So here is the first character I created for the Arcane Realm Project, Suleiman! He is a Djinn-Homin hybrid who travels around his home planet, Kaf.
Character Profile
Name: Suleiman Aysehafsa
Species: Djinn/Homin
Ethnicity: Si'lat/Tropic
Sex: Male
Common Vessel: Humanoid
Height: 4'3"/129.5 cm
Weight: 73 lbs/33 kg
Skin Color: Olive
Hair Color: Black
Eye Color: Brown
His most common and natural form is that of a young man with black hair with thin mustache and beard. His skin is a light olive brown color. He almost always has prehensile homin feet but will switch to typical humanoid feet when taking long walks and hikes. The majority of the time he will stick with a tail and two arms but he can grow four it he needs to multi-task. Suleiman usually wears baggy beige pantaloons and his multicolored striped overcoat sown together by his father.
His mother is a Si'lat Djinn and his father is a Homin of the tropic cline. They met when his mother and older sister escaped from persecution from their home country of Jinnistan. She met his father who was one of the few males left in their band that was recently isolated due to a violent disagreement that caused them to separate from the larger group. Eventually they found the village of Erisija and formed a loving relationship, leaving Suleiman to become the first of their three children.
As he grew up in his father's Erisija village, interacting with the homin children and learning about his jinn abilities and culture from his mother and his sister. He also has his baby brother as a playmate during his older years until his mother decided to send him to the Jinnistan university for higher learning beyond his neighborhood.
At college his learned new principles of nature and magic, coming back between breaks to meet his young sister. After his graduation, his was invited to join Jinnistan's Committee of Natural Sciences and Technology but ran away from it and djinn society as he became disillusioned about their policies with other species. Not long after, he happened across an ancient Caravan train in an abandoned ruin that he soon decided to travel the world in.
One of the driving forces of Suleiman is seeking to understand everything, and his a strong lust for knowledge and appreciation of beauty as natural 'outlook' traits rather than learned behavior (that is he is driven by a deep internal sense of personal wonderment). He also has a strong sense of right and wrong, becoming deeply upset if things are 'wrong' according to his own sense of rightness. This often leads to him becoming argumentative, though in a calm (or distressed, if met with aggression) analytical way based on reasoning rather than aggression and intimidation, seeking to convince people rather than merely having them submit. He is also very tenacious and can't merely let things go, because he usually is so deeply moved and concerned by things; the things he can argue about mean a lot to him, generally speaking.
Suleiman's homin nature and upbringing gives him the following:
Arboreal Locomotion- Living most of his childhood in the trees, he is an expert in moving through them quickly and efficiently.
Raw Sorcery- Instead of giving intent to channeled mana to manipulate the environment, Suleiman can directly use the energy as mana plasma for various uses like a projectile, defense, mimic substances, affect active spells, etc.
Suleiman's djinn nature grants him the following abilities:
Shape Changing: Suleiman is an innate polymorph who can stretch, deform, expand, or compress his entire body or parts thereof, extending to his clothes, into any contiguous shape he can imagine for a variety of uses.
Elongation: Suleiman can extend his limbs, torso, or neck to great distances.
Size Alteration: Suleiman possesses the power to increase and decrease his size. His physical strength also grows in proportion to his current size.
Accelerated Healing: He can also regenerate his body at the cellular level, allowing him to survive most forms of damage to his limbs and lower torso although it may weaken or outright fail with a constant need in a short amount of time. Also unlike full Djinn, he has vital organs, damage to which will cause him to go into healing coma which could leave him venerable.
Superhuman Strength/Speed: Suleiman can control the electrical impulses to his muscles, giving him more motor neuron commitment for specific tasks and exceptional strength or speed.
Spectral Sight: The ability to visually see the spectrum of ethereal objects and energies.
Ethereal Matter Form: Half-Djinn have the ability to convert their corporeal body into charged ectoplasm, rendering them invisible and intangible to normal matter and able touch to spectral objects. For most of his early life, Suleiman had a hard time controlling it, he was only able to have his hands become immaterial or his match his vision to see it. Once all his chakra were awakened, he can do this easily.
Flight- His etheric body can fly at great speeds
Possession- In etheric form, he can enter a corporeal body, reading or influencing its thoughts or attempt to take control. Whether Suleiman succeeds is dependent on if his willpower is stronger than his host.
Ordered Spellcraft- Suleiman can induce his intent/give an order to collected mana and have it react to the world and produce a wide range of phenomena in the form of a spell.
Suleiman is an accomplished mage, capable of both raw sorcery and ordered spellcraft due to his ancestry. His style primarily uses magic with the intent to defend, distract, or restraint, rather than use outright offensive or lethal means.
Duvet-a pillow enchanted by residual magic, allowing to float and carry it's owner. Given to him by his mother as a child.
Valdo- an ancient vehicle consisting of four caravans linked together. Each of the wagon is large enough to serve as its own living space, with the first one holding the control console. Together the caravans operate like a train and collectively move along. Suleiman discovered it in an abandoned Lunarian ruin of the central Zomia Tropics. Despite its rustic outward appearance and 19th century amenities, the technology making it up is very advanced as the bottom allows it act as a hovercraft and float above terrain.