I've been seeing a lot of art of Murderbot and Three, and it got me thinking about what SecUnits look like.
So far, from the discussions I've trawled through, I've been loving the mentions of: Vico Ortiz, Gwendoline Christie, Emma D’Arcy, Ess Hodlmoser, and Joseph Gordon-Levitt.
Actors aside, I've also stumbled across an interesting idea in several fanfics: portraying SecUnits as appearing almost TOO on-purpose average. Like, very deliberate "ALL generic features that fall within 1 SD of the mean in a bell curve".
One fic mentioned specific aspects, like forehead, jawline, chin, etc. all being "standardised" for the sake of fitting helmets, but other features like lips, eyebrows etc. varying.
So if you were a corporation, and you were going for "tall", "bland" and "intimidating", how would you play around with epigenetics? Because even identical twins look different depending on the extent to which their genes are expressed (epigenetics are cool!). So whoever they're cloned from, chances are they look different.
Speaking of, would the DNA match actual people somewhere? Or since test-tube babies appear as the norm, would it just be DNA recombinations of random "contracted employees" to create a full diploid.
Because I can't imagine just any DNA sequence would do. Surely they'd mix and match to eliminate genetic diseases or certain variations that would cause complications in optimising functionality e.g. allergies.
Since, assumedly, they're not made to exist long-term without a cubicle/some form of access to repairs/replacements/fluids resupply, this makes me wonder how their biomechanisms work.
AAGGGHHH I'd love to read an in-depth manual on constructs. Or a study of the cultures and appearances surrounding augmentation. I love me some convincing fantasy realism.
Like, how obvious are augmentations? DO people want it to pass as organic skin etc.? Or would it be very obvious metal/polymer etc. to avoid uncanny valley + show off expensive augments.
Re augmentation around one's face e.g. eyes, I can imagine wanting your face to remain/be as expressive/readable as you can. Plus some stuff about how being able to mirror expressions is important in humans reading others' emotions correctly (it's an actual thing in Psych/Neuroscience regarding empathy).
But then why give SecUnits readable faces? They're known to mainly hide behind a helmet to the point it's not commonly known that they even have faces. And pop culture casts them as humanoid bots in serials.
So why bother with something as fragile as skin? Something that sweats, moulds, and rots?
The only necessary parts would be whatever is needed to nourish/aid in the function of organic brain matter.
I just have a hard time convincing myself that any constructs that are not ComfortUnits would look remotely human aside from squishy organics carefully shielded on the inside. No skin anywhere. Just metal, polymer, etc.
Like why wouldn't you give them literal eyes on the back of their heads? Completely forgo hair? Lots of arms? A literal humanoid-ish spider. Like a combat bot upgraded with neural tissue.
The comfort of clients around SecUnits would hardly matter - afterall, this is the Corporation Rim, and that's what ComfortUnits are for. Everyone knows SecUnits are spying on them.
I just think, things would stray far far away from a human-shape for it to be convincing to have organic/inorganic constructs made for surveillance, security, and combat.