developed by AP Thomson and participating in February Steam Next Fest
During the judging process for the Independent Games Festival, there was plenty of hush-hush hype around a certain mysterious, unannounced game by AP Thomson (previous works including life simulation RPG Consume Me and fortune-manipulating RPG Fortune-499). Lots of "I can't tell you about it and it's hard to describe, but this is looking really interesting!"
Titanium Court, which was revealed publicly through its official nomination (it's now a finalist for four awards, including Excellence in Design and Excellence in Narrative), can now, finally, be described publicly: "A surreal strategy game for clowns and criminals." Oh, okay.
Titanium Court is a strategy game, sort of. You command your faerie court in war, deploying troops and gathering resources to sustain your campaign. That's somewhat familiar, isn't it? A fantasy strategy game?
Well, Titanium Court - between side-eyeing lawyer billboards and modern road signage while trying to hide from trebuchets - is also a surreal Match-3 game set in a shifting world with a strange fairy court to converse with between battles and a limited color palette (it contains similar pinks and whites and blues to previous rock-paper-scissors AP Thomson game Fortune-499, which follows a fortune teller witch working at a large corporation who manipulates the odds to succeed in monster-clearing RPG combat), shuffling hazards and landscapes to your advantage in High Tide, when the world is manipulable.
Maybe you should just get a taste yourself with the demo, it'd be easier to understand.
Video looking at Multibowl, a project by Bennett Foddy and AP Thomson from 2016. A curated collection of roms bundled with a modified version of MAME that, through savestates and memory analysis, transforms these games into rapid-fire Warioware-eseque micro games. It's both a fun multiplayer experience and a deep dive through game history.
Welcome back to The Glitch Report! I haven't made one in a very long time, but I was inspired because I want to be making my newsletters again. :) This one discusses Perfect Tides: Station To Station, Consume Me, and more!
Consume Me, un divertido simulador de vida, lanza demo en Steam
El equipo detrás de Consume Me, desarrollado por Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P y Ken “coda” Snyder, ha anunciado como parte del Día de los Desarrolladores: Edición Summer Game Fest 2025, que su RPG de simulación de vida y transición a la adultez llegará el 25 de septiembre a PC. Ya está disponible una demo en Steam como parte del Steam Next Fest, que comienza el 9 de junio.…
GDC 2025 INTERVIEW: Jenny Jiao Hsia and AP Thomson Talk About Consume Me
At Game Developer’s Conference 2025, I had the opportunity to interview Jenny Jiao Hsia and AP Thomson before the Expo Floor opened to demo their upcoming title, Consume Me the morning of the Independent Games Festival Awards. Consume Me stars a high school girl named Jenny who is trying to balance all aspects of her life while also trying to manage her weight in sometimes a very unhealthy…
Publisher: Hexecutable
Platform(s): PC (Steam), TBD
Release Date: TBD
Website
Consume Me is one of those games that absolutely isn’t for everyone. Not because it is bad (it is absolutely wonderful). Not because it is difficult to play or to manage (even though it is not at the release stage yet, it controls quite wonderfully). Nor is it because of the graphic style or music (both are…