Break Free for the TI-99/4A

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Break Free for the TI-99/4A
Big Mur for the TI-99/4A
Go-Ball for the ZX81
Game 25: Wizorb
For what basically amounts to a Breakout Clone, Wizorb is kinda one of the prettiest psuedo NES games out there. From it's captivating soundtrack to it's charming pixel graphics. Wizorb is certainly dressing to impress.
Unlike most breakout clone games, Wizorb has some nice RPG elements to it; akin to a magic system and power up item shop. While you largely only get money and magic potions throughout the game, you can use various magic spells and power up abilities to either help you control the ball better or help it break more blocks as you launch it. The main problem being how difficult it is to control the ball where you want it to go. And while the appeal of Breakout Clones is slowly chipping away blocks upon blocks of points, it can be a bit mind numbing when you can't really exit out of any given level. While Wizorb let's you at least save and quit out of games, if you ever wanted to leave and stock up on items is a different story.
I think that Wizorb would have been a better game in my mind if I didn't have to do the whole world in one go, but it at least gives you a bunch of continues and the ability to get lives rather easily. I understand that it was a way to score people while playing the game, but honestly a separate score attack and story mode would have been better. Not that I had a lot of difficulties with the game though, but I can see people of lesser patience or abilities being fed up with it.
Wizorb is honestly kinda a neat and inventive game for the type that it is though, and a lot of that can be attested to it's boss battles and magic system. I feel if we had a lot more of it and less about score attacking then the game wouldn't feel so daunting of a task, but for what we did get isn't bad either. While Wizorb can get boring at times, it by far has more good going for it than bad.
C64 - Blap 'n Bash [2015 homebrew]
C64 – Blap ‘n Bash [2015 homebrew]
Blap ‘n Bash é o mais recente homebrew da TND (the new dimension) para o commodore 64.
Trata-se de um clone de breakout mas com uma jogabilidade virada completamente do avesso, com a adição de elementos extras que tornam este jogo único.
Em vez de uma única nave, o jogador controla duas em simultâneo, sendo que a segunda espelha os movimentos da original em sentido oposto.
Nós tomamos o papel de…
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Here Is a game I’ve been working on as practice. It’s about 85% done. All that is missing is powerups and sfx. (current ones are placeholder sounds) This version includes two player, as well as singleplayer vs computer play.
This is going to be my first complete game in Gamemaker when it is done. I’d really appreciate it if some of you would playtest this version and let me know how it feels. It’s available to download (2mb) for free here. (now links to updated version with powerups)
What if Uvodd made a Breakout clone? What if his OCs would be in it? What if it had more than just score, lives, a pad, a ball and a bunch of bricks?