient magical force known as the Mist.
The Mist:
The Mist is an ancient magical force that blankets the world and conceals the existence of mythology from the eyes of mortals.
Its primary purpose is to alter the perception of ordinary humans so they will always find a logical explanation for any supernatural event.
For example:
If a dragon flies over a city, most people will believe they saw a plane, a helicopter, or maybe an unusually shaped cloud
If a cyclops walks down the street, mortals will simply see a very large man or someone with a physical deformity.
If a monster destroys a building, the Mist will convince everyone that it was caused by an accident, a gas explosion, or even a terrorist attack.
Even photographs, cameras, and other electronic devices are usually affected by the Mist, making it almost impossible to prove that the mythological world exists.
Demigods, certain gifted mortals, and individuals blessed by the gods can see through the Mist and perceive the world as it truly is.
For that reason, while an ordinary person would simply see a busy street filled with people, Andromeda might be seeing gods walking among humans, monsters lurking in alleyways, or nymphs resting within the trees without anyone else noticing.
The Gods:
The Olympian gods are immortal and have existed since the beginning of the world.
Although they still rule over their ancient domains—such as the sea, the sky, wisdom, or war—they continue to evolve alongside human civilization.
Because of this, Mount Olympus changes its location to follow the center of power of the Western world.
It is currently hidden above the Empire State Building in New York City.
The gods are capable of taking virtually any appearance, ranging from their true Divine Form—which is so overwhelming that it can instantly disintegrate any mortal who gazes upon it—to the appearance of an ordinary human.
Although they possess nearly limitless power, they rarely intervene directly in the world's affairs, preferring instead to act through their demigod children or by granting small blessings and assistance to mortals.
Mount Olympus:
Mount Olympus is the home of the Twelve Olympian Gods, as well as many other minor deities.
It is not simply a mountain, but a divine realm existing above the mortal world and concealed by powerful magic.
Only those invited by the gods or those capable of finding the path can enter.
For the vast majority of humanity, Olympus simply does not exist.
Demigods:
Demigods are the children of a god and a mortal.
Each inherits a portion of their divine parent's powers.
However, that same divine power constantly attracts monsters, who are able to detect them through a unique scent known as the scent of a demigod.
Because of this, very few demigods ever reach adulthood.
Most die as children or teenagers.
Those who survive usually do so thanks to the training they receive at Camp Half-Blood or Camp Jupiter.
Camp Half-Blood:
Camp Half-Blood is a secret sanctuary located on Long Island, protected by magical barriers.
It serves as both a home and a training ground for the children of the Greek gods.
The campers live in individual cabins, each dedicated to one of the Olympian gods, where the children of that deity reside. Andromeda lives in Cabin Three, the cabin dedicated to Poseidon.
There, campers learn sword fighting, archery, survival skills, military strategy, and how to master their divine abilities.
They also live alongside friendly mythological creatures such as satyrs, nymphs, and pegasi.
To Andromeda, Camp Half-Blood was never just a place to train.
It was the very first place she was ever able to truly call home.
Camp Half-Blood Bead Necklace:
Among all of Andromeda's belongings, her Camp Half-Blood bead necklace is undoubtedly one of her most treasured possessions. Although it holds little material value, it represents her entire life as a demigod and every year she has survived alongside her fellow campers.
At the end of each summer, the camp's senior counselors vote on the most significant event that took place during that season. Once the event has been chosen, the camp's artisans hand-paint a ceramic bead depicting a symbol that represents it. Every camper who survived that summer then receives one of these beads to add to their necklace, gradually creating a personal record of both their own journey and the history of Camp Half-Blood itself.
By the age of eighteen, Andromeda's necklace consists of six beads:
First Bead: A green trident, commemorating Andromeda's first year at Camp Half-Blood and the moment Poseidon officially claimed her as his daughter.
Second Bead: A depiction of the Golden Fleece, representing the restoration of the magical borders protecting Camp Half-Blood.
Third Bead: An intricate Labyrinth, symbolizing the expedition into Daedalus' Labyrinth and the events that defined that summer.
Fourth Bead: The Empire State Building, surrounded by the names of the fallen heroes written in tiny Ancient Greek letters, honoring the Battle of Manhattan and those who sacrificed their lives to defeat Kronos.
Fifth Bead (Original AU): An olive branch intertwined with a silver owl, commemorating the historic exchange program between Camp Half-Blood and New Rome. That summer marked the strengthening of the alliance between the Greek and Roman demigods through joint training, shared knowledge, and the creation of new traditions, becoming a lasting symbol of unity after years of conflict.
Sixth Bead (Original AU): A white pegasus flying above a campfire, symbolizing the first truly peaceful summer Camp Half-Blood experienced after decades of wars, prophecies, and constant threats. With no great battles to fight, a new generation of demigods was finally able to experience the camp as it had always been meant to be: a home where they could train, forge friendships, and simply enjoy being children. The counselors chose to commemorate that summer because, after everything the camp had endured, peace itself deserved to be remembered.
New Rome:
New Rome is a hidden city located within Camp Jupiter, the home of the Roman demigods.
Unlike Camp Half-Blood, which primarily serves as a refuge and training ground for young Greek demigods, New Rome was built to offer something that very few demigods ever get the chance to experience: a normal life.
The city was founded generations ago by Roman demigods who dreamed of creating a place where the children of the gods could live without spending the rest of their lives fighting or running from monsters.
Thanks to the ancient magical protections surrounding Camp Jupiter, monsters can rarely enter the city, allowing its inhabitants to live in a level of safety that is nearly impossible to find anywhere else in the world.
New Rome has everything one would expect from a modern city.
Its citizens live in houses and apartments, and the city is filled with streets, plazas, shops, restaurants, parks, temples dedicated to the gods, public buildings, and even a university where many demigods continue their education after completing their military training.
The city also features hospitals, markets, public baths, training grounds, barracks, and many other buildings inspired by the architecture of Ancient Rome while seamlessly blending with the modern world.
New Rome is not inhabited exclusively by Roman demigods.
Peaceful mythological beings also call the city home, including nymphs, fauns—the Roman counterparts of satyrs—and other friendly creatures who have chosen to live alongside the children of the gods.
Many veterans of Camp Jupiter choose to settle permanently in New Rome after completing their military service, starting families and building peaceful lives far from the constant dangers of the outside world.
For the first time, demigods are able to imagine a future in which they don't have to draw a sword every single day just to stay alive.
However, living in New Rome does not mean abandoning their responsibilities.
If Camp Jupiter or the world is ever threatened again, its citizens will not hesitate to take up arms once more to protect both their home and their fellow demigods.
To Andromeda, New Rome represents something almost impossible to imagine.
A place where the children of the gods are given the opportunity to grow up, study, fall in love, raise a family, and grow old surrounded by people who truly understand who they are.
A place where a demigod's greatest dream is no longer simply to survive.
Celestial Weapons:
Most weapons wielded by demigods are forged from divine materials.
The most common are:
Celestial Bronze: Used primarily by Greek demigods. It can only harm beings connected to Greek mythology. Against an ordinary human, it is completely harmless.
Imperial Gold: Used by Roman demigods. It possesses properties similar to Celestial Bronze, although it is tied to the Roman tradition.
Stygian Iron: An extremely rare metal forged from the River Styx. It is primarily used by creatures of the Underworld and is capable of harming both the body and the soul of its target.
Thanks to these materials, demigods are able to fight monsters without putting nearby mortals in danger.
Divine Blessings:
Although the gods rarely intervene directly, they occasionally grant blessings or gifts to mortals and demigods.
These blessings can take many different forms.
Some individuals are granted enhanced endurance, others exceptional talent in a particular field, or even protection against certain dangers.
However, every blessing usually comes at a price or depends entirely on the favor of the god who bestowed it.
Likewise, the gods can revoke those blessings if they believe someone has lost their favor or respect.
Monsters:
Unlike humans, monsters do not die permanently.
When defeated, their bodies dissolve into dust, and their essence returns to Tartarus, where, sooner or later, they will reform.
This means that many enemies can return years after they have been defeated.
Because of this, a demigod's life is never truly safe.
No matter how many times they save the world...
A new threat will always arise.
Nectar and Ambrosia:
Nectar and Ambrosia are the food of the gods and one of the most powerful healing methods in the mythological world.
Both possess extraordinary regenerative properties and are used to treat the injuries of demigods and other divine beings.
Ambrosia usually appears as small squares of food, resembling brownies, cookies, or other desserts. Its flavor changes depending on who eats it, always reminding them of their favorite food or whatever gives them the greatest sense of home and happiness.
Nectar is a golden divine drink. Like Ambrosia, its taste changes according to the individual, becoming whatever they find the most comforting.
Even a small amount is enough to close wounds, ease pain, restore energy, and even save the life of a critically injured demigod.
However, both must be consumed in moderation.
Etiquetas:
@Pookiedragonfire













