I've remarked in the past that one of the big reasons the whole "pay us a bunch of money to put your OC in our game" thing some video game Kickstarters do rarely works out is because the sort of person who's willing to pay a thousand bucks to put their OC in a video game tends also to be the sort of person who thinks it's reasonable to expect the game's entire narrative to be re-ordered to their liking because they contributed 0.1% of its production budget; it's not, of course, so what you typically end up with in practice is a random asshole who shows up, lectures the player character about how their deal is so much cooler than the game's actual plot, then never appears again.
More recently, I've been reading Chris Longhurst's Bleak Spirit, and I was struck by something it said on the topic of how to play Soulslike-style NPCs in a tabletop RPG: to paraphrase, their essential tragedy is that they all think they're the player character. Every one of them has a personal quest which they're convinced is the most important thing in the world, and they view everything through that lens; when they look at you, they literally can't see you – they only see the role in which they've cast you in their private epic. What dooms them, time and again, is being confronted with the fact that it's not about them.
Those two threads got tangled up in my brain, and now I have this horrible vision of a Soulslike video game whose world is populated entirely by people's crowdfunded OCs. It might even work!















