• it’s more difficult to break a weapon in a child of war’s hand (with the exception being if someone was a child of the big three).
• they can pull of any shade of red.
• camo EVERYTHING. they just have a weird obsession with camo.
• a lot of them obsessively collect sneakers.
• they have nicknames/call signs for all their members, they don't choose one when they join, it'll be given to them sooner or later.
• leather jackets, military boots, aviators, chains, chokers and metal rings are the norm.
• there's always that one kid that likes to show off their butterfly knife tricks. (i’m sorry if that’s you.)
• every one of them has a scar somewhere, usually they got it even before they came to camp. they treat scars like tattoos—the bigger and more obvious they are, the more badass they are.
• all the armies on the loosing side are forced to serve them and their father so they can summon them at a time of battle and increase their power by invoking their father’s powers.
• they’re the best fighters in camp, but that doesn't mean all they have is physical strength.
• they have the strength to stand their ground and defend a point that is so strongly that many of them become outstanding politicians.
• they don't just teach people how to fight monsters, but they also basic self-defence for anyone who feels unsafe in the city.
• the tradition of capture the flag initially started as a dispute between the ares and athena cabin, with the other camps joining one of the two.
• it has always been a ceremony for the two cabins to always be against each other.
• they all have excellent posture because they’re always training, so they’re always wearing breastplates. (i’m assume breastplates improve your posture the same way corsets do).
• rumor has it there's an underground fight club that's invite-only (but you didn't hear that from me).
•those who have a taken a vow of nonviolence run an anger management group for their siblings who want to gain a little more control.
• the cabin has a rugged, fortress-like appearance, with sturdy stone walls that seem built to withstand a siege. the front door is made of reinforced steel, adorned with battle scars and dents.
• it also has heavy punk rock aesthetics, which is ironic considering how much discipline is enforced within its members.
• various weapons, such as swords, spears, and shields, are displayed prominently on the walls, either as decoration or trophies from past battles. some are enchanted to glow faintly, adding an aura of intimidation.
• the cabin is adorned with tattered banners and flags, each representing a different battle or conquest. the ares symbol, a wild boar or a spear, is prominently displayed.
• the walls are covered in graffiti and markings made by the cabin members, depicting their victories, names, and personal symbols. these give the cabin a rough, lived-in look.
• the cabin itself might show signs of past conflicts, with scorch marks, cracks, and patched-up sections that hint at the intensity of the cabin's training sessions and disputes.
• at the entrance, there are statues of ares himself, standing guard and setting the tone for those who enter.
• the stuffed boar head at the front of the cabin acts as a surveillance system, it’s enchanted to squeal when there are intruders.
• the cabin has a minimalist, utilitarian design, with few decorations and a focus on functionality. the beds are simple, sturdy cots, and personal belongings are kept to a minimum.
• the bunks are arranged in a regimented, military style, with each camper's area neatly organized. personal spaces include a footlocker for storing gear and a small, sturdy nightstand.
• ac/dc is constantly playing in the background?
• every available wall space is utilized for weapon racks and shelves, holding an array of swords, spears, axes, and shields.
• the cabin has an area dedicated to training, with punching bags, weights, and practice dummies. there is even be a small sparring ring in one corner for indoor practice.
• various trophies from past battles and quests are displayed inside the cabin, including weapons, monster teeth, claws, and other memorabilia. these serve as a testament to the cabin's prowess in combat.
• large maps detailing various battlefields and strategic locations are pinned to the walls. they have markers and notes, reflecting ongoing planning and strategies.
• the interior features rough, durable materials like stone and wood, designed to withstand heavy use and combat-related activities. the floors are covered in animal skins and thick, worn rugs.
• for every child of war that has died in battle, a spear bearing their name is placed on the roof of the cabin.
• they have a ritual where members show off their battle scars and share stories of how they got them, celebrating their bravery and toughness.
• they have regular evenings dedicated to cleaning, sharpening, and maintaining their weapons and armor, often accompanied by storytelling or strategizing.
• they have CONSTANT meetings where they plan strategies for capture the flag and other camp activities, often held in a militaristic fashion with a focus on tactics and leadership.
• they have regular sparring sessions where they challenge each other to friendly duels to improve their skills and rank within the cabin.
• before major events like capture the flag, they paint their faces and arms with war paint as a symbol of their readiness for battle and to intimidate their opponents.